d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Total Market Items - Quantity Poll
Prev12346Next
Closed New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 9,790
Joined: Nov 4 2002
Gold: 48,204.00
Apr 15 2010 08:15am
Quote (Stok3d @ 15 Apr 2010 10:01)
One person's junk is another's treasure! Put it this way, before the limit restriction you would notice I was buying 1500-2500x 1fg items per month and listing 200+ glyphs at a time for the community. Now that there aren't enough of these 'junk' items on the MP place, I've pretty much stopped glyphing. I'm sure active ppl like Nara among others can testify to this.

Filters were added for a reason imo! Please, please, pretty please, consider removing the item restriction that is in place. I am confidant that the amount of items I buy and sell per month will go up 10 to 50 fold! It's better for gold being taken out of the market via sell fees from A LOT more items bought/sold, and the community will have much more of a needed variety to work with on the MP.


Quote (ironmind @ 15 Apr 2010 10:04)
The more the better on MP it is a good way for new players to make FG by selling my ISO for glyphing muting ect.  We need fresh blood in this game now since the D2 reset and if they can't make FG by selling low level items to PPL like me,  Benel,  Nara,  Pumpkin_king,  Lo-ki and many others that skill in this game they will not survive the first week in this game. Stimulating a economy is just good for this whole game on both ends not everyone has over 100 members to farm for them like some of the bigger guilds so think of the little guys please.  Plus selling glyphs essences and fish is a pain when you are limited to so few to post on the MP as well.


This says it I think

people that mute/glyph/suffuse rely on all the junk items. I really dont think we need to worry about sorting through it any more with how we can search by tier and item type. When I slash i constantly have essenses sitting on the mp or random mythical+ items that i find. I do this not so much for the 1fg but because i understand what its like when your looking for the items. the more people have on the mp the more that people may be willing just to toss those 1fg mutables or glyphables.
Member
Posts: 36,121
Joined: Jan 14 2009
Gold: 0.95
Apr 15 2010 08:20am
Quote (Paparick @ Apr 15 2010 07:16am)
I like it just the way it is.

The 10-item update removed a lot of junk from the MP, and i feel any changes would merely bring it back.


Yes, it did remove a lot of JUNK... however that junk is my GOLD for glyphing. There are a lot fewer 1 Fg glyphables in the MP now, because of this limit and also there is no way I can continue to supply people with glyphs they want because I am only allowed to put 10 out of the hundreds of nice glyphs I have available to trade.

This limit really needs to be increase, as it is very hard to work around it for all skillers.

Quote (Stok3d @ Apr 15 2010 08:01am)
One person's junk is another's treasure! Put it this way, before the limit restriction you would notice I was buying 1500-2500x 1fg items per month and listing 200+ glyphs at a time for the community. Now that there aren't enough of these 'junk' items on the MP place, I've pretty much stopped glyphing. I'm sure active ppl like Nara among others can testify to this.

Filters were added for a reason imo! Please, please, pretty please, consider removing the item restriction that is in place. I am confidant that the amount of items I buy and sell per month will go up 10 to 50 fold! It's better for gold being taken out of the market via sell fees from A LOT more items bought/sold, and the community will have much more of a needed variety to work with on the MP.


Completely agree with you :)

This post was edited by Pumpkin_King on Apr 15 2010 08:21am
Member
Posts: 26,204
Joined: Jun 19 2007
Gold: 3.39
Apr 15 2010 08:31am
20
Member
Posts: 1,505
Joined: Jul 28 2009
Gold: Locked
Apr 15 2010 08:34am
am happy with the way it is tbh am kinda new so really aint put much on the market
Member
Posts: 37,984
Joined: Jan 23 2006
Gold: 7,197.77
Warn: 10%
Apr 15 2010 08:36am
We need to keep in mind that junk is not = junk generally :)
Its very important to distinguish here and eventually make exceptions if its possible to realize technically.

Im not an expert on this so i dont know to what extent the junk on the market effected the server or so,
but we have the filters to search for desired items without having to bother too much about the "junk".

I always liked the big market place because it allowed a large quantity of items to be purchased for the individual needs.


You need to see it from a different perspective:

For everyone working on proficiency in skills such as muting or glyphing,
many of these items are extremely precious and very useful especially with higher tiers and magical levels.

Such as the arcane+ item stages for instance which are a huge problem always.
They drop much more seldom, especially on the higher levels and slows down the proficiency climb.

Even mystical+ is not easy to get any more.
There used to be dozens of them, allowing to select preferred items.
No there is almost nothing left and the items one can buy to get experience are mostly shriners.

Everyone who glyphed these stages will certainly agree how frustrating it is
to attempt the difficult items of the next tier and fail more than 75% of all items...

Its a waste of time, effort and fg as failed attempts wont give us anything :(
And im sure this is a major reason why many people lost the motivation to go on.


After the market change, there are almost none of them left to buy any more
because naturally people hesitate to block their market slots with these items.

