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Mar 18 2021 07:23am
Quote (ToughGuy_TJ @ Mar 18 2021 03:19am)
Maybe I missed it, but I don't see where it specifically recommends clubs. Just kinda states it as an available weapon for use by rogue and that it is the most budget option, which is true.

He has a barb specific guide as well.


from the guide below each weapon:
Quote

Those are the Weapons I am able to use:
Swords, Clubs, Axes, Daggers, Staffs, Spears

Hint 1: Do not mix Str or Dex items unless you want to go for Axes. Choose either one - Strength or Dexterity.
Hint 2: Clubs are the most budget items for me. You can pair me with Swords.
Hint 3: Swords can be used by the next two classes and can be paired with Strength.
Hint 4: You want to have Enhanced Effect on your Weapon and you want to Start with a Tier III Weapon. You do not want to use Tier I and II.


no mention of suggesting staffs + daggers. instead only mentions swords + clubs which as mentioned you're much better off deleting the rogue and going a barb/fighter.




I'm not saying salvation is bad and one or two new players have used it successfully. I just think there are better options, although that is my opinion on this one.
Someone elses opinion that salvation is better is possibly right.


Thanks NR1 for numbers on prof loss, thought i remembered a death on alch being worse than that, maybe i died twice :rofl:
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Mar 18 2021 07:44am
Quote (Bigheaded @ Mar 18 2021 09:23am)
from the guide below each weapon:


no mention of suggesting staffs + daggers. instead only mentions swords + clubs which as mentioned you're much better off deleting the rogue and going a barb/fighter.



Meh, just seems a little harsh when it's a good overall guide especially for its brevity, which appeals to a lot of newer players so they aren't overwhelmed by a lengthy guide. It is a rogue specific guide, so if for w/e reason you wanted to play rogue (maybe you like the fact that it is the only one with a mask for COVID) it is reasonable to choose clubs as they are by far the cheapest option and can be used by pally as well. If I was using clubs I would ofc choose barb as a new player but this being a rogue guide precludes that.

Most new players don't get past pally for quite a long time, shit some seasoned pros don't get off pally til the end of the season right
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Mar 18 2021 08:19am
Quote (ToughGuy_TJ @ 18 Mar 2021 14:44)
Meh, just seems a little harsh when it's a good overall guide especially for its brevity, which appeals to a lot of newer players so they aren't overwhelmed by a lengthy guide. It is a rogue specific guide, so if for w/e reason you wanted to play rogue (maybe you like the fact that it is the only one with a mask for COVID) it is reasonable to choose clubs as they are by far the cheapest option and can be used by pally as well. If I was using clubs I would ofc choose barb as a new player but this being a rogue guide precludes that.

Most new players don't get past pally for quite a long time, shit some seasoned pros don't get off pally til the end of the season right ^4ndr3as


Idc what you mean, I'm monk without any efford :D
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Mar 18 2021 09:47am
Sorry can't delete thus Guide.
Was only ment for elitist players
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Mar 18 2021 11:05am
Quote (JanMcCrank @ Mar 18 2021 03:47pm)
Sorry can't delete thus Guide.
Was only ment for elitist players


Could do a version 2.
Also surprised to see your skill builds not include multistrike for group climbs. However i made similar mistakes in my own guide so i'm a bit of a hypocrite here and need to redo the 1-MQ group climbs guide at some point. However most of the comments i received in that guide corrected some of the mis-information.


The majority of the information in the rogue guide is good, just a few updates needed, could even request a mod put some changes in if you'd rather not repost the guide and have the old one floating around.

Something along these lines?
Hint 1: Do not mix Str or Dex items unless you want to go for Axes. Choose either one - Strength or Dexterity.
Hint 2: I Should be using Dex items, if I have clubs/swords, I am better off using barb/fighter which have better base stats and abilities.
Hint 3: This leaves Daggers, Staffs and Axes. Staffs are cheapest, however daggers can be used by the next class samurai.

Hint 4: You want to have Enhanced Effect on your Weapon and you want to Start with a Tier III Weapon. You do not want to use Tier I and II.

