Quote (CARTRACK @ Jan 3 2019 03:46pm)
Even with it being optional....I don’t think it would be a often used feature. And thus, the work in coding needed to add this idea is not worth it if very few people choose to use that option. My vote is still a no....
Not trying to change any vote or opinion, just like any suggestion to additions to the game, point out why it is BAD for the game or player(s)
It is a cosmetic type of change with minimal coding time or re-creation of a button image and linking, considering it is basically copy/paste.
The idea aligns with most games, for effort or sacrifice, you are rewarded: Additional key takes extra effort / sacrifice, but you get rewarded.
Is this idea BAD, overpowered or can be abused if it was applied? My opinion is No, and it is entirely up to the player to choose.
Anyway, McClarke had a possible reason, that was people running Feeders for the extra Guild Points, but, once again, those players would
put in the effort / sacrifice time from their main characters... again, only if they choose to.
Quote (Gearic @ Jan 3 2019 05:09pm)
Well, when I saw remove it, I don't mean the whole concept of it. The game mechanic of completing the master quest and rerolling, and the classes & guild points, that's all fine. I just think it's really dumb that the "Master Quest" is just a roll of the dice, that you only get to pretend to play a part in. The fact that we get to choose the keys is entirely meaningless. I was really frustrated and disappointed the first time I did it, and actually quit playing for awhile. I am only suggesting that the quest itself gets scrapped, not the function it serves in the larger game. I would prefer a generic, buffed up EP that just has a chance to explode and kill you when it dies. It would still be a die roll at the end, but at least it would feel like you did something for the "quest."
Understand this completely. Don't agree with the 50/50 dying thing though. Maybe you have to complete ex amount of objectives to increase your odds of passing Master Quest (basically objectives are quests you have to complete on your way to successfully MQ, but these objectives would change for different sized groups)... needs work and input.
This post was edited by izParagonzi on Jan 2 2019 10:18pm