d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Masteries Remastered
Prev12345Next
Closed New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 21,486
Joined: Jul 21 2005
Gold: 438.40
Feb 25 2020 01:09pm
Definitely no, for a few reasons.

1. Why would elemental mastery give elemental damage to non-elemental attacks? When a chef is building a house, does their great cooking skills suddenly make them a master electrician or plumber? Doesn't even make sense.
2. The change would supercharge the mobs, making them hit harder than they already do, which is fairly hard. If you don't believe me, go solo a monk, full explore, in a few trapdoors. Let's see how well you stand up to that damage. :)

Lastly, I just like being disagreeable, and if something is going to be updated, it should be useful and make sense, which this fails at. :)
Member
Posts: 29,647
Joined: Feb 28 2009
Gold: 995.89
Feb 25 2020 01:12pm
Quote (InsaneBobb @ Feb 25 2020 01:09pm)
Definitely no, for a few reasons.

1. Why would elemental mastery give elemental damage to non-elemental attacks? When a chef is building a house, does their great cooking skills suddenly make them a master electrician or plumber? Doesn't even make sense.
2. The change would supercharge the mobs, making them hit harder than they already do, which is fairly hard. If you don't believe me, go solo a monk, full explore, in a few trapdoors. Let's see how well you stand up to that damage. :)

Lastly, I just like being disagreeable, and if something is going to be updated, it should be useful and make sense, which this fails at. :)


I solo monk all the time and go down td's and its not really hard at all. And I play on hc. And my gear is not the best.

E: unless we have events like this lol

This post was edited by Spankyhaze on Feb 25 2020 01:12pm
Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Feb 25 2020 01:16pm
Quote (InsaneBobb @ Feb 25 2020 02:09pm)
Definitely no, for a few reasons.

1. Why would elemental mastery give elemental damage to non-elemental attacks? When a chef is building a house, does their great cooking skills suddenly make them a master electrician or plumber? Doesn't even make sense.
2. The change would supercharge the mobs, making them hit harder than they already do, which is fairly hard. If you don't believe me, go solo a monk, full explore, in a few trapdoors. Let's see how well you stand up to that damage. :)

Lastly, I just like being disagreeable, and if something is going to be updated, it should be useful and make sense, which this fails at. :)


What??? Why would elemental mastery add elemental damage? CUZ thats what i want it to do!!!! Your point makes no sense, why would a chef build a house. they wouldnt, they hire electricians and plumbers
It wouldnt supercharge mobs, it would only work on characters, kind of like half the stats.
Solo a monk, full explore and go down TDs? Already did that. But dont go down Tds cuz they are useless except take it longer to level

It is useful, and it makes perfect sense. Thanks for your comments though.
Member
Posts: 21,486
Joined: Jul 21 2005
Gold: 438.40
Feb 25 2020 01:19pm
Quote (Spankyhaze @ Feb 25 2020 11:12am)
I solo monk all the time and go down td's and its not really hard at all. And I play on hc. And my gear is not the best.


...and at a guess, you're casting your monk, not melee, so you directly benefit from masteries as is. Though I can understand how you'd want to have your element be turned into a 5 element charm.

I suppose I should have specified "go solo melee monk".

You still failed to address the first and foremost point: How does a swinging a sword suddenly mean you shoot lightning out of your butthole? And if we're going to apply this to the mastery drop thing, why not apply it to earned masteries as well? I mean, after a few million clicks, why not have profs give their respective elemental damages to melee? Answer: Because they're buffs to their specific dmg type. And masteries have the added benefit of defending from that dmg type. It's a really high powered stat type for a secondary. :)

Quote (LabattBlue @ Feb 25 2020 11:16am)
What??? Why would elemental mastery add elemental damage? CUZ thats what i want it to do!!!! Your point makes no sense, why would a chef build a house. they wouldnt, they hire electricians and plumbers
It wouldnt supercharge mobs, it would only work on characters, kind of like half the stats.
Solo a monk, full explore and go down TDs? Already did that. But dont go down Tds cuz they are useless except take it longer to level

It is useful, and it makes perfect sense. Thanks for your comments though.


