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Feb 26 2019 06:14am
@ InsaneBobb

Welcome back to LS -- been a few years, right?

Obviously your bitching mode had not changed much - still as bitchy as ever <-- this is truth -- no flame! :)

You also obviously need more vodka :rofl:
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Feb 26 2019 06:22am
Quote (mclarke @ Feb 26 2019 04:57am)
When you reach warlock and begin casting on an actual class which is supposed to cast, it will be so ridiculously easy that you'll realise why the mobs havethe immunes.


I have done over 500 warlock climbs. Do not seek to lecture me on what I will understand "when I get there". I've also done melee warlock, and solo, it is actually preferable to caster warlock.

When you stop reading to respond, and seek to understand instead, let me know. Until then, please stop spamming my topic.

Quote (Paparick @ Feb 26 2019 05:14am)
@ InsaneBobb

Welcome back to LS -- been a few years, right?

Obviously your bitching mode had not changed much - still as bitchy as ever <-- this is truth -- no flame! :)

You also obviously need more vodka :rofl:


Not changed, no. Altered. Oddly, this topic is highly relevant. I agree 100% to all changes to casters as regards to multiplayer. And even then, they're still incredibly overpowered. On the flipside, they're now underpowered in the extreme in solo.

I'd rather do 50,000 runs as melee solo than 1 run as caster. I'm now reminded why it's been so long since I attempted to cast solo.
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Feb 26 2019 06:26am
Well, this is what happens when one gets creative with monster abilities and trying to keep the game simple.
It is one sided to group play which is what Paul has always intended it to be.

You may as well also ask;
. Why do i have to chase a monster around a screen just to hit the fricking thing in a simple click game.
. Why do I have to kill imaginary spiders that give nothing, screws up my averages and on top waste my time.
. Why do I have to spend time killing monsters that pop up randomly filling the screen that gives nothing extra
to my proficiencies after reaching max 10 for that wave even though they are NEW monsters.
. Why do I have to hit a monster for 0 and w8 3-4 second for the effect to wear off (Goocidic example), its wasting my time.

These abilities only effect solo game, it doesn't matter in a full group and people have to adjust, or they can just play specific
maps to ignore some of these monster types to make their run smoother... but then, you would want the +X Evil Well maps
if you want to do welling.

There is a way around things... but that is not what your post is about.
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Feb 26 2019 06:30am
Quote (InsaneBobb @ Feb 26 2019 12:22pm)
I have done over 500 warlock climbs. Do not seek to lecture me on what I will understand "when I get there". I've also done melee warlock, and solo, it is actually preferable to caster warlock.

When you stop reading to respond, and seek to understand instead, let me know. Until then, please stop spamming my topic.
.


It's not spam, you're asking why there are mobs with immunes and i've given you the reason.

If you wish to melee on a warlock be my guest. However i will completely disbelieve it's better than casting.


Here's another question, would you remove sneaky?
It's basically the same arguement apart from this one is impossible for newer players with a melee character, whilst at least the mobs can be killed (although they're a bit more common).
it's a new game required unless you ask for help.
If the answers yes, then i understand you're arguement which is fair. Basically you're saying some elements are bullsh*t which i won't necessarily disagree with.


These topics are for discussion which is what i'm adding to. If you can't argue your point without being civil then don't post at all.
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Feb 26 2019 06:30am
Quote (izParagonzi @ 26 Feb 2019 13:26)
Well, this is what happens when one gets creative with monster abilities and trying to keep the game simple.
It is one sided to group play which is what Paul has always intended it to be.

You may as well also ask;
. Why do i have to chase a monster around a screen just to hit the fricking thing in a simple click game.
. Why do I have to kill imaginary spiders that give nothing, screws up my averages and on top waste my time.
. Why do I have to spend time killing monsters that pop up randomly filling the screen that gives nothing extra
to my proficiencies after reaching max 10 for that wave even though they are NEW monsters.
. Why do I have to hit a monster for 0 and w8 3-4 second for the effect to wear off (Goocidic example), its wasting my time.

