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May 17 2011 03:35am
Quote (izParagonzi @ May 17 2011 06:29am)
You mean something like this, from my old topic: http://forums.d2jsp.org/topic.php?t=34491114&f=272

Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chains, Plate Mail
Charms: None

Starting Stats:
Stength: 60... Dexterity: 60... Intelligence: 5... Vitality: 50

Guild Points:
100 (Pass) / 1 (Fail)


By disallowing the use of charms, you are removing a power augmentation factor for his weapon of choice (dex/str mods).
Maybe just remove the ability to cast?? Then what about heals??
Any decent player now should have the heal capability at all times

Bad idea anyway -- hope this is trashed before it hatches

This post was edited by Paparick on May 17 2011 03:37am
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May 17 2011 03:45am
Quote (Paparick @ 17 May 2011 11:35)
By disallowing the use of charms, you are removing a power augmentation factor for his weapon of choice (dex/str mods).
Maybe just remove the ability to cast?? Then what about heals??
Any decent player now should have the heal capability at all times

Bad idea anyway -- hope this is trashed before it hatches


Remove the ability to cast with main slot charm :thumbsup:

I would love to see a new class or two added for longer seasons and new gameplay, but im not sure how I feel about your hero just yet.
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May 17 2011 03:46am
Quote (Paparick @ May 17 2011 09:35pm)
By disallowing the use of charms, you are removing a power augmentation factor for his weapon of choice (dex/str mods).
Maybe just remove the ability to cast?? Then what about heals??
Any decent player now should have the heal capability at all times

Bad idea anyway -- hope this is trashed before it hatches


I looked over your comments in previous post... I have a revised edition to the stats... and an alchemist loses Intelligence when they
can not use a weapon, so their damage is reduced just as is the Weapon specialist... but now we have abilities that augment damage
Maybe there would be better weapon abilities for the weapon speciallist than the samurais?

As for healing goes, I have seen many games where melee characters do NOT heal... so what is the difference... I know you have
backup heals on your build, and I normally build my fighters / sammy / paladin with healing items... but then having a powerhouse
melee in a group would mean that another build will hopefully heal... if not, then maybe use Fish / Comfreys on this character... at
least then, there maybe some use for fish in this update after all.

Weapon Specialist
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chains, Plate Mail
Charms: None

Starting Stats:
Stength: 75... Dexterity: 55... Intelligence: 5... Vitality: 40

Guild Points:
100 (Pass) / 1 (Fail)
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May 17 2011 03:48am
Blasphemy! Pirate first!
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May 17 2011 03:49am
Quote (Paparick @ May 17 2011 11:10am)
HELL NO


Caster Chars:

Magician
Warlock
Alchemist

Meele Chars:

Fighter
Rogue
Barbarian
Samurai
Paladin
Monk
Ninja
Headhunter

3 vs 8
Why do you want to go for 2-9?
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May 17 2011 04:01am
Quote (~Devil~ @ 17 May 2011 11:49)
Caster Chars:

Magician
Warlock
Alchemist

Meele Chars:

Fighter
Rogue
Barbarian
Samurai
Paladin
Monk
Ninja
Headhunter

3 vs 8
Why do you want to go for 2-9?


I would count Fighter, Rogue, Barbarian as 1

but the idea of a Hero or smth like that has been suggested a few 100 times and always been denied
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May 17 2011 04:04am
Quote (hanspeter5 @ May 17 2011 12:01pm)
I would count Fighter, Rogue, Barbarian as 1

but the idea of a Hero or smth like that has been suggested a few 100 times and always been denied


Why? they are 3x meele chars... it doesn't matter if they are feeders or higher classes, you can still decide to play meele in different ways on the contrary to play casters you have a limited amount of chars (3).
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May 17 2011 04:06am
Quote (~Devil~ @ May 17 2011 04:04am)
Why? they are 3x meele chars... it doesn't matter if they are feeders or higher classes, you can still decide to play meele in different ways on the contrary to play casters you have a limited amount of chars (3).


O.O smart
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May 17 2011 04:20am
Quote (~Devil~ @ May 17 2011 06:04am)
Why? they are 3x meele chars... it doesn't matter if they are feeders or higher classes, you can still decide to play meele in different ways on the contrary to play casters you have a limited amount of chars (3).


Yeah casters aren't limited, outside of mana monks/ninjas/Palas/sammy are all classes ppl cast, and not one is limited to the type of charm used until hh unlike their counter parts melee chars. are dependent on weapon types.

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May 17 2011 04:31am
Quote (ChrisNouns @ May 17 2011 12:20pm)
Yeah casters aren't limited, outside of mana monks/ninjas/Palas/sammy are all classes ppl cast, and not one is limited to the type of charm used until hh unlike their counter parts melee chars. are dependent on weapon types.


Most of the current abilities for those classes charges with Weap...
If you put magician abilities you wont be able to use them cause you will have to go shrining before you got a decent %.

I'm not saying that is impossible but in my opinion, is harder than it would be to play Mage or WL as meele (ofc I'm not talking about the Alchemist since he doesn't use any weap)
We can ofc say that every class can be played as caster or meele but this wont change the fact that if you want to do it you MUST have a really good gear and a lot of patience to go and shrine every minute.
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