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May 23 2018 11:02am
Quote (Paparick @ 23 May 2018 03:35)
Another concern popped into my head --- gear for the summoned character.

Does he come equipped with a full 1 - 71 set of items? If so, it should not be transferable to your regular char.

Do you have to equip him from your own supply of items? If so, what happens to the gear when the summoned char dies?
Hopefully it can be recovered (Auto-transferred) to you active char.
If it poofs when he dies, it's the same as shrining your own gear


Its a construct. You forge it from gear and add glyphs/fish/essences to give it set paramaters. If you make a titan from tempered diamond tier, it would have same starting base stats and be powered up according to what you add to it.

*This is why I did not add in the whole damn idea I shot to paul, all of you (thats posted or are thinking) Dion what did you want endgame on this skill or how do we do this/that or how do shot web? no goddamit, I posted this here for all of you to contribute to so it wasn't JUST MY IDEA. (just an example rick, not really raging at you. I will do that ingame though for no other reason than Dion) No, I absolutely would not have mobs with seperate gear. Game doesn't even spawn enough tiers above level one for us to fully equip it anyways.

Quote
I like this dion but it can’t be over powered would need to be like I guess we could use a “summon”. Would be hard to balance IMO because you don’t want to take away from the community and people just always using it and also don’t want to make it a burden to use as well.
Its a simple summon a construct to fill a gap. Mobs are overpowered on some events and their abilities can rek ppl with the wrong stats or in the wrong row. This isn't "you just summoned a cole and now your group is going to MQ" type of deal.

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My initial thought is that Paul can't even code a proper functioning "driver" in the catacombs.

You want a completely optimized team mate or 2 to fill your games, heal, fight, use abilities?

You're nuts.
Really? Can you hire a merc in d2 that attacks, uses auras/abilities automatically (although dies in sec the moment a champion appears (or in this hypothesis an EP or multi-shot mob)?? Yes, not really that hard for Paul to do, IF he even gave two shits about actually implementing this (and it wouldn't be the way we imagine it/suggest it either). The idea that auto-driver is fucked? Really? He DESIGNED it to be that way to keep our lazy asses from going full Braxton during climbs.

For the other comments about hiring mercs, that would negate this idea. Time based resummon? why? Constructs would be dead quickly after summoned and you would either have to remake it or use raw mats to repair it (or have more in item slots to resummon if group didnt want to wait). Hence the idea of making it a skill since it would take awhile to get tiers that would be useful to groups, and who wouldn't want that? Its not like most of us DON"T SIT IN A GAME WAITING ON 4TH/5TH FOR AN HOUR +......OH WAIT.

So, people, start thinking into this skill a little more, Rex was the ONLY one to actually contribute so far. Remember, this is NOT GOING TO BE ADDED ANYWAYS, so be creative and have fun with it for once.
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May 23 2018 04:19pm
More time sink in this game which already has a lot of time sinks? I vote Hell No!

We do need a boost for solo players, but no, no more time sinks like this suggestion please.
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May 23 2018 10:24pm
Quote (HylianHero @ May 24 2018 06:02am)
For the other comments about hiring mercs, that would negate this idea. Time based resummon? why? Constructs would be dead quickly after summoned and you would either have to remake it or use raw mats to repair it (or have more in item slots to resummon if group didnt want to wait). Hence the idea of making it a skill since it would take awhile to get tiers that would be useful to groups, and who wouldn't want that? Its not like most of us DON"T SIT IN A GAME WAITING ON 4TH/5TH FOR AN HOUR +......OH WAIT.

So, people, start thinking into this skill a little more, Rex was the ONLY one to actually contribute so far. Remember, this is NOT GOING TO BE ADDED ANYWAYS, so be creative and have fun with it for once.


One thing I noticed about a lot of the people here and suggestions, they hardly think outside of the square to give input that is beneficial... most of the time that is.

Your idea about summoning is a good idea, there are cons as well, as a solo player (1 player game), this would mean more monster spawns, thus, the gamer needs better equipment to survive longer, since the summon and proficiency level is low, the construct would be useless at higher level games as they would basically die in one hit. YES, if you use glyphs for more life/mana defense etc will aid the construct to survive longer, but for a new player, it is not great to have 5 monsters that 1 hit kill the construct and then leaving the solo player vs 5 with junk gear. Note: these are only pointers on which we have to look at also, not for the people that have gear that can solo more proficiently than a beginner.

As for the idea of "Hiring" a mercenary, then you can equip them with gear that you already have and levels up at the same rate as the player... yes, the 24 hour death to re-hire is high, but, you can also use the shrining or towning to keep them from dying as you would your own character. Note: just a thought, you could also use glyphs / fish and so on with a hired merc as well.

