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Apr 20 2019 05:32pm
Quote (Bob888 @ Apr 21 2019 12:22pm)
@Iz. You don't use fish or comfreys. You didn't use fish or comfreys. Having to wait 1 second between "actions" can also be referred to as a "cooldown". Stop trying to disagree with everything for the sake of arguing. I've done many mirror mazes and I know how the system worked. I respect your effort and dedication to these forums and to this game so let's try to agree to disagree :)


I have tested fishing and other skills, I have used and tested the benefits of consuming comfrey and fish during runs, at the end of the day, I found them not beneficial for ME and my play style, and since my characters are all built around secondary healing, I don't have a use for them.

Sorry, I was mistaken, I thought "cooldown" only referred to casting, whereas an action refers to everything else, and since casting in this game takes 1 second just like any other action (excluding heavy weapons), I did not think that others would look at it differently.

EDIT: it is not arguing or debating... I am stating my opinion, just as you are.

This post was edited by izParagonzi on Apr 20 2019 05:34pm
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Apr 21 2019 12:34am
#yes
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Apr 21 2019 01:32pm
#3 :thumbsup:
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Apr 23 2019 10:35am
Since Rick is absent for the time being... I personally vote HELL NO! Alchemists using a plate!? The class is bad enough as it is, why make it worse by letting it use the shittiest armor in the game?
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Apr 23 2019 11:41am
Quote (AntTheProtagonist @ Apr 23 2019 02:35pm)
Since Rick is absent for the time being... I personally vote HELL NO! Alchemists using a plate!? The class is bad enough as it is, why make it worse by letting it use the shittiest armor in the game?


Giving more options of which to play and making the class more dynamic is a positive thing.
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Apr 23 2019 11:45am
Quote (Bob888 @ 23 Apr 2019 18:41)
Giving more options of which to play and making the class more dynamic is a positive thing.


I would just like to have the not needed str/dex from alchemist put into vita and/or int.



Strength Dexterity Intelligence Vitality
10 40 110 15

--> 5 5 115 50 (adressing the higher alchemist lvl at the end + the alchemist ability that is getting charged from being hit)
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Apr 23 2019 12:21pm
I've always liked it as is with two exceptions. It creates adversity and a challenge. There's very few games out there that have a multi class of play that allows virtually every item to be worn by all. That's a good thing.
1. I've always thought it fits the game to have HH be able to use clubs/axe/battle axe/war hammers. Even some of the old artwork had him holding a club.
2. The alchemist doesn't fit his description. He's the weaker of the 3 mages and he should be the strongest being the final class. I'm fine with him not having a weapon, although if there is ever a new item type added I think it should be for his class alone. His stats to me are fine too and create a challenge but his abilities are broken. I'd love to see chaos given to WL and Multi to Alchemist. Paraphysical and degenerate are really broken. When looking at all the other skills though I can understand Para, but it would be great if at least Degenerate is changed. Also the biggest confusion to me is Alchemist has all 3 of his abilities that are hits targets randomly?? I'm not sure what would be best to change them too however since this is the class you can spend the most time on and you want to be able to have game play diversity with him cause it gets boring fast.
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Apr 25 2019 04:18pm
uperooni
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Apr 25 2019 04:23pm
I have always thought clubs should be useable by all classes and have zero proficiency.
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Apr 25 2019 04:33pm
Quote (Plaguefear @ Apr 25 2019 12:23pm)
I have always thought clubs should be useable by all classes and have zero proficiency.


Interesting! Adding a bit of realism into the game seems cool :)
Club value would go skyhigh too :P
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