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Poll > Is There A Way To Incorporate A Ladder > And A Non Ladder Into Ls?
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Jun 15 2020 01:25pm
Quote (Flicker69 @ Jun 15 2020 03:09pm)
I agree with this.


So vote yes, and include how you would increase the player base when you create a ladder/non-ladder by implementing changes that would attract new players.

Annother poll that would be interesting is would you start playing LS as it is currently if you had zero FG and zero items, freshly starting off from nothing (as many d2jsp users would be doing if they took up LS)

Would probably lend some insight as to why LS is played by such a small proportion of the site.

This post was edited by shadowman1 on Jun 15 2020 01:29pm
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Jun 15 2020 01:38pm
No, theres like 8 people that play this game on hardcore and softcore. Literally no reason for a ladder reset. Plus the game is so gear dependant it wouldnt even be fun.

Quote (shadowman1 @ Jun 15 2020 03:25pm)
So vote yes, and include how you would increase the player base when you create a ladder/non-ladder by implementing changes that would attract new players.

Annother poll that would be interesting is would you start playing LS as it is currently if you had zero FG and zero items, freshly starting off from nothing (as many d2jsp users would be doing if they took up LS)

Would probably lend some insight as to why LS is played by such a small proportion of the site.


If this game was released on the google/apple app stores, and the gameplay was updated so it wasnt boring as fuck, more people would play it. Theres so many cool things about this game like MQ, mirror maze, prof, the item system, etc. But most new players get in the maze, click on a few hundred monsters, and thats it. They know thats as deep as the gameplay gets and they move on(clicking on the same 9 fixed squares repeatedly).

This post was edited by Pick on Jun 15 2020 01:43pm
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Jun 15 2020 01:40pm
Bad idea for this game since this game is not like D2 or PoE.
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Jun 15 2020 01:53pm
Quote (shadowman1 @ Jun 15 2020 03:25pm)
So vote yes, and include how you would increase the player base when you create a ladder/non-ladder by implementing changes that would attract new players.


Not sure why I would bother doing that. The creator of this game does it for his own enjoyment and does not care about our thoughts or suggestions about it. He has made that clear. In fact you are more likely to get something enjoyable removed by making a suggestion thread than you are of having the suggestion implemented.
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Jun 15 2020 01:58pm
voted no for playerbase issues. We get an acceptable number of groups right now, would rather not limit it further.


There's a lot of cool ideas which could be done. Having a "core" where if someone resets, it does not reset anyone elses char, so lets say a pally and an alch climbed and both passed, the player with alch gets reset back to using a feeder and maybe gains 5k proficiency in everything or +1 maximum stat point (so now can get +21 rather than +20) whilst the pally who passed can now play as monk (even though the alch passed, doesnt matter) until they eventually pass as an alch. It then will get to a stage where everyone will get to try all characters if they want put in the time as their progress isnt reset.

Still a no though.
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Jun 15 2020 01:58pm
Quote (danomak @ Jun 15 2020 03:53pm)
Not sure why I would bother doing that. The creator of this game does it for his own enjoyment and does not care about our thoughts or suggestions about it. He has made that clear. In fact you are more likely to get something enjoyable removed by making a suggestion thread than you are of having the suggestion implemented.


That implies he's reading it, so I am 100% fine with that happening tbh.


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Jun 15 2020 02:59pm
What is the point of having "Reset" with no gear in your mind with Ladder Slasher when the player base is so little?
... With D2 they use Non Ladder for PvP... where is the PvP here for this to be implemented?
... D2 items have "Durability", Ladder doesn't, so how do you get rid of the gear that is transported to Non Ladder and collects dust because people want to reset ladder?

How is it any different than D2 already? The only difference is that you keep the gear and EVERYONE starts from scratch?

How will this idea increase the player base?
How will this effect Hardcore if implemented?
How many people will just re-roll Alchemist to Warlock and play game so they don't lose all their gear?
Have you asked why Paul did not introduce "Durability" to items like D2 has?
and a ton more questions you should ask before first.

