Quote (effinA @ 8 Oct 2020 05:52)
Well I shouldn't have an opinion, but I do. :(
I think that your issue is very similar to that of a lot of people, at the basic level. There are not enough item slots.
I, personally, don't really know if I agree with the need, although I'm sure many would, and I'd gladly accept more.
Issues:You have to cancel 50+% of your fish because you cannot catch it (or it randomly escapes).Get a better rod. (Glyphing is worse with the instant fails)
You don't get prof for canceling, unlike suffusencing and cooking.You don't from glyphing and muting either.
You need good rods (100+ dura), because otherwise fishing is even worse. It has gotten to the point where I can't even fish without an event of 60+% anymore.Isn't max 350 Dura? So, you're using like a ~90+ EE Fishing Rod. Get a 200+ EE (233+ Dura) Fishing Rod and see how it compares. This is probably a different complaint, having to do with drops.
Those rods frequently keep losing durability due to lag or 1006s. Yes, there was a safeguard implemented, but that doesn't work 50+% of the time. At least we're only losing dura, not the rod now.This seems like an entirely separate issue, which has already been declared problematic by many for many reasons.
You get less prof per fish(!!) than someone at a lower rank does. So you need more prof, fail more fish, and need to overall catch more fish in order to rank up. Just some quick maths: I am getting roughly 61% of the prof that someone at rank 15 does. Combine that with half the catch rate, and I need 3.22x the amount of fish (attempts) somebody at rank 15 needs, for the same amount of prof, not for a rankupI wonder how this compares to other skills.
At rank 49, even in a well, about 70+% of your fish is not usable to obtain cooking prof (my fishing and cooking rank are about 10 ranks apart)The ability to obtain skillables slows with level for all skills. Fishing is the only skill that doesn't require any skillables.
You cannot even fish for lower fish and create a few low stacks "quickly". It just doesn't work, level 1 fishes are as difficult as level 50 fishes, and provide the same loot, but no profI just tested this in the pond. Level 1 fish are much easier/quicker to catch than fish at my current level. I imagine yours is similar. It's like this will all skills. Maybe being in a well is different.
At lower ranks, you can use the % minimum stacking, and stack the crappy fish (falling below your %) to keep for cooking prof later. At high rank you can't, because you don't have slots.Yep... I know... "because you don't have slots".
Have you tried to use the vault as an extra slot, or 2? What about the ol' t-can?
Solutions:Make each 5 ranks (of each skill?) increase your item slots by +1Yes, I would hope it would be each skill, what makes this skill special?
Apply full or partial extra equipment slots to item slotsWhere would you propose the "extra item slots" be located? Is there going to be a new row?
Allow unstacking of items, so that life and mana fish could go to the same stack und unstacked laterI hope unstacking wouldn't involve splitting life and mana. Stacked items should always come off the stack the same, not how they were when put on.
Cut off a tier every 5 ranks in a well, not every 15 ranks. Every 10 ranks almost works, until 64, where you're short 2 slots again. This would also tremendously help with cooking prof.
So, when fishing in a well, you always catch the fish at the level you are fishing? Seems a bit op.
This seems like an obnoxiously hateful post from someone who either didn't get the point, or doesn't even remotely have the experience or an idea of skilling.
>Get a better rod. (Glyphing is worse with the instant fails)
Good luck finding one. I am already getting the best available rods from all of HC. Also, I had a 186 dura rod (which is about 149 ee, on a level 45 item), being a (relatively) high end rod. It broke down to 104 dura during the lags 2 nights ago, and then further in the 1006s following that yesterday. 200+ ee items don't break.
>You don't from glyphing and muting either.
Okay, for glyphing that's valid, but for muting you never fail an item for prof (not at a comparable rank anyway).
>I wonder how this compares to other skills.
Other skills only let you do your maximum. You
need fishing in order to supply cooking. You don't get enough fish to supply your cooking, because you get all the trash fishes 6 tiers below what you need.
>The ability to obtain skillables slows with level for all skills. Fishing is the only skill that doesn't require any skillables.
Fishing requires the worst "skillable" of all: rods. You can reasonably find a good amount of skillables, even for muting (which then is equivalent to glyphing because they need the same item), but how many good(!!) rods do you find? Also, rods make up about 0.34% of all drops. Good luck getting enough of these to warrant a good drop. This is not even about the drop rate, but also their rarity compared to other bases.
>I just tested this in the pond. Level 1 fish are much easier/quicker to catch than fish at my current level. I imagine yours is similar. It's like this will all skills. Maybe being in a well is different.
Are you seriously making a comparison between level 9 and 1 fishes, when I am clearly talking about 50 to 1? This kinda leads back to my first argument. I didn't make this up, I tried this and couldn't catch t1 fish noticably faster. I wouldn't post this if this wasn't the case. I consider this a bug, asked Paul directly about it, repeately, and got blatantly ignored as usual.
>Yep... I know... "because you don't have slots". Have you tried to use the vault as an extra slot, or 2? What about the ol' t-can?
I have 1125 fucking vault slots. Do you expect me to put every sixth fish I catch to vault, individually, where they don't stack? Did you even read the topic? Imagine throwing every Xth (x<7) glyph you make. No, not the fails, those exist in fishing too. Just throwing the glyphs that you succeed to make.
>Yes, I would hope it would be each skill, what makes this skill special?
This is the only skill that depends on it. Imagine having to trash every third glyph you make. I was thinking of a comparison, but there is none that directly compares to fishing in that affair. Storing an essence after 3-5 minutes of muting is something I already do. But not across thousands of fishes every few seconds.
>Where would you propose the "extra item slots" be located? Is there going to be a new row?
Why not? If there can be new equipment slots that are rendered in, there can be new item slots, too. I have offered paul help in devleopment of the client various times, too.
>I hope unstacking wouldn't involve splitting life and mana. Stacked items should always come off the stack the same, not how they were when put on.
Yeah, let's just disregard being able to split a stack into individuals that they originated from. The other thing that was previously suggested was a fishing bin, where all of the fishes would go into. That would be a cool solution, not requiring any of those item slot changes, but probably more difficult technical changes with putting them into a new entity.
>So, when fishing in a well, you always catch the fish at the level you are fishing? Seems a bit op.
It would keep your cooking in sync with your fishing. Could reduce the prof per cook as well then, because currently you get about 2-3x prof from cooking (which still isn't enough to even out the deficit of enough fish from the appropriate tier) that you get from cooking. I can't speak for rank 49 cooking, but at least for rank 39. Maybe it's ass at 49, too. Not the good kind of ass, btw.
The other thing for cutting off tiers every 5 levels would that it doesn't start until level X. For example rank 19. At rank 19 you'd cut off tier 1s, getting tier 2-5. Then at 24 you'd get 3-6. Always 4 tiers. No need for item slot adjustments, and both the average fish quality and cooking benefit greatly from it.
This post was edited by Dante on Oct 8 2020 03:52am