Quote (BWConformity @ Oct 1 2020 08:15pm)
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:
Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg
Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance ;)
I still believe this to be correct.
axes still seem to have ~10% crit rate, with swords ~2-3% with full strength and clubs ~1% with full strength. Did some testing last time i hit HH.
Still 99% sure statting strength for clubs/swords and using strength gear way outweighs the crit chance boost.