Quote (Cheeya @ Feb 28 2019 10:30am)
There was a post by... I want to say gunslingerofold when the rewrite was fresh. From the testing he was doing he had come to the conclusion that the ML check was applied at different times based on what you were doing.
For regular mobs and EPs it seems the ML is on death
For welling it seems the ML is applied to the main item upon spawning the monster but the side drops get ML applied on death.
I havent had a ton of overspawns that Ive noticed but I have seen a noticeable difference in drops since I started last hitting EPs/wells with ML on.
AHS is right though... the only way to figure out for sure would be extensive testing since paul doesnt release info...
just seen this and dropping my conclusions from the testing i did do.
Muting is affected my ml.
Well drops are broken into 2 groups:
Main well drop -Magic luck worn when dropping item in is calculated,
Well side drops - Magic luck worn on last hit leading to death is calculated.
I would assume the same system is present on regular monster drops.
If we assume the are two rolls one for monster gear one for potential extra drops.
Magic luck affects upon the same rule found when welling.
If monster will drop 1 item its from ml on spawn, if it will drop extra items upon death they are calculated upon magic luck at death.
Quote (izParagonzi @ Feb 28 2019 05:00pm)
From September last year and Including the last 35 items I welled last night and using 10 Magic Luck from inputting to killing blow I concede I have had the worse luck of all compared to people posting items in Average / Sexy threads. Other than that, as I have stated in two(2) previous threads this is my hypothesis:
1. Magic Luck increases the drop quality of the item. (By what %, I haven't a clue)
2. Over-spawn does a check when the mod quality is perfect.
Again hypothesis, it could also be said that the 'Over-spawn does a check when the mod quality is close to perfect'.
None of this can be tested thoroughly or proven. The only way to know is if Paul released the information.
Oh, I have noticed one thing over the last month, which is hard to explain. When you kill the monster, Drop Box shows a blank item for about 1.5 seconds before it reveals the item. NOTE: I am guessing packet transfer through ports slow it down where I can see this happening, unable to show an image.
I would say based on the data i had its not perfect its simply a tier roll. tier 9 item rolls tier 9 range -> magic luck check then roll -> if magic luck roll succeeds roll 1d2 for 1-2 extra tiers kinda thing.
i have some database files with thousands of mutes and monster data with ml and different bits. these opinions are conclusions from that info. also worth noting that i seen no discernable different in amount of mod tiers ( mag-unique) based on wearing magical luck for well monsters, regular monsters, nor essences from stripping or preventing downgrade while rerolling, nor success rates in mis match essence and item rerolling ( ie angelic item with arcane rare )