Quote (RistVaLL @ Jul 3 2014 08:29am)
well, most of my climbs are normally full black so there is no need for a td-detect for me, but also most of my climbs we have monk/ninjas climbing
I dont say its OP to have a pot with an extra TD detect, but i dont think it would be that usefull, im sure i would use it on solo wl climb.
Exactly...

does not change the mechanics of the game, it does not nerf anything, nor does it make it OP.
In a group, spinning, there is no point in using it.
In a group exploring with either Rogue, Monk or Ninja, there is no point in using it
In a group exploring without a Rogue, Monk or Ninja, it could be useful.
Solo'ing Samurai / Paladin / Warlock / Headhunter / Alchemist, it will be useful.
Quote (RistVaLL @ Jul 3 2014 11:42am)
Yeah but only as i said if u can walk on it once, if u dont chose to spin u cant go back there and chose to spin again.
also the spin could be for like HH and Alch only or something like that and that its not that many who use them in MM
also who other than our two guilds have even attempted it ?
I have attempted it when I use to play SC and when it first got introduced. I solo'd the entire map without knowing what the rules were [when maze changed to leaving
cata to go to town]. So I did not know the golden rule of exploring Maze WITHOUT exiting once.
This post was edited by izParagonzi on Jul 2 2014 08:41pm