d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Remove The 20% Cap On Enhanced Effect Etc
Prev1234Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 40,530
Joined: Jul 28 2007
Gold: 65.56
Aug 18 2014 11:11pm
Anyway I voted no to this. I liked the idea of a capped ee on weapons/charms. Think of it this way instead:

There is now a set top we on any tier. Once I have surpassed that perfect amount with proficiencies by a noticeable amount you can start to pick up items with lower than max spawn ee item with really nice sides mod combinations.

Hipothetical situation:

You have 30 sword prof. Which means at say lvl 15, you are capped at 140ee. Now a 110ee sword is much easier to buy than a 120ee lvl 15 but they are equal ee And there are also more to choose from. Some of them are likely to have some rather nice damage stats. Personally I like crit/AP a lot. As you raise your prof higher and higher you get to use lower and lower ee to get the same result but may gain some REALLY nice side mods as well and possibly even cheaper than that perfect ee sword.

Besides the only items that are truly hard to get near perfect we spawns are high level. Most people would never reach a prof level even close to enough to cap out their near mid-mq lvl gear.
Member
Posts: 54,190
Joined: Feb 15 2006
Gold: 62,160.16
Aug 18 2014 11:21pm
Quote (Cheeya @ Aug 18 2014 11:17pm)
You should know better to ask Paul to change anything back to how it was in a previous patch. That's asking him to admit he was wrong about something in the game and we ALL know he would rather let the game die first.

Changing prof back can be likened to the following:
Return arena
Return no explore catas
Return HM, LPK, MPK, LPA, MPA and LS to their previously useful mechanics
Return old style muting
Return fast prof gain
Return 3 door mqs for all classes
Return text based version of the game
Give Roy all his gear back :rofl:
Ressurect [username]'s character because you servers were hit by lightning, caught fire and an earthquake opened a fissure under the building and they all fell in.

None of the good things from the past will ever come back to the game because Paul wouldn't ever swallow his pride and develop the game the way a responsible caring designer would. Feedback is NOT asked for or even considered.


inb4 1 year suspension :rofl:
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 19 2014 01:01am
Quote (Cheeya @ Aug 19 2014 06:11pm)
Anyway I voted no to this. I liked the idea of a capped ee on weapons/charms. Think of it this way instead:

There is now a set top we on any tier. Once I have surpassed that perfect amount with proficiencies by a noticeable amount you can start to pick up items with lower than max spawn ee item with really nice sides mod combinations.

Hipothetical situation:

You have 30 sword prof. Which means at say lvl 15, you are capped at 140ee. Now a 110ee sword is much easier to buy than a 120ee lvl 15 but they are equal ee And there are also more to choose from. Some of them are likely to have some rather nice damage stats. Personally I like crit/AP a lot. As you raise your prof higher and higher you get to use lower and lower ee to get the same result but may gain some REALLY nice side mods as well and possibly even cheaper than that perfect ee sword.

Besides the only items that are truly hard to get near perfect we spawns are high level. Most people would never reach a prof level even close to enough to cap out their near mid-mq lvl gear.


Your explanation is a great example... it is best to use a Lower Tier Item with a Higher Rank skill. So... let us say you have a Rank of 50 in Axes = 50% EE [getting this rank = roughly 5 years on one character] ... anyway... you have a 40% ee Axe [TierIII]... with cap, only 40% ee from your Axe Rank of 50% will ge added because of Cap level... how does this really effect game play if you are SOLO'ing or in a group of 5? let me put it simply for you... you can ONLY attack one monster per second... the damage output DOES NOT effect the speed of run either Solo'ing or in a group play.

There is only ONE (1) thing it helps you with, and that is Evil Presence killing, and with the game mechanics being as it is, if you kill those too fast, you get 0 [zero] or crap drops... nothing changes.

