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Nov 10 2020 09:34am
Quote (ddevin @ Nov 10 2020 07:01am)
I 100% believe this, more actions (against monster = better chance)

Its debatable that the ppl using ML gear are seeing beneficial drops because of the extra actions taken to kill the monster over the ML

from my experience on hc, I found way more items when I was a newb using weaker gear.

From the beta 2x climbs I found better stuff the first time with weaker gear, opposed to the 25 ee dagger and 55 ee dagger, drops were less significant



My experience has been different. At higher lvls (around 60) I found that using no magic luck yields the most amount of no drops (monsters that give nothing upon death), using near maxed ml on my lvl 30 yields mostly tier 1 and 2 junk, and using 11 ml at lvl 60 drops well.....lots of tier 1-2 junk with a sprinkle of lvl 30 and up gear. This is only on the normal mobs. I’ve found almost all my godlies (175 we charm, 50 dex armor, etc....) using 11 ml and farming the shit out of lvl 60-70 eps and objective monsters.

Edit: also, I have been told by numerous people that they find better items when they complete the runs (go from lvl 1-71, mq, and repeat) rather than park at lvl 60 or so. Personally, I park it and still find lots of junk, and some decent items as well so.......what works best? Who knows.....

This post was edited by CARTRACK on Nov 10 2020 09:39am
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Nov 10 2020 09:44am
On the monster time to kill:
It is of course a function of monster live/armor vs your damage. I am not sure for a given monster attacking with lower dmg weapon would give more/better drops. But this is easy to test.

The test i shared indeed has different dmg on weapons, but at lvl1 almost all monsters die to a t3 sword in one kill. So the difference in weapon is not relevant for time to kill, almost all got 1-hit-killed. Only ep dont. But i did maybe 2-3 eps, and then decided to whistle instead of walk.

Did anyone test higher level magic luck? Eg 20+ to see effect?
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Nov 10 2020 10:04am
Quote (culum @ Nov 11 2020 04:44am)
On the monster time to kill:
It is of course a function of monster live/armor vs your damage. I am not sure for a given monster attacking with lower dmg weapon would give more/better drops. But this is easy to test.

The test i shared indeed has different dmg on weapons, but at lvl1 almost all monsters die to a t3 sword in one kill. So the difference in weapon is not relevant for time to kill, almost all got 1-hit-killed. Only ep dont. But i did maybe 2-3 eps, and then decided to whistle instead of walk.

Did anyone test higher level magic luck? Eg 20+ to see effect?


People have tested ML ages ago, but since "Overspawn" added to the game, you will most likely find a ton of X ML numbers. All based on Overspawn though... but a very solid lead on some numbers for you.

You will also find some ML numbers posted in the "Average Drops' & 'Sexy Drop' threads. (if they post ML vs Normal or EP monsters, you can check LabattBlues' post in the average thread stating 18 ML vs 3 EPs @ level 54)
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Nov 10 2020 11:20am
Quote (izParagonzi @ 10 Nov 2020 17:04)
People have tested ML ages ago, but since "Overspawn" added to the game, you will most likely find a ton of X ML numbers. All based on Overspawn though... but a very solid lead on some numbers for you.

You will also find some ML numbers posted in the "Average Drops' & 'Sexy Drop' threads. (if they post ML vs Normal or EP monsters, you can check LabattBlues' post in the average thread stating 18 ML vs 3 EPs @ level 54)



Edit: ok i read about it. What do you mean with “likely to find ton of X ML numbers”? That magic luck stat drops often? Well its not in the market - costs 1k to buy 10ml or so...

This post was edited by culum on Nov 10 2020 11:30am
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Nov 10 2020 03:25pm
Quote (culum @ Nov 11 2020 06:20am)
Edit: ok i read about it. What do you mean with “likely to find ton of X ML numbers”? That magic luck stat drops often? Well its not in the market - costs 1k to buy 10ml or so...


My reference (highlighted blue in your quote) was to the amount of Magic Luck people had on when they found an 'Overspawn' or 'Average / Sexy' item they from either Welling, Muting or just drops.

So you could use that for your hypothesis to ML. I also believe there are some major discussions about hypothesis s in the Overspawn thread, and others that I could not find.

Basically not easy to get a fix to how ML truly works without Paul telling us.
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Nov 10 2020 05:23pm
Quote (NR1 @ Nov 10 2020 07:31am)
There's alot of theories about the speed of killing monsters affect drops aswell
That's why I was wondering, but yeah looks like u have alot more dmg on ur none-ML setup.

= The slower it is, the more / better drops u get. (I Can't say that it works like this for sure, but over the years it really feels this way)



I 100% agree. Slower you kill a monster or the hard it is for you to kill, the better drops.
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Nov 11 2020 10:10am
Quote (SZSZ @ 11 Nov 2020 00:23)
I 100% agree. Slower you kill a monster or the hard it is for you to kill, the better drops.


which is it?
1-slower kill by intention (e.g. low dmg weapon)
2- monster is more difficult?

the second one makes sense by game design, it is also mentioned by njaguar:
Quote
Item drop calculations significantly overhauled to drop more for harder monsters


the first one needs testing. for example use tier1 weapon on lvl10 monsters and see if drops are better.

there is a text in release notes of which may hint this is happening.
Quote
Item drop chances now carry over for each monster, to create a more eventual "guaranteed drop" algorithm


it may be that this code uses time and monster count to decide on drop. in this case, you are right, also #2 works for better drops. but we need to test and see.
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Nov 11 2020 10:21am
Quote (culum @ Nov 11 2020 11:10am)
which is it?
1-slower kill by intention (e.g. low dmg weapon)
2- monster is more difficult?

the second one makes sense by game design, it is also mentioned by njaguar:


the first one needs testing. for example use tier1 weapon on lvl10 monsters and see if drops are better.

there is a text in release notes of ^njaguar which may hint this is happening.


it may be that this code uses time and monster count to decide on drop. in this case, you are right, also #2 works for better drops. but we need to test and see.



I think it’s both. I think monster is definitely the case, but to me it seems that if you just take longer it works too, but to a lesser extent. (All this tested on wells For me)
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Nov 11 2020 11:24am
I feel like, if ML affect drop quantity or drop magical level, it is a bug in the code.
Your sample size is still within margin of statistical error - so it is not save to say.

But the only thing ML should affect according to the portal are the stats on the item rolled itself

Quote

+ Magic Luck Increases the chances for higher stats on an item drop.
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Nov 11 2020 11:33am
A better test would have been to record range of a mod roll on an item.

Kill x monsters with zero and just tally average roll of EE on an item.

Then Kill x monsters with magic luck and see if the average is higher.
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