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Oct 23 2018 01:46pm
Quote (LabattBlue @ Oct 23 2018 03:40pm)
rogue - extra speeeed
barb - maybe like a enchantment
mage - def shiver armor
gaurd - aura ftw
elemental enchanted weapons?
chars will have special moves?
animations
a new spell or charm, which is all types of charms combined?
long range weapons/throwing axe
Mage: Ability to have slots for each element
The magicians Acc Charm is now @ 100% effectiveness
The guardian Heals others when attacking with his heavy hammer/club
socketed items/Gems


Sounds like d2

Assassin
Barb bo
Sorc shiver armor
Guard auras -paladin
Etc

Quote (FirstDoorFail @ Oct 23 2018 03:45pm)
That picture kinda discribes you :D


He is not worthy of a response

This post was edited by Pick on Oct 23 2018 01:47pm
Member
Posts: 7,895
Joined: Jan 16 2018
Gold: 77,073.62
Oct 23 2018 01:47pm
Quote (FirstDoorFail @ Oct 23 2018 11:45am)
That picture kinda discribes you :D




:cry: :cry: :cry:
Member
Posts: 91,289
Joined: May 14 2008
Gold: 63,736.55
Oct 23 2018 01:48pm
Quote (CARTRACK @ Oct 23 2018 03:47pm)


Drink some bleach and move along
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 23 2018 01:49pm
Either way, community will either Hate / Like ideas, for starters:

Here is a suggestion: Make LS unable to be played on a phone.
Why: Then you won't delete items, then you won't need to lock items.
Debate: That won't stop people from accidentally deleting items.
Counter: Human error, accept it.
Re Counter: But, you can program it into the game by locking items.
Re Re Counter: Learn from your mistakes and be patient before deleting items from inventory slot or don't leave good items in your inventory slot, that is why you can use a Vault, if you choose not to use the vault, then you take the risk, and that is the option left.
__________________

People will hate above idea, it will never be done either, as Paul spent a lot of time implementing it.
__________________


Also, people can re-introduce previous suggestions like what you suggested by bringing the "Well" back to town. It was stated MANY times as a suggestion and MANY times Paul state "NOT GOING TO HAPPEN", thus you can bring it up, but, in most cases, it would still end up with the same answer.... "NOT GOING TO HAPPEN". Also... Paul has made a change again to the "Well", it disintegrates after use, so, you can also say that it won't be re-introduced in town, that would be counter-productive to his future adds that he has not mentioned.
__________________

Revive other suggestions ignored is another idea... I have combined previous suggestions into this layout, some new items and the counterpart class, also, may need to work on abilities to fit their demeanor:

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin: (Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts
specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised
and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.

Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill...
only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think
twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...

Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...

Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist).
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40


Member
Posts: 7,895
Joined: Jan 16 2018
Gold: 77,073.62
Oct 23 2018 01:49pm
Quote (Pick @ Oct 23 2018 11:46am)


He is not worthy of a response


This thread is not worthy of any responses yet here we are....

Member
Posts: 7,895
Joined: Jan 16 2018
Gold: 77,073.62
Oct 23 2018 01:53pm
Quote (izParagonzi @ Oct 23 2018 11:49am)
Either way, community will either Hate / Like ideas, for starters:

Here is a suggestion: Make LS unable to be played on a phone.
Why: Then you won't delete items, then you won't need to lock items.
Debate: That won't stop people from accidentally deleting items.
Counter: Human error, accept it.
Re Counter: But, you can program it into the game by locking items.
Re Re Counter: Learn from your mistakes and be patient before deleting items from inventory slot or don't leave good items in your inventory slot, that is why you can use a Vault, if you choose not to use the vault, then you take the risk, and that is the option left.
__________________

People will hate above idea, it will never be done either, as Paul spent a lot of time implementing it.
__________________


Also, people can re-introduce previous suggestions like what you suggested by bringing the "Well" back to town. It was stated MANY times as a suggestion and MANY times Paul state "NOT GOING TO HAPPEN", thus you can bring it up, but, in most cases, it would still end up with the same answer.... "NOT GOING TO HAPPEN". Also... Paul has made a change again to the "Well", it disintegrates after use, so, you can also say that it won't be re-introduced in town, that would be counter-productive to his future adds that he has not mentioned.
__________________

Revive other suggestions ignored is another idea... I have combined previous suggestions into this layout, some new items and the counterpart class, also, may need to work on abilities to fit their demeanor:

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin: (Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts
specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised
and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.

Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill...
only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think
twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...

Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...

Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist).
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40



Too many new characters and too many new items. Finds are tough enough as is!
Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Oct 23 2018 01:54pm
Quote (Pick @ Oct 23 2018 02:46pm)
Sounds like d2

Assassin
Barb bo
Sorc shiver armor
Guard auras -paladin
Etc



He is not worthy of a response


i copy/pasted those suggestions from like 10 years ago

how about a hall of fame?

Quote (njaguar @ Aug 29 2006 09:01am)
The guild at the time you complete the ladder gets the points. Points do not travel with you from guild to guild. If you are not in a guild, you do not get any points.

There will be a hall of fame for people that have completed the entire ladder, guild or not.


personally, i think there should be secret quests you can enable with the prize being fg
Member
Posts: 14,021
Joined: Feb 13 2007
Gold: 34,762.85
Trader: Trusted
Oct 23 2018 03:34pm
Quote (LabattBlue @ Oct 24 2018 07:54am)
personally, i think there should be secret quests you can enable with the prize being fg


I would +1 this all day.

I really believe there should be some FG rewards - even if small. I understand that FG is Pauls income, but you gotta spend money to make money?

I also really think it would encourage a lot more people to play, which would possibly encourage people to then buy FG to get better items, to make FG.. And around and around we go~

Member
Posts: 49,893
Joined: Jun 19 2006
Gold: 3.88
Oct 23 2018 03:39pm
Add Lock to items so they can't be shrined or deleted. - from hasteful@jsp
I suggested this first.

Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 23 2018 03:45pm
Quote (CARTRACK @ Oct 24 2018 08:53am)
Too many new characters and too many new items. Finds are tough enough as is!


Look outside the box.

Most LS players only use 1 character (Main), so, the idea is based on them having something different and more versatility.

I guess an Advocate would be an ideal example... It only uses Chain / Plates & Cast charms = Heavy armor caster = Tank caster or Tank Melee [] Basically have to use comfrey / fish and shrine just like a mage, but, also increases market prices to items.

I rely on healing since I solo 99% of the time, so me choosing an Advocate would only benefit a group climb.

Note: as stated in my post, Abilities have to be changed for counterpart class ... an Advocate would use more of the casting abilities, maybe those that charge with attack or 1 of the mage abilities.

Quote (LabattBlue @ Oct 24 2018 08:54am)
personally, i think there should be secret quests you can enable with the prize being fg


Quote (Shannon @ Oct 24 2018 10:34am)
I would +1 this all day.

I really believe there should be some FG rewards - even if small. I understand that FG is Pauls income, but you gotta spend money to make money?

I also really think it would encourage a lot more people to play, which would possibly encourage people to then buy FG to get better items, to make FG.. And around and around we go~


Maybe add that as a Map Mod... 2% chance to gain 1-5 fg

This post was edited by izParagonzi on Oct 23 2018 03:49pm
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