Quote (BWConformity @ Dec 28 2018 06:24pm)
For this to be implemented it’s gonna have to be balanced... people are thinking it’ll be overpowered. I’m thinking this too if it’s implemented the way you’re thinking... but honestly it can be done so that it is not at all overpowered... just like other skills.
Here is an example of what I mean by balanced:
5 ranks per tier you can merge... so at rank 0 you can only do tier 1 magicals at max. At rank 5, you can do tier II magicals at max.
Prof gain must be very low... just like glyphing, so that you have to really work at this for a long time to do high level stuff
Now the most important step...
What is the success or failure rate going to be like...
Because the rate of success or failure determines how powerful/useful this skill is, this necessarily has to be low if it’s going to be balanced at all. And by low, I mean abysmally low. Epically low. Think about the first amazing thing people are gonna try to do with this skill—it’s making tier II and tier III staves and robes with 15 int and 300 mana. Individually, these item types are barely worth anything, but with this skill you can make a tier III staff with 15 int and 300 mana.
So when you fail, you must lose all the items.
But considering how powerful this skill would be with too high a success rate if you succeed with somewhat worthless items (think 20 str 20 dex lvl 10 wild heals or lightings and int/mana, dex/crit... etc, etc...), I’m thinkng a success rate around 1/200 = 0.05% or lower under the most optimum conditions would be approximately right.
And to make sure that you can still skill it up, fails should still grant experience/prof based on lvl as long as not aborted.
I think more discussion would be needed to make this viable but not overpowered but I think it could be a cool skill that would be skilled... but it can’t work often or it would definitely be overpowered af :P
Points are valid here... instead of your idea, how about having a % chance that the mod either has 1 or max roll when it is successful. Just like muting a Godly item but the essence comes out Magical (or item etc)
Example: TierIII Dagger 50% ee successfully merges with TierIII Dagger with 15 Dex ... % chance it is 1 ee / 1 dex or 30 ee / 5 dex or if lucky... 50 ee / 15 dex.
This post was edited by izParagonzi on Dec 28 2018 12:11am