As i said, the abilities are reasonably opinionated and there's nothing necessarily wrong with those abilities. I personally would choose something else (solo: powerstrike + retribution with salvation optional group: multistrike till 43 rest into backstab for both tanking/damage builds)
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Mar 18 2021 02:54pm
Since Rogues Base stats favor Dexterity, the optimum weapon choices are:

Staff (Cheapest)
Dagger
Axe
Spear

But again can use Clubs & Swords, so if the player finds one of these with better Enhanced Effect and shows that it deals better Average damage with the stats the Rogue has, then it is better to use these items over the optimum.

Basic Item information should be added to a Guide:

Enhanced Effect (EE) is only applicable to the item it is on:
Weapon = Damage
Armor = Defense
Elemental Charm (Cast) = Damage
Healing Charm = Healing Capacity

Main Charm slot applies all the mods of a Charm at 100% effect.
Acc Charm Slot ONLY applies the EE of that charm mod(s) with a -25% to Capacity and Mana Cost (basically 3/4 damage or heal and mana cost)

Abilities: both Solo & Group information... Note: Group abilities can alter based on the dynamics of the players and their equipment and should be designated at the start of the climb (This is rare, but if a group of newcomers get together, they can improve their run by doing this).

Then you can add in other information (Misc).

Well, that is how I would write a guide for v1.32 for all classes if individualized or just make a full guide of all of them, I did start one, but inactivity and forgetting about it for now.

This post was edited by izParagonzi on Mar 18 2021 03:00pm
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Mar 18 2021 03:22pm
tl;dr don’t solo rogue unless you have very good gear :P
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Mar 18 2021 04:35pm
Quote (RabbitRoyal @ Mar 18 2021 09:22pm)
tl;dr don’t solo rogue unless you have very good gear :P


heck no.

Rogue is great for newbies if the club/sword market is non existent as usually there's at least a few 70-110 ee MQ staffs kicking around and SZSZ actually sells low EE daggers to new players reasonably regularly.

only starting class which i can't recommend to newbs is the guardian, too low damage and basically forced into clubs as the heavy market is non existent. Being forced to use heal charms for main slot of charm isn't ideal either. Would be super newb friendly if it was able to use all weapons tbh and all the guys with good gear would still avoid due to terrible damage ^^
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Mar 18 2021 05:29pm
Quote (Bigheaded @ Mar 19 2021 11:35am)
heck no.

Rogue is great for newbies if the club/sword market is non existent as usually there's at least a few 70-110 ee MQ staffs kicking around and SZSZ actually sells low EE daggers to new players reasonably regularly.

only starting class which i can't recommend to newbs is the guardian, too low damage and basically forced into clubs as the heavy market is non existent. Being forced to use heal charms for main slot of charm isn't ideal either. Would be super newb friendly if it was able to use all weapons tbh and all the guys with good gear would still avoid due to terrible damage ^^


Very good points, I am guessing that you are talking about SC items in your first paragraph.

The other perception of the Guardian comparison you chose... Guardian has the BEST defensive stats to ALL feeder classes and unlocked characters that use Plate / Chain armor. And all Heavy weapon selection that deals DOUBLE (100%) base damage to their counterpart weapon... yes 1.8 sec, but if you compare a Tier III Dagger vs Spear, the dagger has to have 100% Enhanced Effect to deal the same damage as a spear with 0% Enhanced Effect per sec... and with that said, it is unachievable because 80% is maximum with Cap.

IMPORTANT NOTE: Before debating this, I will state simply that because a Guardian base Dexterity is 10, a Rogue with base Dexterity of 60 has BETTER damage output in both Dagger & Spear, so this would imply that if a guardian wants to deal decent damage, they would use items where Strength is optimum. (Mind you, if you take the information of Critical Hit Chance... the Guardian will do more crits with a spear in comparison to the Rogue)

End Note: I am not debating your thoughts about Guardian, I am just posting this information for the OP to choose for himself or herself, they can identify what works for them and their play-style if they choose to test it out, and also any other readers that may be interested in something other than the "typical play style".
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