Quote (hasteful @ Aug 17 2018 10:08am)
It’s not like you can specify the roll - ee vs dex vs int... so it doesn’t matter which is most needed. It’s not like you will reroll a 200 ee padded robe because people want 50+ dex robes
It’s best to focus on the items that it doesn’t matter what they roll.
Daggers, staffs, axes
Robes
Lightning, wild heal
i dont need info on how to mute i think i got that done

im just more curious where the item deficiencies are in the community atm
Quote (HylianHero @ Aug 17 2018 10:15am)
False, he has better chance of rolling the 200 EE robe or 70 Vita because they are the most commonly hateful rolls on items that aren't needed and/or are junk. This isn't bitterness speaking (not fully) its experience from muting myself. Worst possible rolls are the most frequent.
Also, back on topic Dean, I have heard several individuals say they are looking for high Dex robes/HH usable charms and one was also looking for strength as well. Maybe try those in the mix to break the monotony.
thank dion much appreciated.
Quote (uknumba1 @ Aug 17 2018 09:38am)
To me, EE daggers and high int robes.. especially anything with magic luck as a secondary is big right now.
this mention of magic luck brings up a point i have had for years. I personally feel as though the logrythm for muting is not the same system as for drops. i 100% feel if you seen 1000s of items a certain tier you would most certainly have better items than the same from muting. I put the stats on items into 2 categories in my head MODS and STATS.
Stats are just that stats. Strength, Dexterity, Vitality, and Intelligence.
MODS are pretty much everything else.
The problem i feel we have with items in general is while we have a huge pool of modifiers to get on an item and many are desirable such as critical strike, mana syphon, magic luck, and life steal it is rare to get these pair with the more desirable stat or EE. muting as many items and having years of experience anyone would tell you this. i can count by memory most of the nice pieces that have more than one good stat, or mod. Items like ricks mq armor should be a bit more prevalent.
Secondary mods should be powerful. as what they actually do is powerful but they aren't available in the numbers necessary. it would be great if an item that rolls a specfic tiers worth of ee all of the additional mods also rolled in that tier. but this will probably never happen. Just like i feel mods should work in the accessory slot not just ee. i would exclude stats from accessory slot however. this would give use to so many builds as well as some nicely rolled hybrid stat charms and heal ot attack charms.
mods specifically i feel could use a boost many of them should have their values doubled.