Quote (BWConformity @ Apr 29 2019 08:03pm)
I like the idea of increasing the max possible level of monsters on the highest level maps, but if you increase the max mob level on the lower level maps, higher level maps in a scheme similar to the above, only lower-mid to mid-level maps will be desirable. I say that because high level maps are quite large resulting in a lowered density of "goodies" per add from properties. If tier VII map goes to lvl 66 at the size it currently is, I'd much rather run a +10 evil presence map of the VII variety starting at lvl 50-55 or so, and go to 63-67 than run even a +15 EP XIV map since the XIV map will have a lower density of EPs, will take much longer to reach uber chest... and also if I solo it, I'll probably D/C at some point and lose the rest of the map. The reason high lvl maps are worthwhile is generally because of the messed up max mob level scaling...
All that said, I like that you try to figure out how to rebalance the map monster level system... but IMO this isn't it. Have you thought about asking for maps to be smaller so you finish before you outlevel them?
Some very valid points there I didn't think of. I like your idea about the capping map sizes. I didn't fully think of everything before I posted.
Quote (Cheeya @ Apr 29 2019 08:55pm)
Just give it a flat 10 lvl cap per tier which would put the 55 map at a 140 cap...
Quote (hasteful @ Apr 29 2019 09:50pm)
Different scaling method. +6
Tier / Max Mob
I -> lvl 15
II -> lvl 21
III -> lvl 27
IV -> lvl 33
V -> lvl 39
VI -> lvl 45
VII -> lvl 51
VIII -> lvl 57
IX -> lvl 63
X -> lvl 69
XI -> lvl 75
XII -> lvl 81
XIII -> 87
XIV -> 93
I also like your ideas. Some good ones!!