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Jul 14 2020 07:04pm
Quote (NR1 @ Jul 14 2020 01:22pm)
I think that anywhere between lvl 25-30 u should have been able to find the 30 white, because of the 2.xx% chance of adding +1 tier of item.

But yeah, generally it's quite rare to find high level whites no matter, right? :P


In a different event, like a +2.xx% item quality event right? Not +2.18% Item Stat Quality of the current event, because item stat quality should mean the tier of the stat roll and not the tier of the item itself... ?
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Jul 14 2020 08:27pm
Quote (BWConformity @ Jul 15 2020 01:04pm)
In a different event, like a +2.xx% item quality event right? Not +2.18% Item Stat Quality of the current event, because item stat quality should mean the tier of the stat roll and not the tier of the item itself... ?


+2.18% Item Stat Quality Bonus = ??? (lost here)

So, the "Item Stat" is relevant to "Tier" in this scenario? If we are talking about low level catacomb/map/TC etc starting from level 1... you will find Tier IV items (basically you can find up to Tier III items @ level 1 nowadays) ... or does this mean @ level 1 you can find Tier V due to 2.xx% Item Stat Quality???

Seems a little bit far fetched... never seen a Tier V @ level 1 to level 2... so doubt it would effect things at higher levels unless Magic Luck multiplies "Stat" effects as well.
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Jul 14 2020 08:42pm
Quote (BWConformity @ 15 Jul 2020 03:04)
In a different event, like a +2.xx% item quality event right? Not +2.18% Item Stat Quality of the current event, because item stat quality should mean the tier of the stat roll and not the tier of the item itself... ?


you're right, might have been during a drop quality and not item stat, i cant recall.

Quote (izParagonzi @ 15 Jul 2020 04:27)
+2.18% Item Stat Quality Bonus = ??? (lost here)

So, the "Item Stat" is relevant to "Tier" in this scenario? If we are talking about low level catacomb/map/TC etc starting from level 1... you will find Tier IV items (basically you can find up to Tier III items @ level 1 nowadays) ... or does this mean @ level 1 you can find Tier V due to 2.xx% Item Stat Quality???

Seems a little bit far fetched... never seen a Tier V @ level 1 to level 2... so doubt it would effect things at higher levels unless Magic Luck multiplies "Stat" effects as well.


Honestly, there's NO1 but Paul who can answer these questions, all of our theories are just assumptions of what we think it does, personally I am one of those guys who dont think that ML actually improves the roll of a stat, meaning I dont think it gives u higher EE just because of ML etc. I still only think that it improves the chance of unlocking a higher tier, but dont necessarilly do it all the time + also making it easier to find higher magical stats as in rare+ myst+ etc etc.

There's no way for us to test these things out at all.
When it comes to "TC Quality"-events we can tell a huge difference in drops (way more common to get higher level whites etc)
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Jul 14 2020 08:46pm
Quote (izParagonzi @ Jul 14 2020 04:27pm)
+2.18% Item Stat Quality Bonus = ??? (lost here)

So, the "Item Stat" is relevant to "Tier" in this scenario? If we are talking about low level catacomb/map/TC etc starting from level 1... you will find Tier IV items (basically you can find up to Tier III items @ level 1 nowadays) ... or does this mean @ level 1 you can find Tier V due to 2.xx% Item Stat Quality???

Seems a little bit far fetched... never seen a Tier V @ level 1 to level 2... so doubt it would effect things at higher levels unless Magic Luck multiplies "Stat" effects as well.


I was just trying to check what Nic said because if it's based on current event it doesn't fit with my current understanding of how these event bonuses work. But so that you know what my understanding is, Rex, +2.18% Item Stat Quality Bonus means 2.18% chance to upgrade the tier of the stat roll of an item. For example, a Tier IV magical item with no event bonus drops and rolls tier II int. So now you have your Magical Fire IV (+6 - 10 int). With the current event bonus, 2.18% of the time you will expect to see a tier III int roll instead, i.e., Magical Fire IV (+11 - 15 int). However, what Nic seemed to be saying was that if the stat tier upgrade occurred you would also get a corresponding item quality (item tier) upgrade, i.e., Magical Fire IV becomes Magical Fire V, which does not fit with my current definition of item stat quality... so I just wanted to check with him to see if there was something I should know ;)

Quote (NR1 @ Jul 14 2020 04:42pm)
you're right, might have been during a drop quality and not item stat, i cant recall.



Honestly, there's NO1 but Paul who can answer these questions, all of our theories are just assumptions of what we think it does, personally I am one of those guys who dont think that ML actually improves the roll of a stat, meaning I dont think it gives u higher EE just because of ML etc. I still only think that it improves the chance of unlocking a higher tier, but dont necessarilly do it all the time + also making it easier to find higher magical stats as in rare+ myst+ etc etc.