In answer to your idea.

"The group that resets core gets moved to "Non Ladder" and what ever equipped gear (not inventory) they have on is taken with them. All other SC players are reset like it is now."

If above happened: You will have a separate character section: "Ladder" / "Non Ladder" for 16 characters. So this means that the character that Reset, is removed from your Ladder (15/16) list and added to your Non Ladder list (1/16)

End Note: Just realised that it isn't feasible to be fair, other than just resetting the whole game REMOVING all equipment on both cores... then you can have old players quit completely and get in new people that don't have a clue how to play and quit game before they make it to monk and still end up with a player base that is small in comparison to D2 ... Add to the game mechanics as is to bring in more people than trying to dissect what little it has.



EDIT: Also, I recall this has been posted before and got totally shut down.

This post was edited by izParagonzi on Jun 15 2020 03:02pm
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Jun 15 2020 03:33pm
Quote (izParagonzi @ Jun 15 2020 04:59pm)
What is the point of having "Reset" with no gear in your mind with Ladder Slasher when the player base is so little?

It could allow new players to compete on the same level as experienced slashers which could draw new players every reset

... With D2 they use Non Ladder for PvP... where is the PvP here for this to be implemented?

Non Ladder wasn't designed for PvP, it was designed so that all players would start on equal footing every reset instead of some players having an advantage to get to the top leaderboards


... D2 items have "Durability", Ladder doesn't, so how do you get rid of the gear that is transported to Non Ladder and collects dust because people want to reset ladder?

D2 items do not break and disappear, they just become unusable until repaired, which costs very little gold. Once spawned in D2 they last forever.

How is it any different than D2 already? The only difference is that you keep the gear and EVERYONE starts from scratch?

D2 you do not keep the gear, it gets reverted to non-ladder and everyone starts fresh at level 1 with no gear on the ladder side


How will this idea increase the player base?

By allowing all players to be on an equal footing at the start of a ladder, which is more appealing to new players. See d2jsp traffic during a D2 ladder reset


How will this effect Hardcore if implemented?

HC Ladder
HC Non-Ladder

I was here when HC LS was first implemented. I grinded to level 71 with a level 15 axe. My guildmate ClarkeKent grinded to 71 as a mage with a level 25 ice charm. It's doable and a ton more fun having to pick and choose your fights when dying is a real possibility every fight.


How many people will just re-roll Alchemist to Warlock and play game so they don't lose all their gear?

They won't lose their gear. It'll be rolled to Non-Ladder upon a reset. Have you played Diablo 2? It'll be very similar to Diablo 2's ladder concept.

Have you asked why Paul did not introduce "Durability" to items like D2 has?
and a ton more questions you should ask before first.

Durability was added due to etheral items in Diablo 2 being unrepairable and to give the gold currency a use. That's it.


In answer to your idea.

"The group that resets core gets moved to "Non Ladder" and what ever equipped gear (not inventory) they have on is taken with them. All other SC players are reset like it is now."

If above happened: You will have a separate character section: "Ladder" / "Non Ladder" for 16 characters. So this means that the character that Reset, is removed from your Ladder (15/16) list and added to your Non Ladder list (1/16)

Wrong, all characters would be removed from the Ladder list if they are created Ladder characters. They would transition to Non-Ladder characters just like D2.


End Note: Just realised that it isn't feasible to be fair, other than just resetting the whole game REMOVING all equipment on both cores... then you can have old players quit completely and get in new people that don't have a clue how to play and quit game before they make it to monk and still end up with a player base that is small in comparison to D2 ... Add to the game mechanics as is to bring in more people than trying to dissect what little it has.



EDIT: Also, I recall this has been posted before and got totally shut down.


Hope that answered your questions, not sure if you understand how a ladder/non-ladder works.
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Jun 15 2020 06:05pm
Id play nothing else.
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Jun 15 2020 06:44pm
I don't think it's a good idea. We've split the player base enough as is.
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