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d2jsp Forums > d2jsp > Ladder Slasher > How Works The " Magic Luck" In This Game... > There Are Some Ml Guide?
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Aug 29 2019 01:13pm
Quote (slushslush @ Aug 29 2019 07:33am)
Entirely wrong


I don't think this is entirely wrong. But I should say that I haven't been able to conclusively test it again since before the rewrite (well actually haven't spent time doing it again yet, except for that test where we kept getting interrupted by random joiners slush lol), but back then whistled monsters were creating monsters of the exact level entered, whereas normal explored monsters were generated in a range up to 2 levels higher in solo games, increasing in max possible level with additional players in-game (and this is without trapdoors). For a quick test with you I attempted to test it using experience gain as the response variable, but I should test it again like I did before... and that is I checked max level drop at specific level using whistle and with normal explore (but not off EPs). In the past I based the monster level on the first item drop of a specific lvl req + 10 (since before the rewrite a lvl 10 monster was needed to drop a tier III item). I'm not 100% sure what monster lvl is needed to drop a specific tier anymore though. I think Paul changed it to require a monster 5 lvls above the level req of the item, but it's also possible that he further adjusted the monster levels generated as well. In the end... I'm not sure, but if you wanna do like me, don't waste your time whistling. You might wanna listen to me, since I drink [potions] and I know things :santa:
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Aug 29 2019 01:32pm
Quote (BWConformity @ Aug 29 2019 12:13pm)
I don't think this is entirely wrong. But I should say that I haven't been able to conclusively test it again since before the rewrite (well actually haven't spent time doing it again yet, except for that test where we kept getting interrupted by random joiners slush lol), but back then whistled monsters were creating monsters of the exact level entered, whereas normal explored monsters were generated in a range up to 2 levels higher in solo games, increasing in max possible level with additional players in-game (and this is without trapdoors). For a quick test with you I attempted to test it using experience gain as the response variable, but I should test it again like I did before... and that is I checked max level drop at specific level using whistle and with normal explore (but not off EPs). In the past I based the monster level on the first item drop of a specific lvl req + 10 (since before the rewrite a lvl 10 monster was needed to drop a tier III item). I'm not 100% sure what monster lvl is needed to drop a specific tier anymore though. I think Paul changed it to require a monster 5 lvls above the level req of the item, but it's also possible that he further adjusted the monster levels generated as well. In the end... I'm not sure, but if you wanna do like me, don't waste your time whistling. You might wanna listen to me, since I drink [potions] and I know things :santa:


Or you could find a well, go explore more, and get a trap door. Then bye bye well :wallbash:
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Aug 29 2019 01:44pm
Quote (CARTRACK @ Aug 29 2019 09:32am)
Or you could find a well, go explore more, and get a trap door. Then bye bye well :wallbash:


Actually if your goal is to use a well, you should whistle... this is because explored monsters are generally stronger compared to the character... weak monsters like those generated with whistle tend to drop more white items ;) Stronger monsters generate more items that are of a higher level, but are often at least magical ;)
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Aug 29 2019 02:01pm
simple fact

+1 Magic Luck = chance for overspawn
zero Magic Luck = no chance for overspawn
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Aug 29 2019 04:35pm
As far as explored vs whistle goes I can definitely help...

Whistled monsters are always the same level (whatever your level is) those mobs found while moving are spawned at a range. I believe the old range was either +/- 3 or 5 levels which creates a range and those above your level tend to drop better. Furthermore TDs add a certain range of levels to the spawn rate further expanding the levels spawning. Exploring definitely yields better results
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Aug 29 2019 04:52pm
Quote (jedimagi @ 29 Aug 2019 22:01)
simple fact

+1 Magic Luck = chance for overspawn
zero Magic Luck = no chance for overspawn


This is the only fact that we know for sure.
+ That it increases the chance of getin higher magical type of an item... Meaning well an item and you should have a higher chance of getin rare+ instead of magical+ etc


Personally I dont think magic luck ever helped to get a higher stat tho.
If an item spawn with ee it wont be a higher roll becuase of the magic luck.
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Aug 29 2019 05:22pm
Also would like some more opinions on this: but for me the FEW times that I have done group explore with 2 or more people the drops are WORSE than if I solo. HOWEVER, whistle groups seem to drop better in groups than solo whistling. And roughly equivalent to solo explore. (However, in solo runs I don’t need to compete with who gets what drops). But this might be different than others....curious as to how other members luck was in this regard....
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Aug 30 2019 09:57am
Quote (CARTRACK @ Aug 30 2019 12:22am)
Also would like some more opinions on this: but for me the FEW times that I have done group explore with 2 or more people the drops are WORSE than if I solo. HOWEVER, whistle groups seem to drop better in groups than solo whistling. And roughly equivalent to solo explore. (However, in solo runs I don’t need to compete with who gets what drops). But this might be different than others....curious as to how other members luck was in this regard....


This is obviously highly opinionated. Each answer should obviously be taken as an opinion and not as fact.

Here's my opinion
i sorta agree on the group explore/solo explore. I have had multiple group explore climbs yield nothing, in fact i believe all of my group ones were fails (4 or 5 total), whilst i would suggest i usually get something either 80ee+ or 20+ str/dex/int every other climb when solo'ing.
whistle groups is an interesting one, i very rarely solo whistle climb as i think it's a waste of time for drops, but very good for exp and when i'm solo'ing i'm much more interested in drops.


on magic luck as pointed out by others, it's your only chance of overspawn. (including wells/muting/whistle etc).
I personally do not value the extra magic luck if it means it slows down your killing speed significantly. more mobs killed = more drops. more drops = more noticable amount of good drops. I would still use my 50 str charm over a 14 magic luck charm.
However i would not disagree with someone who uses a 14 magic luck charm over a 50 str charm who says that's better.
In the end until either a tonne of testing is done or njag releases info, it's simply a matter of preference.
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Aug 30 2019 10:00am
Quote (NR1 @ Aug 29 2019 06:52pm)
This is the only fact that we know for sure.
+ That it increases the chance of getin higher magical type of an item... Meaning well an item and you should have a higher chance of getin rare+ instead of magical+ etc


Personally I dont think magic luck ever helped to get a higher stat tho.
If an item spawn with ee it wont be a higher roll becuase of the magic luck.


uhhh?

Thats how magic luck works tho. Magic luck gives higher rolls, hence allowing over spawns. I dont think that magic luck does anything EXCEPT allow for higher rolls on items, which also isnt guaranteed. I imagine its something like 1 magic luck = 1% chance of higher stat spawn, but again no real way to test this
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Aug 30 2019 10:40am
Quote (Pick @ 30 Aug 2019 18:00)
uhhh?

Thats how magic luck works tho. Magic luck gives higher rolls, hence allowing over spawns. I dont think that magic luck does anything EXCEPT allow for higher rolls on items, which also isnt guaranteed. I imagine its something like 1 magic luck = 1% chance of higher stat spawn, but again no real way to test this


I dont think that's how it works.

I think there's something that triggers the item that will allow it to overcap it. (a % chance it will happen)



Like I dont think that let's say if u're not using magic luck on a lvl 30 item and u roll 101ee
Let's say you were using magical luck I really dont think that u'd get 121ee instead of 101.

I more think it has something to do that IF you get the top tier roll of an item, i think it rolls a chance to make it 1 tier higher.

This post was edited by NR1 on Aug 30 2019 10:48am
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