Of course one can make iso threads on the forums to cooperate,
but for the majority this is too much effort as it seems...

I got the feeling that especially these skills have slowed down enormously
because there is not enough material to purchase and its harder to get something out of it.
People hesitate to put a lot effort, time and also fg into something that turns into a burden for them.

Regarding glyphing for example i hardly have a choice what to buy any more, but be happy for any item.
And i can still call myself lucky because im at a stage no one else is taking the items i need.

But i dont want to imagine how hard it is for others on the lower ranges to "fight" for the few desired items.
The biggest problem is to sell them afterwards, as especially glyphing relies on quantity of items, not quality.

One cant demand much more than 1-20fg for them, no one would pay it for something temporal.
The mass of rather cheap sellings adds up and at the same time provides more glyphs for the community.
It appears many still underestimate the huge effect even a rather random glyph can have on the slashing performance.

This is a financial burden because its not easy to make up the expenses with the income like that.
Regarding market sells, i used to have 160 glyphs on the market at the same time in the past!

This allowed me to put rather low or medium quality glyphs up at 1fg.
Anyone could just buy them and try them out, as they were still helpful.
And they were affordable for anyone.

This changed. I can just put up quality for more fg now...
And there arent many players left who can afford it.

These days, i have no choice but shrine these items as i pay more for them as i would get back...
With the restriction to 10 items im beyond this amount by FAR always and have to pay the fee in advance.
Thus i have costs of 1+ fg for purchase, 1fg for the first fee ( which wont be refunded if it doesnt sell )
and another fee when the item sells because i lowered the price after 2 hours to a fair amount it can really sell for.
Its a risk, thus i try to avoid putting items up that wont sell and rather shrine them or give them for free to my guild.

In my view, this is a huge loss for the community just to shrine these items if others could use them eventually...
The number of glyphers is not that high and it wont rise in these conditions i fear :(


At the same time, especially the skills allow beginners to have a steady income with something average.
They dont need any luck or the best gear for it, but just the dedication to invest time and effort into it.
Either to sell glyphs and increase the proficiency or to provide the players with glyhpables/mutables.

There are so many people that were extremely grateful for helping them getting started with such sellings.
Im sure throughout the last months and years i put thousands of fg into it which helped people to start.
And simultaneously, others could buy the glyphs to make up my costs and to increase their efficiency.

Thats why i think glyphing is an awesome skill to raise the overall quality of the whole community:

to distribute the fg from the rather rich who receive the glyphs and in return get stronger characters.
to the poor, who receive the fg and can invest into better gear themselves to get stronger characters, too.

In the end, there are only winners as the overall quality of the players can rise steadily.
I think it is very helpful for someone starting out to get some fg with something that is easy accessible just by doing catas.
Its just 1 fg per item, but it adds up. And its not based on luck or a good setup that much.
One cant expect a good item to be found and sold ever day or week, it can take a lot time.

In the long term, everyone profits from it because these players can develop financially
and invest into better gear later themselves to cooperate on the playing at a better level.

People complain if they dont find catacomb groups or if their party is too weak...
One needs to stop complaining about the effect, but ask for the cause of it.
And ask oneself how one can change it and help to make these players better.

In my view its fundamental to give beginners a good and easy start into the game.
If they have fun with it and can develop, they will be the pros of tomorrow.

As more reliable catacomb partners, to buy or sell gear and to give a fresh boost to the community.
But if something like this shall happen, it needs everyone to give a little and help these people
in terms of knowledge, cooperation in the cata groups, financially and so on.

To open the market some more is a very important step, i think, and i hope we can make a step into this direction again :)

Member
Posts: 6,328
Joined: Jul 11 2007
Gold: 3,327.41
Apr 15 2010 08:39am
Eh.... its all shrine food to me.

If anyone wants a unique lvl 15 item to mute/glyph or whatever pm me. (Before I do shrine it :) )

This post was edited by Jasta88 on Apr 15 2010 08:40am
Member
Posts: 7,723
Joined: Oct 12 2006
Gold: 17.72
Apr 15 2010 08:44am
Fully Agree with St0ked on this one.

We have filters so junk should not be an issue with anyone :).

I would wait and see how this new update goes, And then see if we want more boxes or not.

This post was edited by MythXIII on Apr 15 2010 08:47am
Member
Posts: 8,757
Joined: Sep 16 2007
Gold: 133.94
Apr 15 2010 08:59am
I'd say 50 items + 20 equipment
Member
Posts: 10,155
Joined: May 27 2007
Gold: 6,035.72
Apr 15 2010 09:04am
Add +1 for EACH:
fish rank
cookig rank
muting rank
glyphing rank

Those people won't put up junk anyways...
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Apr 15 2010 09:05am
Maybe we should define what we consider junk???

How about a Rusted Dagger with +1 jubilance, for example??
Go Back To Ladder Slasher Topic List
Prev12346Next
Closed New Topic New Poll