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Member
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May 10 2011 01:08am
if ppl can earn more fg from this game (just like amigo said "like good old days" - i think he was thinking about old mute system :)) but some of ppl said paul change it to cut mas of fg earning from crappies

so imo impossible :)

its just like with D2 when ladder reset a lots of ppl starting playing it cuz they want THE FG

but here we n to ask our selfs did we want to play with friends and good players (and sometimes hard to get full 5 ppl game) or change something and make this game more public and play with lots of rands

imo this sux hard when u cant find team/players but im not sure if i want to make this game more public :)
Member
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May 10 2011 01:14am
IMO ofc...nothing will bring tons of people to this game unless there becomes a viable way to MAKE more fg than 1fg at a time.

Many other games provide numerous ways to make in-game gold such as skilling and lvling chars..finding gold in treasure chests..etc

Have you slashers NOT noticed that this game has turned into a PAY-TO-PLAY game??? If you have a vault with numerous sets of

gear for different chars then you pay an ENORMOUS amount of fg to keep that space. Name me one thing a person can do in this

game to make a few hundred fg monthly to pay for that space...NOTHING.. is the answer unless you find an item to sell but most likely

its an upgrade for yourself or a guildmate. When old school muting was taken out of this game...that was the begining of the end of having

300 plus people slashing or muting..buying and selling..making fg on both cores. Nothing has been introduced to replace it and nothing probably

ever will. I for one would love to see more people come to LS and enjoy both cores but that will NEVER happen unless things change.

Sorry Rus for your lack of HC groups but people get tired of going 1-71 with almost nothing in between :(

Resetting HC will also not be enough ! People have no fg to even buy gear even if it were out there and HC slashers know for the most part that there

is no good gear that is not already owned by people. SAD

Member
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May 10 2011 01:30am
Quote (BlackWidowad @ May 10 2011 03:14am)
IMO ofc...nothing will bring tons of people to this game unless there becomes a viable way to MAKE more fg than 1fg at a time.

Many other games provide numerous ways to make in-game gold such as skilling and lvling chars..finding gold in treasure chests..etc

Have you slashers NOT noticed that this game has turned into a PAY-TO-PLAY game???  If you have a vault with numerous sets of

gear for different chars then you pay an ENORMOUS amount of fg to keep that space.  Name me one thing a person can do in this

game to make a few hundred fg monthly to pay for that space...NOTHING.. is the answer unless you find an item to sell but most likely

its an upgrade for yourself or a guildmate.  When old school muting was taken out of this game...that was the begining of the end of having

300 plus people slashing or muting..buying and selling..making fg on both cores.  Nothing has been introduced to replace it and nothing probably

ever will. I for one would love to see more people come to LS and enjoy both cores but that will NEVER happen unless things change.

Sorry Rus for your lack of HC groups but people get tired of going 1-71 with almost nothing in between  :(

Resetting HC will also not be enough !  People have no fg to even buy gear even if it were out there and HC slashers know for the most part that there

is no good gear that is not already owned by people.  SAD


This, the game has no draw outside of teamwork which is nearly impossible to teach. Most of us have been on here for years on and off, and have become opinionated and picky. This makes it hard to just take a new person under your wing. Some do but it's not like when I started OTM years ago and gear could be leant or sold to guildies at a good price getting them started because there was no shortage of players/gear. How to fix it depends on how the game progresses, and is advertised to more people. The game play itself is smoother now and more visually appealing but theres no draw to bring people in.
Member
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May 10 2011 01:31am
Hard to answer or give real solutions to this dilemma.

Maybe some answers lie within the guilds... where the more Hardcore guilds talk to more of the Softcore guilds to recruit
players to play Hardcore... maybe an Alliance, where SC guild has like 3 people willing to play HC, and an agreement in
a discount price for mediocre gear sold to those new players.
EDIT: Do not think it fair that it is free, but maybe donated in kind that they also donate it to future players.