These abilities only effect solo game, it doesn't matter in a full group and people have to adjust, or they can just play specific
maps to ignore some of these monster types to make their run smoother... but then, you would want the +X Evil Well maps
if you want to do welling.

There is a way around things... but that is not what your post is about.


Why do we have to see izParagonzi´s wall of text thread after thread

You forgot this one bro

This post was edited by TTim on Feb 26 2019 06:30am
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Feb 26 2019 06:30am
Your options are melee it, use a different charm, play in a group, remake the map or quit. What would simple jack do?!
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Feb 26 2019 06:33am
Quote (izParagonzi @ Feb 26 2019 05:26am)
Well, this is what happens when one gets creative with monster abilities and trying to keep the game simple.
It is one sided to group play which is what Paul has always intended it to be.

You may as well also ask;
. Why do i have to chase a monster around a screen just to hit the fricking thing in a simple click game.
. Why do I have to kill imaginary spiders that give nothing, screws up my averages and on top waste my time.
. Why do I have to spend time killing monsters that pop up randomly filling the screen that gives nothing extra
to my proficiencies after reaching max 10 for that wave even though they are NEW monsters.
. Why do I have to hit a monster for 0 and w8 3-4 second for the effect to wear off (Goocidic example), its wasting my time.

These abilities only effect solo game, it doesn't matter in a full group and people have to adjust, or they can just play specific
maps to ignore some of these monster types to make their run smoother... but then, you would want the +X Evil Well maps
if you want to do welling.

There is a way around things... but that is not what your post is about.


Oddly, in spite of the overuse of words, I find myself nodding in complete agreement.

Yet I keep mentioning gear switches based on hotkey in this topic. And that's the solution, isn't it? Your switchable gearsets? We'd naturally assume that skill buildups would go away when you switch, just like when you switch gear any time. But how can you make multiple gearsets/kill modes a necessary thing in the course of a solo run and then not support a system where you can have them equipped and ready to go at the switch of a button? "Workarounds" aren't really a solution. Given that the ability to simply play how you want to play is NOT an intended feature of the game, if you are being FORCED to play an alternative way pending the scenario, why not have an easy system implemented to support alternative builds without having to risk valuable gear getting shrined by mistake?

Quote (mclarke @ Feb 26 2019 05:30am)
It's not spam, you're asking why there are mobs with immunes and i've given you the reason.

If you wish to melee on a warlock be my guest. However i will completely disbelieve it's better than casting.


Here's another question, would you remove sneaky?
It's basically the same arguement apart from this one is impossible for newer players with a melee character, whilst at least the mobs can be killed (although they're a bit more common).
it's a new game required unless you ask for help.
If the answers yes, then i understand you're arguement which is fair. Basically you're saying some elements are bullsh*t which i won't necessarily disagree with.


These topics are for discussion which is what i'm adding to. If you can't argue your point without being civil then don't post at all.


Your definition of "adding to" and my definition of "adding to" are clearly very different. In a solo climb, "Immunes" are more OP than anything else in the game. A two hit mob taking 60+ hits and 5K+ mana is worse than sneaky. Should sneaky be removed? Nope. It's a once a climb event. Kill it, or move on to a new game, your choice. We aren't talking about having to swap out your gear 100 times during the course of a run, or legitimately run out of mana and have to shrine or regen based on simple white mobs. Nor are we talking about a false equivalency of casters being "OP" in solo, when, simply put, they're not. Caster or Melee, both are beasts in solo. What truly sets them apart is how often you have to shrine. Most levels, melee? No shrines at all. A few levels, a few shrines, which you pick up during the course of the run. But at 2% per mob, multiple casts per mob, yeah... Shrine every level for a caster. It's not even about hitting harder. And bullshit if you start talking whistle, because hitting hard isn't even required. Yet when whistling, you can still get these wonderful immunes that wipe out an entire bar... Unless you risk your valuable gear to swap out when they appear, and potentially end up shrining it.

Once again, please stop spamming my topic.

Note: I kill sneaky on no-added-int Fighters. Because once upon a time sneaky offered me up a 200+ ee item. I load my vault with enough shrinables through a solo climb to be able to take it out without issue. Ten dozen of the above listed mob later? The marketplace doesn't have enough shrinables to keep me actively playing. Don't tell me casting is OP solo. I know a lie when I see one.

