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Feb 28 2019 02:17pm
Quote (BWConformity @ 28 Feb 2019 19:00)
This is true. However... I have arguably had the best results with overspawns so far, and I don’t switch from my ml gear to normal gear after I throw a wellable in, not do I switch gear to ML before the kill... ;)

If you wear ML the whole time and don’t take it off, then you’ll have best results with overspawns—I promise! :thumbsup:

That’s it ;-)
Or well with 12ML for a 192ee drop :rofl:
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Feb 28 2019 02:19pm
Quote (88er @ Feb 28 2019 10:17am)
That’s it ;-)
Or well with 12ML for a 192ee drop :rofl:


If it procs, it procs :) Since it didn't overspawn, we don't know if you gained a tier of the EE property or not with that 12 ML... maybe you didn't and it could have been 212 :P
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Feb 28 2019 02:33pm
Quote (BWConformity @ 28 Feb 2019 12:00)
This is true. However... I have arguably had the best results with overspawns so far, and I don’t switch from my ml gear to normal gear after I throw a wellable in, not do I switch gear to ML before the kill... ;)

If you wear ML the whole time and don’t take it off, then you’ll have best results with overspawns—I promise! :thumbsup:


Wouldnt this be expected since it would randomly be affecting the drops of trash mobs and EPs alike? I think the difference between using without swapping and just using for the final hit is mostly in your mind or statistical variation. From the limited testing ive done welling and exploring (over 1k wells easy) I didnt see a huge difference between last shotting and full killing with 8ML on my charm. Both seemed to get about the same number of near perfect useless mod rolls :rofl:
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Feb 28 2019 02:42pm
Quote (Cheeya @ Feb 28 2019 10:33am)
Wouldnt this be expected since it would randomly be affecting the drops of trash mobs and EPs alike? I think the difference between using without swapping and just using for the final hit is mostly in your mind or statistical variation. From the limited testing ive done welling and exploring (over 1k wells easy) I didnt see a huge difference between last shotting and full killing with 8ML on my charm. Both seemed to get about the same number of near perfect useless mod rolls :rofl:


As far as we know, yes. I'm not really willing to test it because I don't like taking my ML gear off, but based on my success and the complaints I hear from others who seem to last hit with ML a lot, I'm just giving an opinion on what I recommend :P
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Feb 28 2019 03:00pm
From September last year and Including the last 35 items I welled last night and using 10 Magic Luck from inputting to killing blow I concede I have had the worse luck of all compared to people posting items in Average / Sexy threads. Other than that, as I have stated in two(2) previous threads this is my hypothesis:

1. Magic Luck increases the drop quality of the item. (By what %, I haven't a clue)
2. Over-spawn does a check when the mod quality is perfect.

Again hypothesis, it could also be said that the 'Over-spawn does a check when the mod quality is close to perfect'.

None of this can be tested thoroughly or proven. The only way to know is if Paul released the information.

Oh, I have noticed one thing over the last month, which is hard to explain. When you kill the monster, Drop Box shows a blank item for about 1.5 seconds before it reveals the item. NOTE: I am guessing packet transfer through ports slow it down where I can see this happening, unable to show an image.
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Feb 28 2019 11:12pm
Quote (izParagonzi @ 28 Feb 2019 15:00)
From September last year and Including the last 35 items I welled last night and using 10 Magic Luck from inputting to killing blow I concede I have had the worse luck of all compared to people posting items in Average / Sexy threads. Other than that, as I have stated in two(2) previous threads this is my hypothesis:

1. Magic Luck increases the drop quality of the item. (By what %, I haven't a clue)
2. Over-spawn does a check when the mod quality is perfect.

Again hypothesis, it could also be said that the 'Over-spawn does a check when the mod quality is close to perfect'.

None of this can be tested thoroughly or proven. The only way to know is if Paul released the information.

Oh, I have noticed one thing over the last month, which is hard to explain. When you kill the monster, Drop Box shows a blank item for about 1.5 seconds before it reveals the item. NOTE: I am guessing packet transfer through ports slow it down where I can see this happening, unable to show an image.


The bottom part happens to monsters spawning too
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Mar 24 2019 03:57pm
Quote (Cheeya @ Feb 28 2019 10:30am)
There was a post by... I want to say gunslingerofold when the rewrite was fresh. From the testing he was doing he had come to the conclusion that the ML check was applied at different times based on what you were doing.

For regular mobs and EPs it seems the ML is on death
For welling it seems the ML is applied to the main item upon spawning the monster but the side drops get ML applied on death.


I havent had a ton of overspawns that Ive noticed but I have seen a noticeable difference in drops since I started last hitting EPs/wells with ML on.

AHS is right though... the only way to figure out for sure would be extensive testing since paul doesnt release info...


just seen this and dropping my conclusions from the testing i did do.

Muting is affected my ml.
Well drops are broken into 2 groups:
Main well drop -Magic luck worn when dropping item in is calculated,
Well side drops - Magic luck worn on last hit leading to death is calculated.

I would assume the same system is present on regular monster drops.
If we assume the are two rolls one for monster gear one for potential extra drops.
Magic luck affects upon the same rule found when welling.
If monster will drop 1 item its from ml on spawn, if it will drop extra items upon death they are calculated upon magic luck at death.

Quote (izParagonzi @ Feb 28 2019 05:00pm)
From September last year and Including the last 35 items I welled last night and using 10 Magic Luck from inputting to killing blow I concede I have had the worse luck of all compared to people posting items in Average / Sexy threads. Other than that, as I have stated in two(2) previous threads this is my hypothesis:

1. Magic Luck increases the drop quality of the item. (By what %, I haven't a clue)
2. Over-spawn does a check when the mod quality is perfect.

Again hypothesis, it could also be said that the 'Over-spawn does a check when the mod quality is close to perfect'.

None of this can be tested thoroughly or proven. The only way to know is if Paul released the information.

Oh, I have noticed one thing over the last month, which is hard to explain. When you kill the monster, Drop Box shows a blank item for about 1.5 seconds before it reveals the item. NOTE: I am guessing packet transfer through ports slow it down where I can see this happening, unable to show an image.


I would say based on the data i had its not perfect its simply a tier roll. tier 9 item rolls tier 9 range -> magic luck check then roll -> if magic luck roll succeeds roll 1d2 for 1-2 extra tiers kinda thing.

i have some database files with thousands of mutes and monster data with ml and different bits. these opinions are conclusions from that info. also worth noting that i seen no discernable different in amount of mod tiers ( mag-unique) based on wearing magical luck for well monsters, regular monsters, nor essences from stripping or preventing downgrade while rerolling, nor success rates in mis match essence and item rerolling ( ie angelic item with arcane rare )

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Mar 24 2019 07:19pm
good thread :) :thumbsup:
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Mar 24 2019 08:05pm
any chance the magic luck could also be applied in a stacking manor?
like if i 1 hit ko a monster with 10 ml it would add the affect
1hit= (10ml 1x)=Ml affect on drop

and if it took 50 hits to kill monster

50 hit= (10ml 1.50x)= Ml affect

hope that makes sense :unsure:
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Mar 24 2019 08:08pm
Quote (OverLordAzroth @ Mar 24 2019 10:05pm)
any chance the magic luck could also be applied in a stacking manor?
like if i 1 hit ko a monster with 10 ml it would add the affect
1hit= (10ml 1x)=Ml affect on drop

and if it took 50 hits to kill monster

50 hit= (10ml 1.50x)= Ml affect

hope that makes sense :unsure:


Monster difficulty definitely plays a role
Whether that attribute is a constant in a single catacomb or unique to each spawned mob I'm not sure
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