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Aug 17 2018 09:14am
Quote (hasteful @ Aug 17 2018 10:08am)
It’s not like you can specify the roll - ee vs dex vs int... so it doesn’t matter which is most needed. It’s not like you will reroll a 200 ee padded robe because people want 50+ dex robes

It’s best to focus on the items that it doesn’t matter what they roll.

Daggers, staffs, axes
Robes
Lightning, wild heal


Never Wild heals! Lightning only!
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Aug 17 2018 09:15am
Quote (hasteful @ 17 Aug 2018 11:08)
It’s not like you can specify the roll - ee vs dex vs int... so it doesn’t matter which is most needed. It’s not like you will reroll a 200 ee padded robe because people want 50+ dex robes

It’s best to focus on the items that it doesn’t matter what they roll.

Daggers, staffs, axes
Robes
Lightning, wild heal


False, he has better chance of rolling the 200 EE robe or 70 Vita because they are the most commonly hateful rolls on items that aren't needed and/or are junk. This isn't bitterness speaking (not fully) its experience from muting myself. Worst possible rolls are the most frequent.

Also, back on topic Dean, I have heard several individuals say they are looking for high Dex robes/HH usable charms and one was also looking for strength as well. Maybe try those in the mix to break the monotony.

This post was edited by HylianHero on Aug 17 2018 09:16am
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Aug 17 2018 09:16am
I would do lights, padded robe

So many different roles that are highly desirable

What people are saying about int staves are True if you rolled a 50 int staff you’d make a pretty penny but if you rolled EE STR DEX your not gonna get a lot.

There is a few level EE charms that are lacking for each element, as a community. I would still recommend lights and padded robes
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Aug 17 2018 09:54am
Quote (hasteful @ Aug 17 2018 10:08am)
It’s not like you can specify the roll - ee vs dex vs int... so it doesn’t matter which is most needed. It’s not like you will reroll a 200 ee padded robe because people want 50+ dex robes

It’s best to focus on the items that it doesn’t matter what they roll.

Daggers, staffs, axes
Robes
Lightning, wild heal


i dont need info on how to mute i think i got that done :) im just more curious where the item deficiencies are in the community atm

Quote (HylianHero @ Aug 17 2018 10:15am)
False, he has better chance of rolling the 200 EE robe or 70 Vita because they are the most commonly hateful rolls on items that aren't needed and/or are junk. This isn't bitterness speaking (not fully) its experience from muting myself. Worst possible rolls are the most frequent.

Also, back on topic Dean, I have heard several individuals say they are looking for high Dex robes/HH usable charms and one was also looking for strength as well. Maybe try those in the mix to break the monotony.



thank dion much appreciated.

Quote (uknumba1 @ Aug 17 2018 09:38am)
To me, EE daggers and high int robes.. especially anything with magic luck as a secondary is big right now.



this mention of magic luck brings up a point i have had for years. I personally feel as though the logrythm for muting is not the same system as for drops. i 100% feel if you seen 1000s of items a certain tier you would most certainly have better items than the same from muting. I put the stats on items into 2 categories in my head MODS and STATS.

Stats are just that stats. Strength, Dexterity, Vitality, and Intelligence.
MODS are pretty much everything else.

The problem i feel we have with items in general is while we have a huge pool of modifiers to get on an item and many are desirable such as critical strike, mana syphon, magic luck, and life steal it is rare to get these pair with the more desirable stat or EE. muting as many items and having years of experience anyone would tell you this. i can count by memory most of the nice pieces that have more than one good stat, or mod. Items like ricks mq armor should be a bit more prevalent.

Secondary mods should be powerful. as what they actually do is powerful but they aren't available in the numbers necessary. it would be great if an item that rolls a specfic tiers worth of ee all of the additional mods also rolled in that tier. but this will probably never happen. Just like i feel mods should work in the accessory slot not just ee. i would exclude stats from accessory slot however. this would give use to so many builds as well as some nicely rolled hybrid stat charms and heal ot attack charms.

mods specifically i feel could use a boost many of them should have their values doubled.
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Aug 17 2018 09:56am
I would personnaly say ee heal:focus heal is pretty hard to find high mqs
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Aug 17 2018 10:09am
Level 35 ee earths :drool:
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Aug 17 2018 12:29pm
Out of all options


Ee non dagger weapon
(1 Votes)
5.56%



This is the most important.

That means 5 different types of melee weapons that anyone can use. That's more important than dagger or charms or stat gear. Swords alone are equivalent to daggers. What about all the other 8 weapons (including heavies) .
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Aug 17 2018 12:38pm
Quote (Bob888 @ Aug 17 2018 01:29pm)
Out of all options


Ee non dagger weapon
(1 Votes)
5.56%



This is the most important.

That means 5 different types of melee weapons that anyone can use. That's more important than dagger or charms or stat gear. Swords alone are equivalent to daggers. What about all the other 8 weapons (including heavies) .



cant mute heavies so doesnt matter for purposed of this poll. ideally im looking to see what should be best muted for the community not necessary odds/risk/profit
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Aug 17 2018 01:01pm
Quote (GunslingerOfOld @ Aug 17 2018 02:38pm)
cant mute heavies so doesnt matter for purposed of this poll. ideally im looking to see what should be best muted for the community not necessary odds/risk/profit


Hi Gunslinger!!! :hug:

I think the thing the community needs most is ee MQ weapons and MQ scales (not leather). Even lower end rolls are needed for newer players. For the weapons, unless rolling daggers, there won’t be much chance of non-ee good rolls... and the most needed type overall seems to be swords. Of course, dex rolls on scales aren’t as needed as dex rolls on paddeds, but actually high strength rolls or HH-combo stats are somewhat needed too, as a side chance.

Personally, I’d be rolling paddeds, lightnings, and some daggers, since they are more potential for profit and also I have personal needs in each category, but the things I’m looking for there are really low odds to sell or use as high end items which, if I’m being honest, won’t benefit the community...

Hope this helps!
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Aug 17 2018 02:24pm
Since I am an odd duck in the community, I would choose these in order:

EE Heal type charms. (as we all know, survival is key to HC)
Stat Armor Strength or Dex or both. (any armor, but tier is also a key without EE)
Stat Charms Strength or Dex or both. (simple really)

I don't use any weapons other than heavies (outside of Int staves for lock), so staves would be last.

Not sure which core you are requiring this info for, but either way, I hope all info in thread help you with your decision making.

Note: Most commonly wanted items:

Int Staves / Stat robes + scales / EE daggers + axes (occasional swords) and lastly EE Scales (occasional chain)
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