Quote (HylianHero @ May 24 2018 06:02am)
For the other comments about hiring mercs, that would negate this idea. Time based resummon? why? Constructs would be dead quickly after summoned and you would either have to remake it or use raw mats to repair it (or have more in item slots to resummon if group didnt want to wait). Hence the idea of making it a skill since it would take awhile to get tiers that would be useful to groups, and who wouldn't want that? Its not like most of us DON"T SIT IN A GAME WAITING ON 4TH/5TH FOR AN HOUR +......OH WAIT.
So, people, start thinking into this skill a little more, Rex was the ONLY one to actually contribute so far. Remember, this is NOT GOING TO BE ADDED ANYWAYS, so be creative and have fun with it for once.
One thing I noticed about a lot of the people here and suggestions, they hardly think outside of the square to give input that is beneficial... most of the time that is.
Your idea about summoning is a good idea, there are cons as well, as a solo player (1 player game), this would mean more monster spawns, thus, the gamer needs better equipment to survive longer, since the summon and proficiency level is low, the construct would be useless at higher level games as they would basically die in one hit. YES, if you use glyphs for more life/mana defense etc will aid the construct to survive longer, but for a new player, it is not great to have 5 monsters that 1 hit kill the construct and then leaving the solo player vs 5 with junk gear. Note: these are only pointers on which we have to look at also, not for the people that have gear that can solo more proficiently than a beginner.
As for the idea of "Hiring" a mercenary, then you can equip them with gear that you already have and levels up at the same rate as the player... yes, the 24 hour death to re-hire is high, but, you can also use the shrining or towning to keep them from dying as you would your own character. Note: just a thought, you could also use glyphs / fish and so on with a hired merc as well.
Individual summoning for each character is like an Amazon on D2 summoning a Valk, or an Assassin with Shadow... but, in this game, when you summon your Aid / Agent / Assistant or whatever you want to call it, you use items like you suggested, and based on the tier level of all items, that is their level. BUT, this is not a Skill where you need proficiencies, this should be an innate ability and comes at a cost of forum gold to give it 100% success rate, also more forum gold to increase the length of time it stays in use, so if it dies in combat, you have to go to the shrine, sacrifice an object of same tier level to re-summon it instantly without the full recipe:
As for AI, it should be similar to Buldars Gate [hopefully got it spelled correctly] where you give it basic instructions, so as a tanker, you place it in front, you tell it to attack monsters [if any] in a numerical pad configuration... 9 then 8 then 7 then 6 then 5 then 4 then 3 then 2 then 1, if there are no monsters on a number, then move to the next one and so forth, as for healing, you instruct to heal when life is at 50% or 75% and so forth.
As for the ideas stated here, there needs more thought, as does your idea... my only concern is that you can ONLY summon / hire or whatever 1 other and no more.