There's no way for us to test these things out at all.
When it comes to "TC Quality"-events we can tell a huge difference in drops (way more common to get higher level whites etc)


Okay thanks for getting back on this lol. I was worried I've been doing it wrong :P

This post was edited by BWConformity on Jul 14 2020 08:47pm
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Jul 14 2020 08:49pm
Quote (BWConformity @ 15 Jul 2020 04:46)
I was just trying to check what Nic said because if it's based on current event it doesn't fit with my current understanding of how these event bonuses work. But so that you know what my understanding is, Rex, +2.18% Item Stat Quality Bonus means 2.18% chance to upgrade the tier of the stat roll of an item. For example, a Tier IV magical item with no event bonus drops and rolls tier II int. So now you have your Magical Fire IV (+6 - 10 int). With the current event bonus, 2.18% of the time you will expect to see a tier III int roll instead, i.e., Magical Fire IV (+11 - 15 int). However, what Nic seemed to be saying was that if the stat tier upgrade occurred you would also get a corresponding item quality (item tier) upgrade, i.e., Magical Fire IV becomes Magical Fire V, which does not fit with my current definition of item stat quality... so I just wanted to check with him to see if there was something I should know ;)


Like I said, we all have our different views on how to see how these things work ^^
I never thought of item stat quality like that, but who knows :P
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Jul 14 2020 08:51pm
Quote (NR1 @ Jul 14 2020 04:49pm)
Like I said, we all have our different views on how to see how these things work ^^
I never thought of item stat quality like that, but who knows :P


Hmmmm how did you see it?
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Jul 14 2020 08:54pm
Quote (BWConformity @ 15 Jul 2020 04:51)
Hmmmm how did you see it?


Increasing the chance to give Rare+ instead of Magical etc
where the item drop qual would be Tier+ and Rare+


_______

edit#2
Most of us for a very long time thought if we had ISQ (item stat quality) at like 30%+
We all thought this would work as let's say a 100ee item drops, it would now roll 130% instead.
But I dont think that's the case anymore :P

This post was edited by NR1 on Jul 14 2020 08:56pm
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Jul 14 2020 09:10pm
Quote (NR1 @ Jul 14 2020 04:54pm)
Increasing the chance to give Rare+ instead of Magical etc
where the item drop qual would be Tier+ and Rare+


_______

edit#2
Most of us for a very long time thought if we had ISQ (item stat quality) at like 30%+
We all thought this would work as let's say a 100ee item drops, it would now roll 130% instead.
But I dont think that's the case anymore :P


Wow... that's interesting... I guess I don't share that belief but I'd need like a +50% item quality event to really notice I guess haha.

As for edit#2, what makes you not think that anymore? I mean... I don't know if tier can be upgraded more than once. If it can, then on average you wouldn't expect there to be a big difference between upgrading stat tier the way I see it versus a straight multiplication by 130% in a +30% item stat quality event. Anyway, thanks for sharing your thoughts, and for Rex, I guess this is a good topic for you, since this is something with a lot of unknowns! Lots of space for you to make theories that no one can just disprove by pointing to some math lol!
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Jul 14 2020 11:51pm
Quote (NR1 @ Jul 15 2020 02:54pm)
Increasing the chance to give Rare+ instead of Magical etc
where the item drop qual would be Tier+ and Rare+


_______

edit#2
Most of us for a very long time thought if we had ISQ (item stat quality) at like 30%+
We all thought this would work as let's say a 100ee item drops, it would now roll 130% instead.
But I dont think that's the case anymore :P


Quote (BWConformity @ Jul 15 2020 03:10pm)
Wow... that's interesting... I guess I don't share that belief but I'd need like a +50% item quality event to really notice I guess haha.

As for edit#2, what makes you not think that anymore? I mean... I don't know if tier can be upgraded more than once. If it can, then on average you wouldn't expect there to be a big difference between upgrading stat tier the way I see it versus a straight multiplication by 130% in a +30% item stat quality event. Anyway, thanks for sharing your thoughts, and for Rex, I guess this is a good topic for you, since this is something with a lot of unknowns! Lots of space for you to make theories that no one can just disprove by pointing to some math lol!


Personally I think we need to understand the definition of the word "STAT" and what it applies to. Well, how does it affect monster "STAT" (minimum/maximum) ... does that also apply with "Item STAT quality"?

As Nic pointed out, only Paul knows. Pity, because if it was clear how it works, maybe the Player Base would increase... I mean come on, it is human nature to take advantage of the knowledge that they have... even in a game vs other players.
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Jul 15 2020 11:42pm
Finally found a well, and the Ice could have been better.

Mythical ice IX
Level Req: 30
Spell Damage: 114 to 137
+79% Enhanced Effect
+121 Max Mana
+8 Critical Strike
+1% Damage Return
+4% Lightning Mastery
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