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Oct 1 2020 03:05pm
Quote (BWConformity @ Oct 1 2020 12:27pm)
Axe is a special case where it doesn't make any difference where you put the point between strength or dex. The game just uses the total combined str/dex to determine everything for axes ;)


Just make sure your str and dex are even numbers!

Game always rolls down after the decimal point :v
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Oct 1 2020 03:17pm
Quote (bdan @ Oct 1 2020 11:05am)
Just make sure your str and dex are even numbers!

Game always rolls down after the decimal point :v


Oooh Nice point. The game does round down to the nearest integer... But will it round before or after the damage calculation with the weapon? Hmmmm

This post was edited by BWConformity on Oct 1 2020 03:17pm
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Oct 1 2020 04:34pm
Quote (BWConformity @ Oct 1 2020 08:15pm)
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:

Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg


Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance ;)


I still believe this to be correct.

axes still seem to have ~10% crit rate, with swords ~2-3% with full strength and clubs ~1% with full strength. Did some testing last time i hit HH.

Still 99% sure statting strength for clubs/swords and using strength gear way outweighs the crit chance boost.
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Oct 1 2020 04:54pm
Quote (Bigheaded @ Oct 1 2020 12:34pm)
I still believe this to be correct.

axes still seem to have ~10% crit rate, with swords ~2-3% with full strength and clubs ~1% with full strength. Did some testing last time i hit HH.

Still 99% sure statting strength for clubs/swords and using strength gear way outweighs the crit chance boost.


Yup. I agree with your point as well. The reason this topic was so interesting to me in the past is because when you drink hundreds of potions on a single character, you start to think about how much extra damage you can get from "wrong" stat via crit... and once you are at like 300 main stat and 50 wrong stat, getting an extra 30 wrong stat is actually a bigger damage increase :evil:
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Oct 1 2020 05:35pm
Quote (BWConformity @ Oct 1 2020 09:15pm)
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:

Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg


Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance ;)


BWConformity for president :wub:
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Oct 1 2020 05:44pm
Quote (Razo @ Oct 1 2020 01:35pm)
BWConformity for president :wub:


Maybe you should nominate someone who plays the game :P
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Oct 1 2020 07:39pm
Quote (Vaeflare @ Oct 1 2020 11:42am)
...I just came across my first well since I started my climb. I threw in a white level five axe and this dropped on the side:

https://imgur.com/X6RteCk.png


I'm trying to use axes and I can't remember for sure, but aren't axes 50/50 ratio str/dex?
Thanks!


Super item. Mana skin amazing.

I wouldn't worry about ratio at all, personally. You may tweak your crit slightly if you try for the even split, but if your gear breakdown makes you heavy to one side or the other, not really an issue.

Worst case scenario, just pile on crit strike where you can. VN drop though. :hug:
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Oct 2 2020 01:32am
Quote (BWConformity @ 1 Oct 2020 21:15)
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:

Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg


Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance ;)



Yeah that is what Alex and I assumed too and then we tried to do the math to calculate the weapon damage. After 6h we gave up. I am not sure how the ratio come into play in the damage formula, but it is not as simple as you posted
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Oct 2 2020 01:37am
Quote (Meridius @ Oct 1 2020 09:32pm)
Yeah that is what Alex and I assumed too and then we tried to do the math to calculate the weapon damage. After 6h we gave up. I am not sure how the ratio come into play in the damage formula, but it is not as simple as you posted


Alex and I got it working though?
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Oct 2 2020 01:43am
Quote (BWConformity @ 2 Oct 2020 09:37)
Alex and I got it working though?



Only for charms
Weapon damage formula remains unknown

Also dex or critstrike seems to have zero effect with warhammer and club
Nic tested it with >10cs and 34dex
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