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Poll > Suggestion: Xp Lock.
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Moderator
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Apr 27 2020 07:22am
i honestly dont see any sense in this suggestion
everything is already stated.

Sorry but voted "No"
Member
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Apr 27 2020 07:32am
I dont think the game was ever meant to be farmed, changes get made every time it gets exploited
its a no from me
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Apr 27 2020 07:33am
Game was not designed to be farmed
That’s why we can’t do shamans passed 46
That’s why the well breaks now.

So you can’t just whistle on a well and when a white item drops use it for a Shriner .

Just keep dying

This post was edited by slushslush on Apr 27 2020 07:34am
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Apr 27 2020 08:13am
Quote (Paparick @ Apr 27 2020 09:16am)
Thank you for the HELL NO option.

It's the best part of this suggestion


^^
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Apr 27 2020 12:29pm
You know, I can’t help but feel partially responsible for this... it was not my intention for the game to be played this way without a special reason.

Originally I did the dying thing just when I was running a nice, big map that I didn’t wanna out-level. Then I decided that it would be a really great way to finally do the best objective No Maze No More! Because, let’s face it... you aren’t gonna do No Maze No More unless you can extend your climb... solution was dying to drop EXP until you put in the 100+ hours it takes to get EE done.

Once I figured out how I would unlock NMNM, I decided that I wouldn’t have any chance of killing NMNM unless I could make my character as strong as a whole team... that’s when I started buying mass potions (to my knowledge, that was the first time there was a real demand for them... everyone thought I was crazy to waste my fg on potions...). So I set up a 1-season character: Screened, the strongest rogue ever? ...over 3 years ago, and ran it with dying to reset exp for the whole season. This character was kept that way to make use of potions, to actually do NMNM and additionally to find out how hard EPs were down 16 trapdoors (answer: hard, but pointless because drops were t1s lol).

It took me 3 years to gather up enough potions for round 2, but I did just that last season, on my magician Dontalk. Because of the rewrite, I feel like drops were a lot better and people started talking. I’ve seen it quite a few times, “play like BW” or worse, “play like BWC” (damnit my name is BW Conformity, not BWC onformity)... or worse yet, “like BWM” lol who is BWM? Okay, anyway, The point is, I don’t believe that just creating a random char with a specific level and dying over and over to stay that level for farming gear is something we should try to encourage, since nice gear can drop at ANY level in this game. I don’t think there’s anything wrong with playing the game your own way, but without a special reason, I don’t think it deserves special consideration. I do think we should make objectives like NMNM more accessible by making prereq spawn rates achievable within the timeframe of a climb, without dying over and over to keep getting chances at spawning those objectives... but yeah, this style of play is something I did for 2 seasons, and I’ve played quite a few! I vote no mate.
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Apr 27 2020 12:37pm
No Vote here.

You can not implement one option for one core and reap the rewards just for that core. Which by far most likely has 90% of the best items around and a hell of a lot more in hoarding.
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Apr 27 2020 12:38pm
Quote (BWConformity @ Apr 27 2020 02:29pm)
You know, I can’t help but feel partially responsible for this... it was not my intention for the game to be played this way without a special reason.

Originally I did the dying thing just when I was running a nice, big map that I didn’t wanna out-level. Then I decided that it would be a really great way to finally do the best objective No Maze No More! Because, let’s face it... you aren’t gonna do No Maze No More unless you can extend your climb... solution was dying to drop EXP until you put in the 100+ hours it takes to get EE done.

Once I figured out how I would unlock NMNM, I decided that I wouldn’t have any chance of killing NMNM unless I could make my character as strong as a whole team... that’s when I started buying mass potions (to my knowledge, that was the first time there was a real demand for them... everyone thought I was crazy to waste my fg on potions...). So I set up a 1-season character: Screened, the strongest rogue ever? ...over 3 years ago, and ran it with dying to reset exp for the whole season. This character was kept that way to make use of potions, to actually do NMNM and additionally to find out how hard EPs were down 16 trapdoors (answer: hard, but pointless because drops were t1s lol).

It took me 3 years to gather up enough potions for round 2, but I did just that last season, on my magician Dontalk. Because of the rewrite, I feel like drops were a lot better and people started talking. I’ve seen it quite a few times, “play like BW” or worse, “play like BWC” (damnit my name is BW Conformity, not BWC onformity)... or worse yet, “like BWM” lol who is BWM? Okay, anyway, The point is, I don’t believe that just creating a random char with a specific level and dying over and over to stay that level for farming gear is something we should try to encourage, since nice gear can drop at ANY level in this game. I don’t think there’s anything wrong with playing the game your own way, but without a special reason, I don’t think it deserves special consideration. I do think we should make objectives like NMNM more accessible by making prereq spawn rates achievable within the timeframe of a climb, without dying over and over to keep getting chances at spawning those objectives... but yeah, this style of play is something I did for 2 seasons, and I’ve played quite a few! I vote no mate.


tldr BMW says no
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Apr 27 2020 12:43pm
Quote (LabattBlue @ Apr 27 2020 08:38am)
tldr BMW says no


-_-
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Apr 27 2020 02:12pm
Quote (BWConformity @ Apr 27 2020 03:29pm)
I vote no mate.


Biggest NO vote i have ever seen!!! (Edited a bit)
Member
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Joined: Apr 29 2006
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Apr 27 2020 03:10pm
Quote (Paparick @ Apr 28 2020 08:12am)
Biggest NO vote i have ever seen!!! (Edited a bit)


So... does that mean the title "The Wall" has been passed on? This was my no vote:

Quote (izParagonzi @ Apr 28 2020 06:37am)
No Vote here.

You can not implement one option for one core and reap the rewards just for that core. Which by far most likely has 90% of the best items around and a hell of a lot more in hoarding.
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