d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > All Fired Up
Prev123Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 7,605
Joined: Apr 24 2010
Gold: 482.43
Sep 11 2014 09:31am
first: sincerical can absorb lites to my chagrin.

second: wow 2 posts from paul in same thread. I am excited! I feel like dancing

:banana:

Admin
Posts: 24,851
Joined: Sep 24 2002
Gold: 40,837.77
Trader: Trusted
Sep 11 2014 09:35am
Quote (hasteful @ 11 Sep 2014 10:26)
I love the communication and expression of your concerns with the development of the potential updates. Please continue :) now that we know a current concern we can brainstorm to think of solutions.

Some thoughts about more challenging monster abilities
If a monster excels in fire, make it weak to ice. (Make all elemental monster have a weakness)
Have an undead monster that takes extra damage from heals charms.
Just two quick thoughts, maybe others can elaborate or take them a different direction. :-)


Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.
Member
Posts: 49,346
Joined: Dec 12 2006
Gold: 200.00
Sep 11 2014 09:40am
Quote (njaguar @ Sep 11 2014 10:35am)
Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.


Awesome :) Excited to see any kind of change
Member
Posts: 73,189
Joined: Jun 12 2007
Gold: 2.63
Trader: Trusted
Sep 11 2014 10:18am
Now thats more like it Paul!

Thanks for sharing.
Moderator
Posts: 56,716
Joined: Feb 12 2009
Gold: 2,676.12
Trader: Trusted
Sep 11 2014 10:26am
Quote (njaguar @ 11 Sep 2014 09:35)
Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.


Very nice to hear Paul :)

Thank you for the insight and I look forward to hearing more :)
Member
Posts: 51,649
Joined: Sep 20 2007
Gold: 138,524.97
Sep 11 2014 10:40am
Thanks for the communication, good to see some news/insight from you Paul.

I am also very glad to see you are reviewing ways to encourage new/returning players without overwhelming them, this is an area I agree there is opportunity.

Back to clicking! B)
Member
Posts: 60,523
Joined: Nov 28 2006
Gold: 375.00
Sep 11 2014 11:00am
I got very edumacated from reading this thread. :)

Thanks for the information Paul. :hail:
Member
Posts: 13,585
Joined: Aug 29 2007
Gold: 986.00
Sep 11 2014 11:45am
Quote (njaguar @ Sep 11 2014 03:35pm)
Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.


Gr8 to hear from you :D

haha I remember after the update with the maps we climbed together and i asked you if you just woke up one day and decide that fire should be the most crap elemental haha xD

and then cursed it with immunes :D


I will look forward so see updates and atleast it is very nice you actually post here today after the topic yesterday..

wich I obvisly think you have been reading ..

sup all ?

sounds good btw !

This post was edited by ADHD on Sep 11 2014 11:45am
Member
Posts: 7,928
Joined: Mar 26 2008
Gold: 107.42
Sep 11 2014 12:32pm
Quote (njaguar @ Sep 11 2014 03:35pm)
Right, all monsters fit in an eco-system, as is shown with the maps. However, adding weaknesses to counter-act strengths isn't really a balance that effects new players positively, as while it in theory neutralizes difficulty of gameplay, it actually increases it due to the added complexity and learning curves involved (frustration, etc). It's other bigger issues that I'm needing to tackle to address new (and existing) player challenges. I have some ideas in mind to get us there, some small, some extreme, but nothing more to share really on that just yet. Going to create a proto-type and dev test it, because it sounds good in theory, but I want to play it to see how FUN it is. If it goes well, I'll make a post about it, and almost for sure let you guys play-test it with me, to get an idea of what I have in mind before making anything final.


this prototype sounds exciting pikachu, definitely looking forward to see what that is about ^^
Member
Posts: 5,915
Joined: Oct 22 2006
Gold: 52,393.89
Sep 11 2014 12:34pm
I think lightning has one too currently, right?

Repelican Electrical Conduit (always reflects lightning damage taken with a lightning attack)

This post was edited by KakeWalk on Sep 11 2014 12:34pm
Go Back To Ladder Slasher Topic List
Prev123Next
Add Reply New Topic New Poll