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Sep 27 2010 07:06am
hope to see some solo buffs
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Sep 27 2010 07:06am
I'm hoping magic luck will get an overhaul and do something in the new update? :)

Sounds interesting, can't wait to see what it's all about.
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Sep 27 2010 07:10am
Cant wait to see the whole update! :drool:
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Sep 27 2010 07:10am
Ohhh cools :)
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Sep 27 2010 07:11am
would love to see some picture teasers, as it is going to be such a big update would be sweet :) To get a better idea
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Sep 27 2010 07:14am

Can't wait to see it :)
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Sep 27 2010 07:22am
Already I sense a massive change in cata play -- sounds like something like town portals is being instituted -- Here's hoping :HAIL:

Permanent groups would be a welcome addition as well -- would cut down on the /kick option when re-organizing the group after completion of a certain objective.

Now here is MY wish -- long stated, and deemed needed by many players -- an option to /squelch individual pesky morons who bug you while you are slashing in cata's, and cause you to go /dnd which prevents anyone and everyone from contacting you
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Sep 27 2010 07:23am
Good that you're planning on releasing it bit by bit.. One huuuge update at once would be too much to take in for many :)
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Sep 27 2010 07:23am
Quote (Paparick @ Sep 27 2010 10:22am)
Already I sense a massive change in cata play -- sounds like  something like town portals is being instituted -- Here's hoping :HAIL:

Permanent groups would be a welcome addition as well -- would cut down on the /kick option when re-organizing the group after completion of a certain objective.

Now here is MY wish -- long stated, and deemed needed by many players -- an option to /squelch individual pesky morons who bug you while you are slashing in cata's, and cause you to go /dnd which prevents anyone and everyone from contacting you


Great idea :hail:

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Sep 27 2010 07:31am
Quote (Paparick @ 27 Sep 2010 15:22)
Already I sense a massive change in cata play -- sounds like something like town portals is being instituted -- Here's hoping :HAIL:

Permanent groups would be a welcome addition as well -- would cut down on the /kick option when re-organizing the group after completion of a certain objective.

Now here is MY wish -- long stated, and deemed needed by many players -- an option to /squelch individual pesky morons who bug you while you are slashing in cata's, and cause you to go /dnd which prevents anyone and everyone from contacting you

TP during mirror maze shrining up / talking to NPC? :headscratch:

Quote (njaguar @ 27 Sep 2010 14:47)
Hi everyone,

Just wanted to give a small update.. Yes, still working away on the new LS update. :) Would like to share one of the new features of the next version with you guys, called persistent groups.

What this basically means is that when you create a group, it stays with you until you leave it or logout (or choose another character). It also means that not everyone has to be in the same location at once, and that other sections of the game become a bit more persistent as well (such as being able to head back to town, and return where you left off.. or just one person in your group doing so, etc)

It'll make more sense once you see it, and in line with the other updates and add-ons in this next update.

Still no actual ETA on a release yet.. Lots to do. Though, I do have some slightly good news (depends who you ask), I found ways to reduce some of these updates into smaller chunks, which will do two things: 1) Earlier release date, and 2) Less shell shock for you players in terms of game play changes. It will still be a big update, but I've broken some of the things into more bite-sized chunks for later versions. Persistent groups is a requirement for other later changes planned to LS, so it's a good chance to take that step now, rather than thrust you into everything at once.

Back to coding and testing. :)


Quote
Status: Big Updates...
116 days ago

i guess we'll w8 bit moar till we c it & shit brix ;]
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