Quote (SZSZ @ 11 Nov 2020 00:23)
I 100% agree. Slower you kill a monster or the hard it is for you to kill, the better drops.
which is it?
1-slower kill by intention (e.g. low dmg weapon)
2- monster is more difficult?
the second one makes sense by game design, it is also mentioned by njaguar:
Quote
Item drop calculations significantly overhauled to drop more for harder monsters
the first one needs testing. for example use tier1 weapon on lvl10 monsters and see if drops are better.
there is a text in release notes of
which may hint this is happening.
Quote
Item drop chances now carry over for each monster, to create a more eventual "guaranteed drop" algorithm
it may be that this code uses time and monster count to decide on drop. in this case, you are right, also #2 works for better drops. but we need to test and see.