There are a few select members in Kirby that play Hardcore, just for test and trial, I myself am pretty much hooked on
Hardcore, but, as people know... I am more solo'ist than cata... BUT... if more of my guild members were playing and
needed my company in the group... I would gladly assist to benefit the players and also myself.

People in my guild have helped me with loans to purchase Hardcore gear, and that means I will be there for some time
and want to help any others that join up for Hardcore. And Marie has just created 2 characters for Hardcore, so we
have another person giving it a go.

As for changes to the game... maybe that would ruin it more.

This post was edited by izParagonzi on May 10 2011 01:41am
Member
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May 10 2011 01:42am
I've played LS occasionally since Season 2.

The things I feel would make it better for new members are below.

1.) Make it more of a journey, doing an MQ in 2 hours is sillyness. This means where you decide to put those skills/stat points are almost entirely useless because you simply reset them so quickly.
2.) Make the game a bit more difficult like it used to be? I remember soloing and dropping a well of a nearly unkillable monster etc etc even with good gear. I miss the ability to "lose" at this game. Also due to this more people are flooding to hardcore for more gp's because death is so easily avoidable if you just stay in the black with a medicore group.
3.) Reset proficencies or change them back to the way they were. For most of my time on LS profs were the only reason I played, was fun to climb the prof ladders etc. I remember getting like 20 prof's off one monster. Then 10. Now I am lucky to get a hit out of every 5 monsters. This is also impacting for newer players to see people with prof's that are completely impossible to ever obtain with todays system.
4.) Bring back the arena, enough said.
5.) The inability to make FG has also caused a problem with people wanting to join. LS used to be looked at as a way to make FG if you grinded it out and put time in, finding whites, wellings, getting mutes, sniping good drops. With the new drop system and no muting it's pure luck.

Can probably think of more, some of those would rock.

For Trade Walloftext

Iso: tl;dr
Member
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May 10 2011 01:49am
its just missing the "like" button
Member
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May 10 2011 01:58am
Make it less laggy so i can drive fish glyph
Member
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May 10 2011 02:01am
Quote (derDrops @ 10 May 2011 08:49)
its just missing the "like" button


"Like"
Member
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May 10 2011 02:12am
Theres no games and no ppl cause everyone want fast games...
And those only happen once in a while and the newbies are always taken out of the picture therefore they don't stick in :)

If solo is a pain for established players imagine for newbies ofc they quit..
Member
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May 10 2011 02:13am
After reading Miniflights comments and thought more on this, maybe this could be a suggestion... it is extremelly long... read it if you want to get the full picture:

Brief:
1a: New Area (Trial Caverns)
1b: New Character Classes. (can not transfer other items until they have completed their first MQ)
1c: New Items for the New Character Classes

2a: Trial Caverns are like catacombs but only solo'able.
... Monster spawns are equivalent to EVIL Presence (1-2 only)
... Drop rate a bit higher and better... of course EPs
... Only place new items can be found for the New character classes
... Slightly more prof gain... 1-12 max prof points.
... Upon reaching MQ, there is a Temple within the Caverns to do your MQ
... Instead of unlocking each door, you have to Kill the monster(s) behind each door, without running into town.
... There are ONLY 3 doors maximum, but, you will have to kill a total of 6 monsters without leaving.
... Hardcore MQ is the same, you do not DIE, you are knocked out in battle.
... Reward is unlocking next New character and obtaining 1 item that is usable with that build.

2b: Character classes can be determined later on, but here is a very old suggestion
... I made when I first started, maybe there are some ideas.
... These characters can also be played in the normal catacombs

2c: Items, once again can be determined later on, and again some ideas in my old suggestion.


Below has been copied from my old suggestion... only an idea


New Character Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin: (Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts
specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised
and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.

Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill...
only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think
twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...

Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...

Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40

This post was edited by izParagonzi on May 10 2011 02:20am
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