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May 4 2020 01:31pm
If Paul has not changed the coding for "Create Group" section, when introducing same experience for all classes, it should be still active from the link John posted.
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May 4 2020 05:04pm
If I'm being honest, I didn't know about the exp thing... if that is a thing. I knew that item quality was supposed to be improved in guild only, but well... that doesn't affect me much lol. I do like guild only for making games no one else can join though!
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May 4 2020 05:20pm
Quote (BWConformity @ 5 May 2020 01:04)
If I'm being honest, I didn't know about the exp thing... if that is a thing. I knew that item quality was supposed to be improved in guild only, but well... that doesn't affect me much lol. I do like guild only for making games no one else can join though!


yeah, the benefits only come from a full group aswell, so you're kinda fucked there eh? ;D
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May 4 2020 07:21pm
Quote (BWConformity @ May 4 2020 06:04pm)
If I'm being honest, I didn't know about the exp thing... if that is a thing. I knew that item quality was supposed to be improved in guild only, but well... that doesn't affect me much lol. I do like guild only for making games no one else can join though!


In2mq10timesb4uMq

Be social u aint even got to. Be a strong player just be a body and mq away
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May 4 2020 07:42pm
Quote (Jizzin @ May 4 2020 03:21pm)
In2mq10timesb4uMq

Be social u aint even got to. Be a strong player just be a body and mq away


Sorry I don't speak that language lol
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May 5 2020 01:53pm
Quote (Paparick @ May 4 2020 11:51am)
5% - 10% (maybe??)) add this to whatever bonus added by x# of Alchemists,
and the difference/climb speed should be glaringly observable


Welllll 5% of 90 minutes is just under 5 minutes
5% of 60 min is 3 min
so 10% increase from being g/o would mean less than 9 min improvement on a 1.5 hour climb, so idk if it would be all that glaringly obvious
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