Quote (InsaneBobb @ Feb 25 2020 02:19pm)
...and at a guess, you're casting your monk, not melee, so you directly benefit from masteries as is. Though I can understand how you'd want to have your element be turned into a 5 element charm.
I suppose I should have specified "go solo melee monk".
You still failed to address the first and foremost point: How does a swinging a sword suddenly mean you shoot lightning out of your butthole? And if we're going to apply this to the mastery drop thing, why not apply it to earned masteries as well? I mean, after a few million clicks, why not have profs give their respective elemental damages to melee? Answer: Because they're buffs to their specific dmg type. And masteries have the added benefit of defending from that dmg type. It's a really high powered stat type for a secondary. :)
its an internet game
in rpg/gaming/history there have been tons of weapons that are charged with elemental attacks
Insert lightbringer image here
http://fav.me/dbau8ioedit: how did i present it any other way? The mastery is useless as it is, why not make it powerful?
what stats do you think mobs attack with would be a shorter list?
Here ya go
yes+ % Enhanced Effect Also Known As EE, this increases the base stat of the item by the percent listed.
Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration
no+ Strength Adds to your Strength stat.
no+ Dexterity Adds to your Dexterity stat.
no+ Vitality Adds to your Vitality stat.
no+ Intelligence Adds to your Intelligence stat.
no Max Life Increases your Maximum Life.
no + Max Mana Increases your Maximum Mana.
no + % Experience Gained Gives an added bonus to the experience you gain based on the %. This does not affect Jubilance.
no + Magic Luck Increases the chances for higher stats on an item drop.
no + Life Regen Gives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
no + Mana Regen Gives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
no + Extra Equipment Slots Each extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory.
maybe? + Critical Strike Increases your chance to perform a powerful attack.
no + Life per Attack For each attack that deals at least 1 damage, you will heal between 1 and this value life.
no + Mana per Attack For each attack that deals at least 1 damage, you will recover between 1 and this value mana.
no + Life per Kill After each kill, you will heal between 1 and this value life.
no + Mana per Kill After each kill, you will recover between 1 and this value mana.
no + % Life Steal Converts a % of the melee damage dealt to an opponent back into life healed.
no + % Damage Return Returns a % of the damage received back onto the attacker.
maybe? + % Mind Numb Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
maybe? + % Armor Pierce Gives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt.
no + % Parry Gives a % chance to parry a melee attack, which gives you increased defense vs that attack.
no + % Critical Flux Gives a % chance to stop an enemy's attack from critical hitting you.
no + % Physical Damage Reduction Reduces any physical damage received by this %. All decimal amounts are rounded down.
no + % Magical Damage Reduction Reduces any magical damage received by this %. All decimal amounts are rounded down. This stacks with individual element masteries below for resistances.
no + % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.
no + % Quick Draw Gives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks.
no - % Mana Consumption Reduces the amount of mana your charms consume by the given %.
maybe? + % Ice Mastery Adds to the Enhanced Effect of any ice charms you use by the % listed. Also increases resistance vs ice attacks against your character.
maybe? + % Fire Mastery Adds to the Enhanced Effect of any fire charms you use by the % listed. Also increases resistance vs fire attacks against your character.
maybe? + % Lightning Mastery Adds to the Enhanced Effect of any lightning charms you use by the % listed. Also increases resistance vs lightning attacks against your character.
maybe? + % Earth Mastery Adds to the Enhanced Effect of any earth charms you use by the % listed. Also increases resistance vs earth attacks against your character.
maybe? + % Wind Mastery Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character.
maybe? + % Heal Mastery Adds to the Enhanced Effect of any healing charms you use by the % listed.
maybe? + % Mana Skin Gives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage.
maybe? + % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.
no + % Glancing Blow Gives a % chance that a melee attack received will occur at the minimum value of the weapons range.
no + Jubilance While in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70.
This post was edited by LabattBlue on Feb 25 2020 01:27pm