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d2jsp Forums > d2jsp > Ladder Slasher > Outside Of Bufcore, Has Anyone Noticed Wpn Dmg?
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Aug 18 2020 11:28am
Speak softly and carry a big stick, you will go far
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Aug 18 2020 11:45am
Multiply the avrg dmg of the normal weapon with 1.8 and compare it then with the heavy weapon. Bigger number wins the dmg contest.
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Aug 18 2020 01:07pm
Quote (ahs_darkhunter @ 18 Aug 2020 14:45)
Multiply the avrg dmg of the normal weapon with 1.8 and compare it then with the heavy weapon. Bigger number wins the dmg contest.


This math doesn't consider the enemy defense. Rex has his point here. It's not that simple.
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Aug 18 2020 01:14pm
I too, have a theory, but unfortunately, it makes sense only after 12 or 13 beer --- much like many of the other theories advanced here
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Aug 18 2020 01:16pm
well but a bigger dmg range would be even better for the avrg not against it. many zeros mean the dmg is completely metigated.
for example sword against axe with 1-10 dmg against 5-6 dmg against a 3 def monster. 2 hits of the sword (1 and 2) are only lowered by 1 and 2 by the 3 defence while the 3 defence works fully on all of the axe hits.
on high end weapons you have more dmg wasted on swords with the overkill compared to axes though
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Aug 18 2020 01:16pm
Quote (legirotto @ Aug 18 2020 12:07pm)
This math doesn't consider the enemy defense. Rex has his point here. It's not that simple.


Is his point that monsters have defense?

Well then, thank you captain obvious.

Quote (ahs_darkhunter @ Aug 18 2020 12:16pm)
well but a bigger dmg range would be even better for the avrg not against it. many zeros mean the dmg is completely metigated.
for example sword against axe with 1-10 dmg against 5-6 dmg against a 3 def monster. 2 hits of the sword (1 and 2) are only lowered by 1 and 2 by the 3 defence while the 3 defence works fully on all of the axe hits.
on high end weapons you have more dmg wasted on swords with the overkill compared to axes though


effinA likes this.

This post was edited by effinA on Aug 18 2020 01:18pm
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Aug 18 2020 01:25pm
Quote (ahs_darkhunter @ 18 Aug 2020 16:16)
well but a bigger dmg range would be even better for the avrg not against it. many zeros mean the dmg is completely metigated.
for example sword against axe with 1-10 dmg against 5-6 dmg against a 3 def monster. 2 hits of the sword (1 and 2) are only lowered by 1 and 2 by the 3 defence while the 3 defence works fully on all of the axe hits.
on high end weapons you have more dmg wasted on swords with the overkill compared to axes though


I agree with 100% of what you said. Depending on the situation one will be better than other, that's what I think.

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Aug 18 2020 06:56pm
Quote (izParagonzi @ Aug 18 2020 05:56am)
To start off, I love Guardians with only 30 (str) and 10 (dex)

Basically @ lvl 42 I thought DPS would change using a level 30 Club (IX) vs a level 15 Battleaxe (TierVI) and to my surprise, I hit more 0's with the club consecutively that the battleaxe did more average damage. Basically, the club did MORE consecutive 0 hits (5+) combined to the battleaxe that did NOT hit a 0 damage;

Magical ebonwood club, Damage: 23 to 107, +12% Mana Syphon
Magical alloy battleaxe, Damage: 75 to 90, +1% Earth Mastery

Might change if the Battleaxe was a Warhammer, but with these results, what is better to use?


I fail to see the issue here.

To calculate they hypothetical "average damage" you'd simply sum up your minimum and maximum and divide by 2, making the average of the club 65, and the battleaxe 82.5. That's per hit. Now if you also consider the extreme low end of the range, added to the higher mob levels, I could easily see many mobs having 50+ defense. So tons of low end hits from club getting zeroes, where battleaxe gets none? Yeah duh. That the battleaxe has a higher average damage? That's easily apparent from the listed damage numbers alone.

Put your bourbon down. There's nothing hard to figure out here. You're using shit, getting stomped on because you're using shit, and trying to make very simple math into a great mystery when it's not. DPS is going to be higher on the club if you're fighting level 15 mobs. At level 30, the mob defense is too high for the club's higher hit rate to even matter much.
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Aug 18 2020 06:57pm
Lol Rex finally found a situation in which he can properly point out how heavy weapons can be stronger than normal weapons!!!

And then he had to go and compare battle axe to a club lol.

Well Alex is right that when you do 0 with a weak char and a weak weapon that you are actually “saving” damage... but when you are so weak compared to monster defense that you are hitting 0s all the time with your normal speed weapon, a slower weapon that can do more damage will ofc be better because you only have to subtract the armor once from two hits worth of damage.

I think you could have thought of a better example, Rex. Stop making weak chars that don’t do any damage unless they’re using a heavy weapon xD
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Aug 18 2020 07:15pm
Quote (BWConformity @ 18 Aug 2020 20:57)
Lol Rex finally found a situation in which he can properly point out how heavy weapons can be stronger than normal weapons!!!

And then he had to go and compare battle axe to a club lol.

Well Alex is right that when you do 0 with a weak char and a weak weapon that you are actually “saving” damage... but when you are so weak compared to monster defense that you are hitting 0s all the time with your normal speed weapon, a slower weapon that can do more damage will ofc be better because you only have to subtract the armor once from two hits worth of damage.

I think you could have thought of a better example, Rex. Stop making weak chars that don’t do any damage unless they’re using a heavy weapon xD


hahaha Im glad I wasnt the only one that thought it was funny he didnt use the Heavy equivalent of the normal weapon for this comparison :rofl:
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