Member
Posts: 5,915
Joined: Oct 22 2006
Gold: 52,393.89
Aug 19 2014 01:11am
Quote (izParagonzi @ Aug 19 2014 12:37am)
Your post says otherwise:

@ bolded reflects that you made an error in your posts. Hence my reply that answers it simply and yet you did not even comprehend.

So... from my previous quote, you will see that I played Softcore, and I had a Rank above 20... and I did state that the said SC character was deleted, hence you would not even see them on the ranking table... the character that I deleted reached Rank 10 in swords BEFORE I did my EVER FIRST MQ... and I have accumulated 1170 GPs since then. [23 pages of MQ attemps]

So your questions have been answered... who cares if I am on HC now when I have done the SC thing with what you have questioned.


I should have known better then to try and ask the great almighty 22swordprof rank10beforefirstMQ god that is izParagonzi a question.
Of course my puny simpleton brain could not comprehend his wise words about tier 2 daggers vs tier 3 daggers.
Master - please forgive me. I will go forth now and spread the word. The answer to every question known to man is...

TWENTY TWO SWORD PROF!

I love you dad
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 19 2014 02:45am
Quote (KakeWalk @ Aug 19 2014 08:11pm)
I should have known better then to try and ask the great almighty 22swordprof rank10beforefirstMQ god that is izParagonzi a question.
Of course my puny simpleton brain could not comprehend his wise words about tier 2 daggers vs tier 3 daggers.
Master - please forgive me. I will go forth now and spread the word. The answer to every question known to man is...

TWENTY TWO SWORD PROF!

I love you dad


it is all about the cap... not the ranking system... so... as a young one that wants to make the game more welcoming with old gamers and new people... you know for certain that
the only thing to do is continue and succeed... yup... slog it out and continue on.

So say "lord oberon"

:)
Member
Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Aug 19 2014 03:00am
Quote (izParagonzi @ Aug 18 2014 11:00pm)
Basically there is a cap on Enhanced Effect of 20%
If you have a Rank with 20 % and you use  TierIII Item with 60% EE
... you are at Cap level... I want to remove the 20% EE cap... I.E.
Tier IV 80% ee, you have a Rank of 25 = 25% EE... then you should
not be capped to Rank 20 and lose 5% enhanced effect.

Why should this happen... it is simple really... your skill [rank] level means
you are adept at using that item above and beyond your level because you
have spent the time honing your abilities [skill] etc.

Another thing that should be discussed... there is very little chance that you
will find / buy or trade for an item that can help you exceed your Rank in that
skill, not only that, I am sure that 3-5+ years gaining prof points above Rank 20
actually helps you as much compared to the game mechanics now.

Anyway... just think this cap is irrelevent [sp]



Then there should be a CAP on Tier level, not your initial rank in your skill

With your example... the 20% cap should be accounted for... so a TierI = 20 max ee, and cap is another 20% cap, BUT, your Rank [skill] in that
item will exceed it.

Hope this made sense

EDIT: alot of people don't understand that a TierII dagger with 40% Enhanced effect will NEVER deal more damage than a WHITE tierIII dagger.
Now... if you have a rank of 20% in dagger, that tierII dagger with 40% ee will deal around the same damage of a tierIII WHITE dagger.

Tier II dagger = 8-14 damage
+ 20% = [1.6%] 09.60 - [02.80%] 16.8
+ 40% = [3.2%] 11.20 - [05.60%] 19.6
Tier III dagger = 12-21 damage [NO ENHANCED EFFECT]


This is my problem with it say you got 20 prof as you suggest in this thread the t2 dagger will deal

(8*.6=12.8)Min and (14*.6=22.4) Max

Knowing LS rounds down on decimals a t2 dagger with 40% ee and 20 prof will yield 14-22 damage beating the tier 3 dagger by 1 max damage.


