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Jun 11 2011 12:55pm
Quote (benell @ Jun 11 2011 02:54pm)
Why would you get less experience for something harder? That makes no sense to me? Shouldn't that give some advantage?


Or at least the same. I never knew this about TDs, looks like I'll be avoiding them too :(
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Jun 11 2011 12:56pm
Quote (benell @ 11 Jun 2011 20:54)
Why would you get less experience for something harder? That makes no sense to me? Shouldn't that give some advantage?


(Allow me)


Added in the next version. Thanks

:locked:
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Jun 11 2011 12:57pm
Quote (njaguar @ 11 Jun 2011 20:43)
Oops, my bad, you do get less proficiency for combating higher level mobs. This is correct, I forgot. My testing didn't immediately show it because the proficiency at 0 (higher probability to gain points), and the TD didn't drop me down very far (random).

Anyway, yeah, this is correct, it's part of the "trap" of the door.


it doesnt make much sense to get less prof for fighting stronger monsters, but if its intended i will just keep remaking at tds.
i mean "less" in this case is very close to nothing...
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Jun 11 2011 01:03pm
awww hell yeah
i got 15 prof in like 100 climbs so im happy
mqs are easy as hell now so its all good
trap doors are just something that gets in the way now
not like before when you got a trap door and everyone was like

older version of ls trap door




trap door now


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Jun 11 2011 02:22pm
trap door is still good for group cata combs because faster lvls and chance to get higher lvl gear earlier

but for solo it has almost no advantage because the stronger monsters make the little more exp given not worth it

so its still good for groups though guys
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Jun 11 2011 02:26pm
Quote (Boss @ Jun 11 2011 02:03pm)
awww hell yeah
i got 15 prof in like 100 climbs so im happy
mqs are easy as hell now so its all good
trap doors are just something that gets in the way now
not like before when you got a trap door and everyone was like

older version of ls trap door
http://pcsafetyadvice.com/glob/reaction-guys-cheering.jpg



trap door now

http://pcsafetyadvice.com/glob/reaction-guys-disappointed.jpg


lol'd so true...i remember when i bonered up for td in new version

but was soft really fast
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Jun 11 2011 02:42pm
My take on TD's will probably get me in a whole pile of shit so I won't say any more
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Jun 11 2011 03:13pm
Quote (Paparick @ 11 Jun 2011 22:42)
My take on TD's will probably get me in a whole pile of shit so I won't say any more


scared to voice ur opinion? :P

(retoric question^^)

This post was edited by derDrops on Jun 11 2011 03:13pm
Member
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Jun 11 2011 03:26pm
Quote (njaguar @ Jun 12 2011 06:43am)
Oops, my bad, you do get less proficiency for combating higher level mobs. This is correct, I forgot. My testing didn't immediately show it because the proficiency at 0 (higher probability to gain points), and the TD didn't drop me down very far (random).

Anyway, yeah, this is correct, it's part of the "trap" of the door.


Thanks for the heads up...

Question... has it been nerfed in effect with the reasoning that you should be dealing more actions in several TDs because the intended targets take longer to kill... or is it just a random nerf based on the experience gain?
Or maybe it is just part of your setup?

Member
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Jun 11 2011 04:03pm
Quote (njaguar @ Jun 11 2011 02:43pm)
Oops, my bad, you do get less proficiency for combating higher level mobs. This is correct, I forgot. My testing didn't immediately show it because the proficiency at 0 (higher probability to gain points), and the TD didn't drop me down very far (random).

Anyway, yeah, this is correct, it's part of the "trap" of the door.


so let me get this right we sacrifice proficiency for xp? and only have a choice if your a select range of characters? I dont like this paul.
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