Quote (njaguar @ Sep 11 2014 03:35pm)
Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.
Gr8 to hear from you

haha I remember after the update with the maps we climbed together and i asked you if you just woke up one day and decide that fire should be the most crap elemental haha xD
and then cursed it with immunes

I will look forward so see updates and atleast it is very nice you actually post here today after the topic yesterday..
wich I obvisly think you have been reading ..
sup all ?
sounds good btw !
This post was edited by ADHD on Sep 11 2014 11:45am