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Aug 13 2014 07:58pm
No from me... I do agree skills and classes need reworked

Every class needs a viable casting skill imo

Iso a less desire for multistrike every class without a nerf in climb times would be nice
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Aug 13 2014 08:02pm
Quote (Ladd3r @ Aug 13 2014 10:58pm)
No from me... I do agree skills and classes need reworked

Every class needs a viable casting skill imo

Iso a less desire for multistrike every class without a nerf in climb times would be nice


Let me see you say that when you are solo playing and get Azapnids or SlugSliders harassing your butt
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Aug 13 2014 08:03pm
Quote (RistVaLL @ Aug 13 2014 07:32pm)
It would be too OP.

No from me

I do wish that he would tweak most abilities thou and get casters one decent/good abi on each class

It makes no sense to have a casting ability charging up with weapons


It would make sense if crazy good gear actually dropped. Maybe that was his intention at one point but who knows. I think he was swayed differently by all the old players who didn't want to see their gear drop in price for example the muting change.

This post was edited by lxxgatmanxxl on Aug 13 2014 08:05pm
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Aug 13 2014 08:03pm
Quote (Ladd3r @ Aug 14 2014 02:58pm)
No from me... I do agree skills and classes need reworked

Every class needs a viable casting skill imo

Iso a less desire for multistrike every class without a nerf in climb times would be nice


To be honest... I actually agree with you there... there is only one or two ways that I can see this happen.

1. Multistrike a Ninjas Ability
2. Drop the NON unlocked abilities to 3% per ability point [first 2 applied], 2% per ability point [next 3 applied] and 1% per ability point henceforth.

This will diminish the use of those abilities, and I will say this... many people will definately say "HELL FVCKING NO!!!" because they are use to it!

Quote (Paparick @ Aug 14 2014 03:07pm)
And I would very likely be the first one. This idea is about as bright as a burnt-out light bulb in the bowels of a coal mine


Hey... stop using metaphors revealing your age [wait, I understood this... dang it... I am old, stop helping the "Young Ones" runnabout rampant!]

BTW... Canary has useful advice here [me the canary]

This post was edited by izParagonzi on Aug 13 2014 08:11pm
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Aug 13 2014 08:06pm
Quote (izParagonzi @ Aug 13 2014 09:03pm)
To be honest... I actually agree with you there... there is only one or two ways that I can see this happen.

1. Multistrike a Ninjas Ability
2. Drop the NON unlocked abilities to 3% per ability point [first 2 applied], 2% per ability point [next 3 applied] and 1% per ability point henceforth.

This will diminish the use of those abilities, and I will say this... many people will definately say "HELL FVCKING NO!!!" because they are use to it!


Yeah the LS abilities are about as cookie cutter as it can get.
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Aug 13 2014 08:07pm
Quote (izParagonzi @ Aug 13 2014 11:03pm)
To be honest... I actually agree with you there... there is only one or two ways that I can see this happen.

1. Multistrike a Ninjas Ability
2. Drop the NON unlocked abilities to 3% per ability point [first 2 applied], 2% per ability point [next 3 applied] and 1% per ability point henceforth.

This will diminish the use of those abilities, and I will say this... many people will definately say "HELL FVCKING NO!!!" because they are use to it!


And I would very likely be the first one. This idea is about as bright as a burnt-out light bulb in the bowels of a coal mine
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Aug 13 2014 08:21pm
Quote (Paparick @ Aug 13 2014 09:07pm)
And I would very likely be the first one. This idea is about as bright as a burnt-out light bulb in the bowels of a coal mine


You're not even a advocate of changing or reworking any abilities? I mean they were launched in early 2011 and not a single thing done to them since I believe.....

They weren't perfect then which is fine. It was the first launch of them after all, but some abilities obviously required some tweaking/reworking for a long time now...
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Aug 13 2014 08:24pm
Quote (lxxgatmanxxl @ Aug 13 2014 11:21pm)
You're not even a advocate of changing or reworking any abilities? I mean they were launched in early 2011 and not a single thing done to them since I believe.....

They weren't perfect then which is fine. It was the first launch of them after all, but some abilities obviously required some tweaking/reworking for a long time now...


All in favor of change for the better, but cannot support changes that will diminish the usefulness of what we have.

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Aug 13 2014 08:31pm
Quote (Paparick @ 14 Aug 2014 04:02)
Let me see you say that when you are solo playing and get Azapnids or SlugSliders harassing your butt


Now im jsut assuming that Azapnids is the spider that makes illusions of himself?

Normally when i solo and i get him, i always tag him asap.
If i dont and it makes all the illusions (LOOK FOR A CASTER) <-- this mofo is normally casting, or at least 90% of the time im finding him.

Slug isnt a problem on any class or attacktype.
The more it multiply itself im happy cause i dont have to engage as many times to get xp :)
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Aug 13 2014 08:38pm
Quote (Paparick @ Aug 14 2014 03:24pm)
All in favor of change for the better, but cannot support changes that will diminish the usefulness of what we have.


I agree with you here... BUT... we have noticed over time the nerfs made to the game where the usefulness of things WERE diminished and yet some of US
carry on the SPARK to try and light the TORCH that was there and maybe re-lite again.

So... nerfing Multistrike/Multicast to increase the use of other abilities [which will also make other equipment more versatile and user friendly] could be the way to go.
At the moment, there are only a few abilities used dominantly... this SHOULD change to bring versatility:

1. Multistrike.
2. Multicast.
3. Multiheal.
4. Healback.
5. Powerstrike.
6. Powercast.

On occassions maybe Retribution, Revenge etc.

Only 1 out of the 6 listed abilities are above Samurai [unlocked char]... that is Multicast. Hence everything there is basically only 20% or 10% base start.

This post was edited by izParagonzi on Aug 13 2014 08:39pm
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