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Jun 19 2010 06:48pm
Yeah. You need to remember that though it only works @ 75% effectiveness, it still only uses 75% mana. So essentially, any stat in the main charm, is additional bonuses.
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Jun 19 2010 07:41pm
Quote (TooNArmY @ Jun 19 2010 06:48pm)
Yeah. You need to remember that though it only works @ 75% effectiveness, it still only uses 75% mana. So essentially, any stat in the main charm, is additional bonuses.


no, not quite aidan, the math was worked out, its .25 negative has to equal .33 more higher needed, but.
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Jun 19 2010 07:44pm
Quote (a_hotter_otter @ Jun 19 2010 09:41pm)
no, not quite aidan, the math was worked out, its .25 negative has to equal .33 more higher needed, but.


Read all of what was said. TooNArmY, along with everyone else who said the same, is correct
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Jun 19 2010 07:47pm
Quote (a_hotter_otter @ Jun 19 2010 09:41pm)
no, not quite aidan, the math was worked out, its .25 negative has to equal .33 more higher needed, but.


So it will take 33% hm to = what you would have had if it had been in the main slot? So an actual bonus wouldnt come unless you had more correct? I see how the neg mana consumption is seen as a bonus. Im just speaking in terms of heals.

e/ I dont understand why it takes more to make up for what you are short. Thats like being 25 cents short at the store and needing 33 to make it up..... Would someone mind explaing this to me?

This post was edited by xoazeus on Jun 19 2010 07:49pm
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Jun 19 2010 07:53pm
Quote (xoazeus @ Jun 19 2010 07:47pm)
So it will take 33% hm to = what you would have had if it had been in the main slot? So an actual bonus wouldnt come unless you had more correct? I see how the neg mana consumption is seen as a bonus. Im just speaking in terms of heals.

e/ I dont understand why it takes more to make up for what you are short. Thats like being 25 cents short at the store and needing 33 to make it up..... Would someone mind explaing this to me?


because the Penalty is 3/4 right? aka 75%

so in order to increase what you had, to get the same back, 3/4 (75%)* 5/4( 125%) will not equal 100%

you need to multiply what you had by 4/3, aka 3/4(75%) * 4/3(133*) to return that number to 1, make sense?
simple fraction multipying
3/4*4/3=1

This post was edited by a_hotter_otter on Jun 19 2010 07:54pm
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Jun 19 2010 07:57pm
Quote (KakeWalk @ Jun 19 2010 09:44pm)
Read all of what was said. TooNArmY, along with everyone else who said the same, is correct


Actualy, they are both right....
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Jun 19 2010 08:24pm
Quote (a_hotter_otter @ Jun 19 2010 07:41pm)
no, not quite aidan, the math was worked out, its .25 negative has to equal .33 more higher needed, but.


Erich you're an idiot.

Let's say you have 1000 mana.

In acc slot, you do 100 dmg @ 100 mana / cast. In acc slot, you do 75 damage @ 75 mana / cost.

The EXACT SAME RATIO.

Now, if you add let's say an intel charm, so it puts the 75 up to let's say 95..

Then you do 95 @ 75 mana VS 100 @ 100 mana.

The damage : mana ratio goes up. Period.

So @ 1000 mana, you could cast your whole mana bar for ~1000 damage, or your whole mana bar for ~1200 damage.

1200 > 1000

For someone who claims to be such a genius.. well shit :stonetoss:


Edit - erich i understand what you're saying.

To GET back to 100 DAMAGE you need 33% , but thats not the point im making.

My point is, any intel no matter what, will give a better damage : mana ratio than main slot.

This post was edited by TooNArmY on Jun 19 2010 08:27pm
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Jun 19 2010 10:05pm
Quote (Cloudfire @ Jun 20 2010 02:05am)
no, because while your acc charm only works at 75%, it only uses 75% mana in catacombs

ANY +int or +hm in your main slot will be more effective


+1

1 HM charm is better then main slotting your heal
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Jun 19 2010 11:29pm
I would have to disagree with the additional Gain above 25% to bring the Acc. Charm back to 100%
there is NO Penalty on weapon,armor,Main Charm.
the Penalty ONLY applies to the Acc. Slot so if you loose 25% because its in the Acc. slot you need to gain 25% from your weapon,armor,Main charm to make up the difference on your charm in the Acc. Slot.
You would need to gain above the 25% IF there was a penalty applied to the Gain but there isn't since the Gain cant come from the Acc. slot since No other mod/stats are counted.
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