E and after reading your rants your ONLY argument for this whole thing is your capped out on ee at low levels if you have 20 prof. What you fail to realize it you can simply 1-2 hit mobs with a t3 white items at first.. So AT LOW LEVELS YOUR PROF IS NOT RELEVANT. Now onto the big picture where prof becomes relevant. MQ items There is ONCE instance i can think of where this suggestion would be useful. And that is with GODO's 278 ee lvl 55 lightning. However only ONE of these exist so all in all your entire suggestion is crap. It affects that ONE item nobody else is even NEAR capping out on lvl 45+ items and that is the ONLY time something like this would be useful.

This post was edited by SmokeyMcPot1990 on Aug 19 2014 03:12am
Member
Posts: 20,361
Joined: Jun 20 2008
Gold: 9,846.34
Aug 19 2014 04:28am
its not needed, I got rank 30 in axes so for low tier axes i use lower ee on axe + mods like life str dex etc

and u cant got high lvls capped, almost impossible on HC

/edit

The only thing I`d like to see is that u gain points in weapons for whole climb not only above your current rank lvl

This post was edited by FDSupRa on Aug 19 2014 04:37am
Member
Posts: 15,332
Joined: Dec 22 2004
Gold: 66,220.15
Aug 19 2014 04:34am
are you serious ? more suggestions please
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 19 2014 04:43am
Quote (SmokeyMcPot1990 @ Aug 19 2014 10:00pm)
This is my problem with it say you got 20 prof as you suggest in this thread the t2 dagger will deal

(8*.6=12.8)Min and (14*.6=22.4) Max

Knowing LS rounds down on decimals a t2 dagger with 40% ee and 20 prof will yield 14-22 damage beating the tier 3 dagger by 1 max damage.


E and after reading your rants your ONLY argument for this whole thing is your capped out on ee at low levels if you have 20 prof. What you fail to realize it you can simply 1-2 hit mobs with a t3 white items at first.. So AT LOW LEVELS YOUR PROF IS NOT RELEVANT. Now onto the big picture where prof becomes relevant. MQ items There is ONCE instance i can think of where this suggestion would be useful. And that is with GODO's 278 ee lvl 55 lightning. However only ONE of these exist so all in all your entire suggestion is crap. It affects that ONE item nobody else is even NEAR capping out on lvl 45+ items and that is the ONLY time something like this would be useful.


Everything you have posted actually relates to this post, BUT... you chose not to look outside of the square.

Let me put it simply for you... for you or others to find a 270% ee level 55 item, it is basically non existant... SO... why fvck up yours' or any other persons Ranking [skill]?

Low level or NOT... once you put in the time and effort to skill up ranks, why... should that be nerfed [neglecting your time and effort to skill it above xxx]???

Let me take if from low levels, let me take it from drops in a full group, and let me include the fact that every character has a +10 ML and we will take 4 characters being Warlock and tanker is a Headhunter... and on top of this we make them all guild members in a guild run only... even though the suggested party may have a 15-35 ML increase in the run, they are likely to find something useful about 2% of the time... etc. [anyway... the game mech will not make better drops... everything that does drop good drops have been removed]

X% dmg return... we all know that a peron got banned for X amount of days because he/she did this constantly knowing it gave better drops including more white drops.
Flower ability run... we know this got nerfed within 2-3 months after abilities was executed.
Farming Ambush... we know this has been changed to crap drops and whites are just as bad
NMNM ... this again has been nerfed in drops because whites are so superior when you finally come across a well.
Well.... this has been placed into catacombs [randomly] to reduce the amount of profs / items you can get from it.

Note: none of the examples related to other nerfs that people have quit gaming over.

Anyway... as for topic... if you remove the MINISCULE 20% cap... you might actually make the game more versatile for those that have spent time in obtaining Profs during their time gaming.
It won't change their minds in returning to the game... but, it may make new gamers want to play more... this is just an assumption on my behalf.

Banned
Posts: 12,753
Joined: Sep 27 2010
Gold: Locked
Trader: Scammer
Warn: 20%
Aug 19 2014 04:51am
Wall of text for nothing
No.
Go Back To Ladder Slasher Topic List
Prev1234Next
Add Reply New Topic New Poll