Quote (MrMoJoRising @ Jul 13 2010 09:31am)
A couple things I do not like:
-"Reward only given for every 7 Ranks." Every achieved rank is an acomplishment, and every achieved rank should be equally treated with a reward. I would hate having to achieve 7 ranks inbetween noticing any difference at all. And the jump of noticable difference between eavery 7 ranks would be too great. IMO, every rank needs to have a reward just like every rank in casting adds a small percentage increase to your chances of casting an AoE attack.
-"Multiple hit actually hitting more than one monster." If something like this was to happen for melee based characters, it should be restriced to only 1 Monster that the multiple hit would work for. Reason being for one, Melee is infinite and not limited by Mana as casters are. Melee needs to be weaker to significantly weaker because of this. Also because if the multiple hit hit multiple monsters, you really start degrading the integrity of catas by making them WAY to easy when both casters and melee are attacking multiple mobs. It is not necessary.
I did not vote because the way it was laid out orginally, being the way we are supposed to vote on it, I do not completely agree with. Though I see you are on the right track, and the idea can be made to work, I do not agree with some points so I will not Vote. Otherwise if I did, I'd vote no because I do see major flaws as I described.
E: I guess the "Needs more thought" option is good enough for me, so I selected and voted for that since it needs more thoughts and tweaks and changes IMO.
This is the type of input I like... it gives me thought on other peoples views, it also helps me to look at other structures.
@ Ranking structure... even though I concur that each rank should be recognised, the structure needs more balance, hence the 7 Ranks... looks like I have to get my old post up and running again, regarding "Sub-Proficiencies" and work out a viable % increase in those areas.
@ Multiple hits: Limiting it to 1 monster was a thought, especially when confronting "Sneaky Shell"... I need to think more on whether it would be overpowered.
Here are some other thoughts that I had previously thought of while I read what you wrote.
1. Increase the defense of the melee character base on a % formula per Rank, and also by number of people in Catacombs
... Note that when solo'ing, the higher ranks can also help the melee character.
Rank1-5
0.20% increase per Rank to gain 1% Enhanced Defense for 5 seconds (new hidden skill only related to the melee ranks, not found on items) to both physical / magical
0.20% per person in catacombs
= 1-2% chance to gain 1% Enhanced Defense for 5 seconds
Rank5 you automatically gain 1% Enhanced Defense for 5 seconds
Rank5-10
0.25% increase per Rank to gain 2% Enhanced Defense for 5 seconds
0.25% per person in catacombs
= ??% Round Down
Rank10 you automatically gain 1% Enhanced Defense for 5 seconds
etc
2. If we take my suggestion, but incorporate a "Special" attack to trigger it, and it also consumes mana.
Note I have not put everything down, so I will work out some of the flaws that I can see coming from them... well hopefully see.
This post was edited by izParagonzi on Jul 12 2010 05:06pm