Quote (izParagonzi @ Mar 12 2021 11:43pm)
As the title say, increase the monster difficulty of mobs by 100% during levels 1-10.
I would have said to level 25, but I know I am going to get shit for this suggestion anyway.
Reasoning... simple, too easy.
Yup... and the proof is in the replies:
Quote (InsaneBobb @ Mar 13 2021 01:46am)
How about instead you use t1 items to level 5, t2 to level 10?
It only seems too easy because you're skipping two tiers. Challenge yourself and use the proper tier items for your level. :)
Quote (Paparick @ Mar 13 2021 04:27am)
Elitism personified.
Quote (Cheeya @ Mar 13 2021 05:34am)
Play without armor for added difficulty. Nobody wants to waste time where any decent player isn’t even gaining prof any more and nothing worth a damn drops. Nobody except you that is.
Just another +1 topic from Rex
@ above responses: Go back to playing bufcore... Guardian doesn't get armor anyway (answers
Cheeya), just a t1 club & reg heal and after stating Vitality only 120 hit points, barb starts with club and plate, again 120 hit points (answers
InsaneBobb) and what is Elitism got to do with bufcore anyway
Paparick?
Quote (Lewy @ Mar 13 2021 05:59am)
Vouch for this guy ! xD
Quote (Light_Prince @ Mar 13 2021 06:00am)
I think this post is fantastic.
Yup, the followers, there goes the hope of improvement with the individualism here.
Quote (FloppyWaffles @ Mar 13 2021 06:04am)
If everyone in LS drank to completion and posted seconds before passing out, we'd see a lot more of these posts.
This thread is now a Birthday topic for ^Ladd3r. Happy birthday man!
HB ... good to know.
I would rather let time go by and watch the

posts and enjoy a drink watching programs at the same time, or while taking the dog out for walks.
Quote (ShoKella @ Mar 13 2021 12:47am)
Not sure newcomers need this, would make them quit faster
The drop rate has increased significantly especially at those levels, so equipping gear is not hard and most of them get on SC.
Quote (Canadian_Born @ Mar 13 2021 12:55am)
exactly as Shokella said above.
its already a rarity to ever see anyone new on HC, why give more of a reason for them to not even try it.
I can see it may be an issue with HC since Mage has around 50-60 hit points after adding starting stats to Vitality. As stated previously, items drop a lot more than previously and you can equip to counter issues.
Same mechanics either core posted over a thousand times before when people make posts about HC harder vs SC.
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Levels 1 to 10 is easy, even if you are starting out Bufcore style or start as a new player, 100% sounds like a lot, but it is only doubling what monsters have, hitpoints and damage... sheesh even with no armor (Guardian) you still get hit with 0's frequently, what is 2 x 0 =? 0 right, like that is flipping hard.Oh, yeah, on a side note, InsaneBobb is correct about 1 thing... TierIII items are practically 1 hit killing level 1-8 even if only white.
Quote (BWConformity @ Mar 13 2021 07:24am)
but... why???
How about +100% monster difficulty and meaningfully increased drops above level 101 instead. Won't hurt newcomers or climbers but sure would make the game fun for some of us :drool:

why not, but that only helps SC have all the fun.
EDIT: Actually BWC ... maybe have corpse and items drop in catacomb when you die, then you have to enter catacomb to equip those items again... that would be more fun.
This post was edited by izParagonzi on Mar 12 2021 12:32pm