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Member
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Oct 13 2010 03:21pm
Ambush can be beaten

http://forums.d2jsp.org/user.php?c=3&i=257923&p=63694

Had a wild beer/cata party last night and ran into those little devils. We got whacked about a little bit, but all managed to go to town and heal 100% and then went back down to get the job done.

I strongly suggest you take out ambush at the lowest possible level as it's a nasty bunch of meanies!!

This post was edited by Paparick on Oct 13 2010 03:21pm
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Oct 13 2010 04:19pm
Quote (Paparick @ Oct 13 2010 04:30pm)
I would rather see 1x200 heal on the one player that needs it rather than have  5x40 heals on the entire group


I agree... Mana will be wasted if aoe heal would be implemented cause not everyone gets hit for the same amount of damage.
Plus healing should require some skill to do... if people could just auto heal all at once then game too ez and then extra boring also.
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Oct 13 2010 04:30pm
Quote (Paparick @ Oct 13 2010 04:21pm)
Ambush can be beaten

http://forums.d2jsp.org/user.php?c=3&i=257923&p=63694

Had a wild beer/cata party last night and ran into those little devils. We got whacked about a little bit, but all managed to go to town and heal 100% and then went back down to get the job done.

I strongly suggest you take out ambush at the lowest possible level as it's a nasty bunch of meanies!!


Yarr Rick but please stop being OOB <_<
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Oct 13 2010 07:41pm
Prior to the Update and including this update, I have on many occasions been main healer for some strange reason.
Whether it be my Rogue, Sammy, Pally or Monk (did not play my Ninja last season).

1.19 was due to everybody wanting to cast during the run... I got stuck with the healing even though my damage was more beneficial
1.20 being new to the gameplay, and the realisation that you still need a decent healer in the group to contend with certain scenarios, but it seemed like alot of the people just wanted to snatch up shriners and just leave in the middle of 7+ monsters (EP or not) to shrine what they had... even though I had like 50% mana pool

At the end of the day, it seemed more beneficial to stop people from leaving group in the middle of a large group of monsters to just go shrine, and on some occasions, I have seen group of 5 reduced to 2 in cata while 3 are shrining, and because of that, I have felt 3 (out of 5) deaths in one climb because of that very reason.

On another note, it would also help Hardcore tremendously.

Quote (Ryanrules @ Oct 14 2010 02:51pm)
whoever you've been playing with seems retarded

I at least cast all my mana before shining. Takes like 3 seconds to get full mana then i'm back to healing

Then again I might just be that much of a beast :rofl:

EDIT: I also have played more HC then SC and I feel like I'm A.O.K. with it as is


Some even left with 50-70% life... funny that

This post was edited by izParagonzi on Oct 13 2010 07:57pm
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Oct 13 2010 07:51pm
Quote (izParagonzi @ Oct 13 2010 08:41pm)
Prior to the Update and including this update, I have on many occasions been main healer for some strange reason.
Whether it be my Rogue, Sammy, Pally or Monk (did not play my Ninja last season).

1.19 was due to everybody wanting to cast during the run... I got stuck with the healing even though my damage was more beneficial
1.20 being new to the gameplay, and the realisation that you still need a decent healer in the group to contend with certain scenarios, but it seemed like alot of the people just wanted to snatch up shriners and just leave in the middle of 7+ monsters (EP or not) to shrine what they had... even though I had like 50% mana pool

At the end of the day, it seemed more beneficial to stop people from leaving group in the middle of a large group of monsters to just go shrine, and on some occasions, I have seen group of 5 reduced to 2 in cata while 3 are shrining, and because of that, I have felt 3 (out of 5) deaths in one climb because of that very reason.

On another note, it would also help Hardcore tremendously.


whoever you've been playing with seems retarded

I at least cast all my mana before shining. Takes like 3 seconds to get full mana then i'm back to healing

Then again I might just be that much of a beast :rofl:

EDIT: I also have played more HC then SC and I feel like I'm A.O.K. with it as is

This post was edited by Ryanrules on Oct 13 2010 07:51pm
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Oct 13 2010 08:07pm
Quote (Paparick @ Oct 13 2010 08:30pm)
I would rather see 1x200 heal on the one player that needs it rather than have 5x40 heals on the entire group


i got the impression you didn't understand what he wrote

its not that the heal is divided among ppl in cata, it still doing the full heal on every1
it would only cost double mana

No btw
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Oct 13 2010 08:37pm
Quote (Lost_son @ Oct 13 2010 11:07pm)
i got the impression you didn't understand what he wrote

its not that the heal is divided among ppl in cata, it still doing the full heal on every1
it would only cost double mana

No btw


So instead of doing 100 heals on 1 player, he will be doing 100 on all 5?? at just twice the mana cost?? Freebies, anyone??
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Oct 13 2010 08:45pm
Quote (Paparick @ Oct 14 2010 03:37pm)
So instead of doing 100 heals on 1 player, he will be doing 100 on all 5?? at just twice the mana cost?? Freebies, anyone??


It is more based around more time attacking than healing...
I hate my hybrid constantly healing everyone, and then have to shrine and heal them over again...
especially when I know my damage will increase the speed of the run...

But at the end of the day, the group is not full of hybrids that want to heal themselves when they need it...

This post was edited by izParagonzi on Oct 13 2010 08:45pm
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Oct 13 2010 10:02pm
My group killed Ambush around level 56 with no problem, I think the healer went to town maybe twice the whole time. :)

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Oct 13 2010 10:19pm
Hell No. Thats what makes the game tough. Get you a guy with a 2xx heal and godly gear he can heal for 1k+ every time. If not 1.5-2k. That healing everbody is like 1 click full life for all. Can be wayyyyyy overpowering and make game too easy.
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