This post was edited by InsaneBobb on Feb 26 2019 06:47am
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Feb 26 2019 06:56am
:popcorn:
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Feb 26 2019 07:11am
Quote (izParagonzi @ 26 Feb 2019 06:26)
Well, this is what happens when one gets creative with monster abilities and trying to keep the game simple.
It is one sided to group play which is what Paul has always intended it to be.

You may as well also ask;
. Why do i have to chase a monster around a screen just to hit the fricking thing in a simple click game.
. Why do I have to kill imaginary spiders that give nothing, screws up my averages and on top waste my time.
. Why do I have to spend time killing monsters that pop up randomly filling the screen that gives nothing extra
to my proficiencies after reaching max 10 for that wave even though they are NEW monsters.
. Why do I have to hit a monster for 0 and w8 3-4 second for the effect to wear off (Goocidic example), its wasting my time.

These abilities only effect solo game, it doesn't matter in a full group and people have to adjust, or they can just play specific
maps to ignore some of these monster types to make their run smoother... but then, you would want the +X Evil Well maps
if you want to do welling.

There is a way around things... but that is not what your post is about.


The only question I have EVER wanted the answer to on LS is this:

Why, in the most gear driven game Ive played, is the developer so hell bent on nerfing anything that even remotely resembles something worth farming for drops?

Seriously look back at the updates over the years...

Muting was making too many nice things = Muting now takes 5 years to mute high lvls
No Maze Groups was dropping nice items = Implement a bullshit driving system where all the mobs are trash with no drops
Arena reliably gave you a drop every climb or two = "I never intended for players to be able to spawn boss monster after boss monster" (for years prior to this update)
NMNM gave drops similar to No Maze = NMNM no longer spawns
Ambush gave reliable high tier items when only t1-4 drop normally = Ambush now rarely drops anything
Shamans was a reliable way to get level appropriate whites = Now shamans cant drop whites AND has a level cap on spawning
Wells were the most reliable way to find a decent item = Makes wells breakdown so you cant EVER complete all your whites

Anything enjoyable with even a mediocre chance of being farmed for drops is ruined in due time. Im surprised pinch still has boosted drops.
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Feb 26 2019 07:16am
Quote (Cheeya @ Feb 26 2019 06:11am)
The only question I have EVER wanted the answer to on LS is this:

Why, in the most gear driven game Ive played, is the developer so hell bent on nerfing anything that even remotely resembles something worth farming for drops?

Seriously look back at the updates over the years...

Muting was making too many nice things = Muting now takes 5 years to mute high lvls
No Maze Groups was dropping nice items = Implement a bullshit driving system where all the mobs are trash with no drops
Arena reliably gave you a drop every climb or two = "I never intended for players to be able to spawn boss monster after boss monster" (for years prior to this update)
NMNM gave drops similar to No Maze = NMNM no longer spawns
Ambush gave reliable high tier items when only t1-4 drop normally = Ambush now rarely drops anything
Shamans was a reliable way to get level appropriate whites = Now shamans cant drop whites AND has a level cap on spawning
Wells were the most reliable way to find a decent item = Makes wells breakdown so you cant EVER complete all your whites

Anything enjoyable with even a mediocre chance of being farmed for drops is ruined in due time. Im surprised pinch still has boosted drops.


I'm going to respond to this not with an answer, merely quote myself. Not because I love seeing my own words (which I clearly do) but because it's relevant:

Quote (InsaneBobb @ Feb 26 2019 04:16am)
Edit: Note that I am casting for FUN. I have all the gear needed to melee significantly FASTER on monk than casting. I haven't cast a character in YEARS. I thought it'd be nice to mix it up and cast this char from 40-71. Yeah, not fun. Not better. Not enjoyable. Severely wrong.


I think, in all the rush to try to "balance" things so that nothing is excessively OP or easy to farm or whatever else [insert rant of choice here], a significant element has been forgotten. The reason why we play the game in the first place. Just saying, and take it with a ten ton grain of salt even.
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