Quote (Stok3d @ May 23 2010 05:00pm)
hehe... While your efforts are valiant and procedure appears nice, your sample size is too small to jump to any conclusion. Let us know when you do 1000x. I also believe a test you should draw statistical evidence on is the magical level muted. Maybe add an additional column?
BTW: I believe you should try to attain 14ML * 3items and do your duty at lvl 55. If you are going to spend the time to record statistical data, you might as well use the maximum amount of ML (minus glyph) at the lowest lvl possible. Well, that's how I would approach this. A possible flaw in your data collection lies in the fact that you aren't 1) at cap ML for the particular tier you're using, 2) aren't max ML available (which is 14ml using a 55 item), 3) are not at lowest lvl possible for that particular Tier. Heck, if you think the ML is Tier dependent and done as a % to cap, this could be proven with unspawns and glyping at lvl1. Guess that's another test. I know my unspawn fire with 9ML shows some interesting results soloing in the first 10 lvls...
If i'm understanding the first part correctly about another colum for magical level (e.g. rare, mystical ect) I don't feel that it is needed. From my understanding of ML (increases stats of an item) the magical level of the item shouldn't play a role in the stats that spawn on the item.
For the 14 ML argument, I do the best i can with what is available on HC for fair prices

I think there might be some confusion within my goal here. My attempt was to prove that there was a difference between muting with '0' ML and with 'X' ML (in my case 34) muting all level 25 items. I'm not sure what you are trying to say as far as ML being tier dependent... maybe you could explain it a little more
