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Dec 5 2020 02:34pm
Quote (Newb. @ Dec 5 2020 12:25pm)
I’ve also heard that if you don’t need a heal charm you can main slot a high int charm and accessory your attack charm for more damage :)



Hmm interesting.....that explains the sudden interest for high intel charms......but then, how much intel would be needed to offset the 25% deficiency?
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Dec 5 2020 02:38pm
Quote (CARTRACK @ Dec 5 2020 12:34pm)
Hmm interesting.....that explains the sudden interest for high intel charms......but then, how much intel would be needed to offset the 25% deficiency?



I don’t really know. You’d be better off asking someone who does better math than me. I would think you would need 50+ int or it would be too easy to obtain and everyone would do it but I don’t know.

It probably is some really complicated math that you have to factor in the ee on your charm and how much int you already have statted
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Dec 5 2020 05:13pm
Quote (CARTRACK @ Dec 6 2020 08:53am)
True but with 25% less effectiveness I would imagine attack charms would be better off in the main slot and heal charms in the accessory slot.


Also depends on any side mods like CS / AP or +max Mana which could be on the heal charm, I use this on Main from 25 to MQ, and if I was casting, I would put cast charm in my ACC slot:

Mythical focused heal VIII
Level Req: 25
Heals: 171 to 206
+113% Enhanced Effect
+7 Magic Luck
+6% Armor Pierce
+3% Mana Syphon

+1% Power Shot

Quote (Newb. @ Dec 6 2020 09:25am)
I’ve also heard that if you don’t need a heal charm you can main slot a high int charm and accessory your attack charm for more damage :)


I believe 50+ Int removes the -25% penalty. Don't quote me, I did try it out, and it seemed to work... the other benefit would be the Magical Defense & the +1 Mana Regen per 25 Int.[/B]

This post was edited by izParagonzi on Dec 5 2020 05:13pm
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Dec 5 2020 05:33pm
The in depth casting guide has a nice section on this debate. The verdict is basically if you are offcast then main slot an int/mana charm and 2nd slot your damage until ~30 for more efficiency.

I've done some testing on mage several times and what I found is a high int main slot with attack on 2nd slot is only better in sustained fights like sneaky where you run your mana dry on 1 enemy. The lower dmg is overcome over time because you get more attacks in with your mana pool.

For regular fights where the goal is 1-2 shotting mobs, main attack slot is always better IMO
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Dec 5 2020 07:17pm
Quote (izParagonzi @ Dec 5 2020 01:04pm)
Agree with Newb.


Magical heal XII
Level Req: 45
Heals: 36 to 96
Mana Cost: 93
+11 Critical Strike

Basically this charm is useless, only good for Glyphing.


meh, people say 1 crit is worth 3-4dex or 3-4str? or is it only true for dex? eitherways thats 33-44dex equivalent then? might be worth using, as a cheap alternative to better dex alternatives?? I mean personally i got a 51dex charm at that level and i wouldnt use 11cs instead of 51dex but for someone who doesnt have access to a 40+dex charm maybe this one is usable? idk

This post was edited by NumbSouls on Dec 5 2020 07:18pm
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Dec 5 2020 08:02pm
posted a very thorough guide on this detailing int charms usage or lack there of and this was detailed by class as well. If he or someone else can link that topic, that would answer the majority of your questions.
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Dec 5 2020 08:30pm
Quote (NumbSouls @ Dec 5 2020 06:17pm)
meh, people say 1 crit is worth 3-4dex or 3-4str? or is it only true for dex? eitherways thats 33-44dex equivalent then? might be worth using, as a cheap alternative to better dex alternatives?? I mean personally i got a 51dex charm at that level and i wouldnt use 11cs instead of 51dex but for someone who doesnt have access to a 40+dex charm maybe this one is usable? idk



This charm was being used in the acc slot making it useless there. That’s the entire reason for this thread in the first place.
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Dec 6 2020 12:02am
Quote (Horadric_Pube @ Dec 5 2020 09:30pm)
This charm was being used in the acc slot making it useless there. That’s the entire reason for this thread in the first place.


i said this because paragonzi says, and i quote

"Basically this charm is useless, only good for Glyphing."

That's basicly saying that no matter where you use the charm, its useless exept if you turn it into a glyph...right? thats what i was referring to... thats why i quoted him in my post man :P

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Dec 6 2020 01:44am
Quote (NumbSouls @ Dec 6 2020 02:17pm)
meh, people say 1 crit is worth 3-4dex or 3-4str? or is it only true for dex? eitherways thats 33-44dex equivalent then? might be worth using, as a cheap alternative to better dex alternatives?? I mean personally i got a 51dex charm at that level and i wouldnt use 11cs instead of 51dex but for someone who doesnt have access to a 40+dex charm maybe this one is usable? idk


It is only Magical... hence my post... I also don't use 3x-4x stat charms, but I don't even use this which is way better.

Mythical earth XIII
Level Req: 50
Spell Damage: 65 to 114
Mana Cost: 101
+20% Enhanced Effect
+4 Strength
+12 Critical Strike
+1 to 1 Life per Attack
+11% Life Steal


EDIT: I believe we came to the conclusion that Stat charm is consistent damage compared to random double damage. when using CS etc.

This post was edited by izParagonzi on Dec 6 2020 01:50am
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Dec 6 2020 03:52am
Quote (izParagonzi @ Dec 6 2020 02:44am)
It is only Magical... hence my post... I also don't use 3x-4x stat charms, but I don't even use this which is way better.

Mythical earth XIII
Level Req: 50
Spell Damage: 65 to 114
Mana Cost: 101
+20% Enhanced Effect
+4 Strength
+12 Critical Strike
+1 to 1 Life per Attack
+11% Life Steal


EDIT: I believe we came to the conclusion that Stat charm is consistent damage compared to random double damage. when using CS etc.


12cs and 11% lifesteal... that sounds interesting...i'd be interested in testing that out and seeing if it ends up making my climbs faster overall than 51dex... are you selling this? or would u be willing to 'rent' it for a few days for testing or idk? lol
i do solo climbs so i wonder if the 11% lifesteal could speed up my climbs (having to go back to town to shrine/eat fish less often making the lvling faster)

oh man, if only your charm was 48dex and 11% lifesteal instead of 12cs being 'worth' around 4dex or whatever, that would be a super good charm!! id definitly want a 48dex charm with 11lifesteal over a 51dex plain charm! forsure, losing 3dex for 11ls i take that trade anyday!

This post was edited by NumbSouls on Dec 6 2020 03:53am
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