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Jul 15 2013 07:34pm
Quote (RistVaLL @ Jul 16 2013 02:41am)
Yes i think so on the mob

and Yes it was intentional! :P


Dang, so it was intentional... interesting now that you can try to level up to 101 and monsters being able to deal more dmg more consistently,
makes sense to reduce healing capacity...... (wait for it... nah).

Anyway, hope he introduces level 70 & 80 & 85 items (no inbetween ones) to counter some of those issues.
Missing out level 60 & 65 items will mean that the game stays normal for 1-71 runs, and if people want the higher level items,
they have to get to level 101 to have a chance of finding them.
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Jul 15 2013 08:08pm
Yeah, int works better than hm now with healing. However, while testing it, high quantities of hm still work fine since you'll rarely have a perfect ee heal at higher levels (35+). Significantly reduced healing definitely makes for a slower climb though (but may be the extra exp fixes that).
Oh wells, time to find something else to experiment with.

This post was edited by Legolas_RH on Jul 15 2013 08:08pm
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Jul 16 2013 02:19pm
It's been reduced yes but it still works. It was very op before. I don't mind that he changed it at all. He made the game harder just as we asked for. Hopefully it will get even harder.
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Jul 16 2013 02:29pm
#MonsterBait
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