Quote (HylianHero @ Apr 29 2011 03:26pm)
No. Stupid. Vitality is life based. If your going to have a ratio, a new stat can be added that will make the most sense for the needed change on casting.
Most RPG games have Mind, Spirit, Intelligence etc. This would make the most sense. You could then have it to where one stat impacts how much damage your charms do, while the other impacts the defense your armors give you versus magical attacks in addition to basing how effective your charms are via casting (ratio's). I see no point in having super vitality mages/casters with lower mana pools (when casting with a mage or other class is already low on mana compared to warlock or alchemist). This is just my opinion however. If your going to have a change like this, we might as well have Eldritch Caster Charms too (heavy based charms).
I would't be surprised if there already is a change planned for casting in the upcoming expansions.
Passive skills in which vitality and Int increase their effectiveness is the first thing that comes to my mind that could be of great use to them and not be overpowered.
Quote (Boss @ Apr 29 2011 03:28pm)
Why the fuck has everyone got this huge stick up their ass about vitality all of a sudden
Why the fuck would casters need a ratio if int is the only stat that effects damage
Don't change anything everything is fine and all these ideas are fucking retarded
I want to S your D.
This post was edited by DeafBoy on Apr 29 2011 01:30pm