Which stats don't impact mobs outside of xp gain?

Your response shows pretty clearly that you just want a free dmg buff that will break immunities and resistances. Could have at least been honest and presented it that way. :)

This post was edited by InsaneBobb on Feb 25 2020 01:22pm
Member
Posts: 17,302
Joined: Nov 25 2006
Gold: 3,806.60
Trader: Trusted
Feb 25 2020 01:21pm
Voted yes only because something and anything to buff the masteries would be more beneficial than what it currently is, but I would much rather just see them removed completely from the drop table and would be way easier for Paul to do.
Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Feb 25 2020 01:23pm
Quote (InsaneBobb @ Feb 25 2020 02:19pm)
...and at a guess, you're casting your monk, not melee, so you directly benefit from masteries as is. Though I can understand how you'd want to have your element be turned into a 5 element charm.

I suppose I should have specified "go solo melee monk".

You still failed to address the first and foremost point: How does a swinging a sword suddenly mean you shoot lightning out of your butthole? And if we're going to apply this to the mastery drop thing, why not apply it to earned masteries as well? I mean, after a few million clicks, why not have profs give their respective elemental damages to melee? Answer: Because they're buffs to their specific dmg type. And masteries have the added benefit of defending from that dmg type. It's a really high powered stat type for a secondary. :)


its an internet game
in rpg/gaming/history there have been tons of weapons that are charged with elemental attacks
Insert lightbringer image here

http://fav.me/dbau8io

edit: how did i present it any other way? The mastery is useless as it is, why not make it powerful?
what stats do you think mobs attack with would be a shorter list?

Here ya go
yes+ % Enhanced Effect Also Known As EE, this increases the base stat of the item by the percent listed.
Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration
no+ Strength Adds to your Strength stat.
no+ Dexterity Adds to your Dexterity stat.
no+ Vitality Adds to your Vitality stat.
no+ Intelligence Adds to your Intelligence stat.
no Max Life Increases your Maximum Life.
no + Max Mana Increases your Maximum Mana.
no + % Experience Gained Gives an added bonus to the experience you gain based on the %. This does not affect Jubilance.
no + Magic Luck Increases the chances for higher stats on an item drop.
no + Life Regen Gives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
no + Mana Regen Gives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
no + Extra Equipment Slots Each extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory.
maybe? + Critical Strike Increases your chance to perform a powerful attack.
no + Life per Attack For each attack that deals at least 1 damage, you will heal between 1 and this value life.
no + Mana per Attack For each attack that deals at least 1 damage, you will recover between 1 and this value mana.
no + Life per Kill After each kill, you will heal between 1 and this value life.
no + Mana per Kill After each kill, you will recover between 1 and this value mana.
no + % Life Steal Converts a % of the melee damage dealt to an opponent back into life healed.
no + % Damage Return Returns a % of the damage received back onto the attacker.
maybe? + % Mind Numb Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
maybe? + % Armor Pierce Gives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt.
no + % Parry Gives a % chance to parry a melee attack, which gives you increased defense vs that attack.
no + % Critical Flux Gives a % chance to stop an enemy's attack from critical hitting you.
no + % Physical Damage Reduction Reduces any physical damage received by this %. All decimal amounts are rounded down.
no + % Magical Damage Reduction Reduces any magical damage received by this %. All decimal amounts are rounded down. This stacks with individual element masteries below for resistances.
no + % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.
no + % Quick Draw Gives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks.
no - % Mana Consumption Reduces the amount of mana your charms consume by the given %.
maybe? + % Ice Mastery Adds to the Enhanced Effect of any ice charms you use by the % listed. Also increases resistance vs ice attacks against your character.
maybe? + % Fire Mastery Adds to the Enhanced Effect of any fire charms you use by the % listed. Also increases resistance vs fire attacks against your character.
maybe? + % Lightning Mastery Adds to the Enhanced Effect of any lightning charms you use by the % listed. Also increases resistance vs lightning attacks against your character.
maybe? + % Earth Mastery Adds to the Enhanced Effect of any earth charms you use by the % listed. Also increases resistance vs earth attacks against your character.
maybe? + % Wind Mastery Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character.
maybe? + % Heal Mastery Adds to the Enhanced Effect of any healing charms you use by the % listed.
maybe? + % Mana Skin Gives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage.
maybe? + % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.
no + % Glancing Blow Gives a % chance that a melee attack received will occur at the minimum value of the weapons range.
no + Jubilance While in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70.

