Quote (Cheeya @ 13 Jun 2016 18:01)
I see no reason to change the order of the classes. The fact the game is unappealing to new players goes WAY further than not being able to adequately gear a samurai on the off chance that they actually pass right away. Updates to make the game less reliant on groups due to the lack of players would help more. Increasing the drop rates of higher tier items to make it possible to find gear up without costing a fortune. Adding a way to ACTUALLY make some fg at a regular interval to allow for upgrades and vault payments would turn more players onto the game as currently the game is an insane money pit.
Essentially look at all the major updates that killed the player base and fix those. None of them had anything to do with the order of unlocks.
I agree with alot of the points here. Basically, we have 3 different issues that are the cause of the games current situation and downfall:
1) Most of the existing player base does not desire or WANT to help newer players. There are various reasons for this, such as little time to play, elitism, inability to properly educate, or just don't plain care (but want to b1tch about randoms and their bad gear, but not attempt to help them out). Another cause of OUR attitudes (yes we as the community) are that we become frustrated with newer players not wanting to invest the fg they do have (again because noone teaches anymore what to buy and face it threads are outdated and so is the helper's list) or even the lack of effort of newer players to pick up even white items and equip them while climbing ingame. This point and discussion could go on for hours and ultimately become one big fat rage fest that will do nothing more than incite Dom to come in here and utterly piss everyone off (to my own amusement).
2) Drop quality VS. Quantity. Although there have been numerous tweaks to this (or changes, nerfs etc) this has been a constant in lack of material for newer skillers (fishing rods etc) and even just adequate equipment at all tiers for newer players to obtain. Nothing is on the MP, because little drops. That is mainly becaues alot of us REFUSE to explore ,and THAT ties into the third issue.
3) Roll Counter. I tend not to say things that could be negative or just a blatant b1tch, but this is the #1 WORST THING EVER implemented into the game. While many reap the rewards of the roll counter, it
DOES NOT work as intended. I have enough climbs each season that I can attest to this. Anyone who climbs to gain items, are generally dissapointed because there is some flaw in this that constantly rewards the same individuals and gives them 90% of the drops. This is not a myth, this is not an exaggeration.
THIS IS FACT. If I climb with Ristvall, he gets damn near EVERYTHING he clicks on. I have done god knows how many climbs and constantly see this. The long term effect? I now refuse to explore publicly, or even in friendly joint guild efforts because I alone am tired of this system. Who else feels this way? No one climbs and does full explore games much anymore, only a few individuals and its utimately because everyone wants a speed climb, or nothing drops, or someone else gets them all. I wish I could say this is just my selfish speculation, but hell, even in the rare games where I get damn near everything, that just pisses me off even more. Those on vent, can attest that I will still be saying "Hey look, I got all the items today. I hate this goddamn system" and that rage lasts the entire climb.