Quote (FloppyWaffles @ Apr 5 2021 05:45pm)
the issue with charge-on-hit-taken abilities is you have to wait for yourself to take damage, so it's realistically only available when you're lower on hp. robe classes already have low survivability, so you're regening to full hp, dropping hard on hp for an 8% charge and hoping to have enough charged to do some damage before you have to town...
Good point, there is also this point:
8% vs 10% ... this has been the backbone of the replies... yes 10% per successful Hit Roll is good @ 1 second vs 1 mob, it is also viable that 8% per successful Hit Roll vs 2 (=16%) or vs 3 (24%) per second is by far better. As you stated, Robed character gets hit and takes damage, and frequently.
So at low levels you would pump Powerstrike because you kill faster and because you take less damage while pumping up Vitality (not so great if you start pumping Strength or Dexterity with a low vita build solo'ing with a robed character).
EDIT: before you think I am arguing with you, I am not (read first line), I am only pointing out a different way that the user may prefer with their playstyle... just like Salvation is good, and while healing, Retribution & Salvation charge up... so you have 2 abilities able to use when charged @ 75% to deal damage and increase the heal capacity.
This post was edited by izParagonzi on Apr 5 2021 12:49am