Individual summoning for each character is like an Amazon on D2 summoning a Valk, or an Assassin with Shadow... but, in this game, when you summon your Aid / Agent / Assistant or whatever you want to call it, you use items like you suggested, and based on the tier level of all items, that is their level. BUT, this is not a Skill where you need proficiencies, this should be an innate ability and comes at a cost of forum gold to give it 100% success rate, also more forum gold to increase the length of time it stays in use, so if it dies in combat, you have to go to the shrine, sacrifice an object of same tier level to re-summon it instantly without the full recipe:

As for AI, it should be similar to Buldars Gate [hopefully got it spelled correctly] where you give it basic instructions, so as a tanker, you place it in front, you tell it to attack monsters [if any] in a numerical pad configuration... 9 then 8 then 7 then 6 then 5 then 4 then 3 then 2 then 1, if there are no monsters on a number, then move to the next one and so forth, as for healing, you instruct to heal when life is at 50% or 75% and so forth.

As for the ideas stated here, there needs more thought, as does your idea... my only concern is that you can ONLY summon / hire or whatever 1 other and no more.
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May 23 2018 10:35pm
Quote (pwb3 @ May 23 2018 10:19pm)
More time sink in this game which already has a lot of time sinks? I vote Hell No!

We do need a boost for solo players, but no, no more time sinks like this suggestion please.



for the solo melee player it would be nice to have a helper for sneaky that you could summon
idk maybe every 10 levels or so have the ability to summon a helper for a certain amount of time

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May 24 2018 12:17pm
Quote (low-ki @ May 24 2018 12:35am)
for the solo melee player it would be nice to have a helper for sneaky that you could summon
idk maybe every 10 levels or so have the ability to summon a helper for a certain amount of time



For sure! Just as long as there’s no time sink. That +7-15 vita :drool:
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May 24 2018 12:51pm
If the goal is to have people solo, duo, 3, or 4 man, instead of just waiting only for a 5-player game, why not just scale all exp based on a 5-player game?

Currently exp per mob in 5-player game is something like 50% of solo.
How about this:

5-man = keep as current
4-man = 125% exp of 5-man
3-man = 167% exp of 5-man
duo = 250% exp of 5-man
solo = 500% exp of 5-man
(note that values are per mob, and these values are not +%, but rather just x%)

Then people will be less worried about the 4th or 5th person in a whistle-climbing game.

I suspect since this fix would be easier there is some other hesitation to it... Maybe constructs are just something cool you want to see in the game? :)
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May 24 2018 01:05pm
Quote (BWConformity @ 24 May 2018 19:51)
If the goal is to have people solo, duo, 3, or 4 man, instead of just waiting only for a 5-player game, why not just scale all exp based on a 5-player game?

Currently exp per mob in 5-player game is something like 50% of solo.
How about this:

5-man = keep as current
4-man = 125% exp of 5-man
3-man = 167% exp of 5-man
duo = 250% exp of 5-man
solo = 500% exp of 5-man
(note that values are per mob, and these values are not +%, but rather just x%)

Then people will be less worried about the 4th or 5th person in a whistle-climbing game.

I suspect since this fix would be easier there is some other hesitation to it... Maybe constructs are just something cool you want to see in the game? :)


I am close to reporting this post as it is too sexy :lol:

i guess that would be a bit too much but i would totally like an exp boost for soloing.. (and 2-3-4 men climbing)


i am not sure about the suggestion of "summons".. but i would rather say no

This post was edited by ahs_darkhunter on May 24 2018 01:06pm
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May 24 2018 05:24pm
Quote (BWConformity @ May 25 2018 07:51am)
If the goal is to have people solo, duo, 3, or 4 man, instead of just waiting only for a 5-player game, why not just scale all exp based on a 5-player game?

Currently exp per mob in 5-player game is something like 50% of solo.
How about this:

5-man = keep as current
4-man = 125% exp of 5-man
3-man = 167% exp of 5-man
duo = 250% exp of 5-man
solo = 500% exp of 5-man
(note that values are per mob, and these values are not +%, but rather just x%)

Then people will be less worried about the 4th or 5th person in a whistle-climbing game.

I suspect since this fix would be easier there is some other hesitation to it... Maybe constructs are just something cool you want to see in the game? :)


Suggested something similar to this, but, this only increases experience and not bonus drops like you would gain in a higher number of players in a group compared to a solo player. This is where the idea of having a Construct or being able to summon 1 more in the group, this would also increase the drop % as well... also the monster spawn and so forth.

But then, I like your idea also, I would hope that drop % increases with it also.
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May 24 2018 05:34pm
Lol no
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May 24 2018 06:18pm
Quote (TiMasse @ 24 May 2018 19:34)
Lol no


Oh sorry, looking for actual input from people that play.
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