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d2jsp Forums > d2jsp > Ladder Slasher > Lpk And Mpk Are Not Longer Capped
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Aug 4 2018 01:30am
Mpk and lpk should not be as weak as they were. Having 1-30 mpk should mean more or less 15 per kill on average. Before the patch that meant 1-3 mana per kill in practice. Right now it does seem a bit too overbearing. Keep them at their tiers maybe but that means making unspawns tier 3s and not nerfing the stat lpk / mpk like before.
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Aug 4 2018 01:49am
Quote (uknumba1 @ 4 Aug 2018 05:57)
RIP my old mpk dagger :( Didn't think this day would come. :P


I got dis
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Aug 4 2018 03:01am
This might be a side effect of allowing overspawns to drop again.
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Aug 20 2018 07:37am
They are capped again at their maximum per tier.

T1 has 1-10 mpk/lpk now
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Aug 20 2018 07:49am
Quote (Meridius @ Aug 20 2018 09:37am)
They are capped again at their maximum per tier.

T1 has 1-10 mpk/lpk now



If overspawns are still allowed to drop... then this is kind of bs. I think the cap should atleast be +1 tier to account for overspawns, but negate high unspawns
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Aug 20 2018 07:55am
Quote (hasteful @ 20 Aug 2018 15:49)
If overspawns are still allowed to drop... then this is kind of bs. I think the cap should atleast be +1 tier to account for overspawns, but negate high unspawns


just cap it at the new values:

unspawn with 1-200 would be capped at 1-140 then

otherwise that sidemode could be the most useless besides life per attack now

Jubilance got buffed :P
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Aug 20 2018 08:46am
Quote (hasteful @ 20 Aug 2018 07:49)
If overspawns are still allowed to drop... then this is kind of bs. I think the cap should atleast be +1 tier to account for overspawns, but negate high unspawns


Nobody knows how high overspawns include though... They might have soft caps based on the amount of ML in a game. Imagine having 14ML on each slot plus an ML glyph. You could easily reach 50ML doing that. I would hope this increased the cap alot. I think it would be really cool to be able to spawn items several tiers above the cap if you have enough ML on.
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Aug 22 2018 11:33pm
Quote (Cheeya @ Aug 21 2018 01:46am)
Nobody knows how high overspawns include though... They might have soft caps based on the amount of ML in a game. Imagine having 14ML on each slot plus an ML glyph. You could easily reach 50ML doing that. I would hope this increased the cap alot. I think it would be really cool to be able to spawn items several tiers above the cap if you have enough ML on.


Agree.
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Aug 23 2018 12:31am
Quote (Cheeya @ Aug 20 2018 06:46am)
Nobody knows how high overspawns include though... They might have soft caps based on the amount of ML in a game. Imagine having 14ML on each slot plus an ML glyph. You could easily reach 50ML doing that. I would hope this increased the cap alot. I think it would be really cool to be able to spawn items several tiers above the cap if you have enough ML on.


I dont think ML effects Tier drop. I think Overspawns will be only on stats.

/e "Magic Luck can now create an "overspawn" item"

This post was edited by ddevin on Aug 23 2018 12:32am
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Aug 23 2018 06:40am
Quote (ddevin @ 23 Aug 2018 00:31)
I dont think ML effects Tier drop. I think Overspawns will be only on stats.

/e "Magic Luck can now create an "overspawn" item"


I wasnt talking about the tier of the item itself. I meant like a lvl 5 charm with 30+ str. That would be the cap of a lvl 15+ charm.
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