This post was edited by LabattBlue on Feb 25 2020 01:27pm
Member
Posts: 29,647
Joined: Feb 28 2009
Gold: 995.89
Feb 25 2020 01:28pm
Why would I cast monk? Lol
No I go mellee, even using my 177ee 45 dagger, 32 dex robe, and 48 dex charm. And still even 60+ is not to bad in a few td's.
Not near as bad as this event right now :rofl:
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Feb 25 2020 01:28pm
IMO, masteries should be totally removed, as they just decrease the chances of getting the more important bonuses.

If you have a bucket with 4 black pearls, and 1 white one, you have 1 chance in 5 of getting the white one
The more black pearls that are added to the bucket, the less chance you have of getting a white one

Yeah -- I am just being my usual Cranky Old Fart, of course. Bring on the hate :)
Member
Posts: 21,486
Joined: Jul 21 2005
Gold: 438.40
Feb 25 2020 01:30pm
Quote (LabattBlue @ Feb 25 2020 11:23am)
its an internet game
in rpg/gaming/history there have been tons of weapons that are charged with elemental attacks
Insert lightbringer image here

http://fav.me/dbau8io


That's not how LS works. If you want a game that works that way, go play one of those games.

Your suggestion would allow an attack to carry all 5 elements plus physical, with a multiplier, and completely defeat the basis of having immune mobs. It would make the mastery stat drop the single most powerful stat in the game. Sure, you'd want the EE on your weapon or whatever charm you're using. But outside that, even stats would play a secondary roll to masteries.

It's possibly one of the most game-breakingly bad suggestions I've seen in years.

Edit: And most of your list is false. Go well a bit. You'll see the lifesteal, lph, etc. So mobs do benefit. The only question is whether it's only well mobs. :)

Quote (Spankyhaze @ Feb 25 2020 11:28am)
Why would I cast monk? Lol
No I go mellee, even using my 177ee 45 dagger, 32 dex robe, and 48 dex charm. And still even 60+ is not to bad in a few td's.
Not near as bad as this event right now :rofl:


That's the point. You aren't soloing monk in TDs right now, are you? Not a chance in hell you're going to go to level 77 on your HC character, is there?

You talk about how you "do it". But you really don't unless you can do it as easily as possible. Because you're on pussycore, where you're so afraid to die that you refuse to play. :D

This post was edited by InsaneBobb on Feb 25 2020 01:35pm
Member
Posts: 54,191
Joined: Feb 15 2006
Gold: 62,160.16
Feb 25 2020 01:32pm
Quote (LabattBlue @ Feb 25 2020 10:20am)
exactly, useless
we have enough useless in the game
glancing blow?
Critical Flux?
what are these even?
LPa, lpk, mpa mkp---all nerfed and useless

Im just trying to make 1 part better, not add to the fails


critical flux is actually a nice stat - it gives you a % chance to not be critted by the monster
I forget what glancing blow is, but ofc you can look that up on LS portal
LPK is pretty nice on levels 1-15ish. I like me some LPK on my low level gear ^^
I agree with you about these last 4 stats, tho - very badly nerfed

anyway I like your idea... voted yes
Go Back To Ladder Slasher Topic List
Prev12345Next
Closed New Topic New Poll