Quote (SmokeyMcPot1990 @ Aug 19 2014 10:00pm)
This is my problem with it say you got 20 prof as you suggest in this thread the t2 dagger will deal
(8*.6=12.8)Min and (14*.6=22.4) Max
Knowing LS rounds down on decimals a t2 dagger with 40% ee and 20 prof will yield 14-22 damage beating the tier 3 dagger by 1 max damage.
E and after reading your rants your ONLY argument for this whole thing is your capped out on ee at low levels if you have 20 prof. What you fail to realize it you can simply 1-2 hit mobs with a t3 white items at first.. So AT LOW LEVELS YOUR PROF IS NOT RELEVANT. Now onto the big picture where prof becomes relevant. MQ items There is ONCE instance i can think of where this suggestion would be useful. And that is with GODO's 278 ee lvl 55 lightning. However only ONE of these exist so all in all your entire suggestion is crap. It affects that ONE item nobody else is even NEAR capping out on lvl 45+ items and that is the ONLY time something like this would be useful.
Everything you have posted actually relates to this post, BUT... you chose not to look outside of the square.
Let me put it simply for you... for you or others to find a 270% ee level 55 item, it is basically non existant... SO... why fvck up yours' or any other persons Ranking [skill]?
Low level or NOT... once you put in the time and effort to skill up ranks, why... should that be nerfed [neglecting your time and effort to skill it above xxx]???
Let me take if from low levels, let me take it from drops in a full group, and let me include the fact that every character has a +10 ML and we will take 4 characters being Warlock and tanker is a Headhunter... and on top of this we make them all guild members in a guild run only... even though the suggested party may have a 15-35 ML increase in the run, they are likely to find something useful about 2% of the time... etc. [anyway... the game mech will not make better drops... everything that does drop good drops have been removed]
X% dmg return... we all know that a peron got banned for X amount of days because he/she did this constantly knowing it gave better drops including more white drops.
Flower ability run... we know this got nerfed within 2-3 months after abilities was executed.
Farming Ambush... we know this has been changed to crap drops and whites are just as bad
NMNM ... this again has been nerfed in drops because whites are so superior when you finally come across a well.
Well.... this has been placed into catacombs [randomly] to reduce the amount of profs / items you can get from it.
Note: none of the examples related to other nerfs that people have quit gaming over.
Anyway... as for topic... if you remove the MINISCULE 20% cap... you might actually make the game more versatile for those that have spent time in obtaining Profs during their time gaming.
It won't change their minds in returning to the game...
but, it may make new gamers want to play more... this is just an assumption on my behalf.