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Poll > Suggestion: Loot Roll System! > Throw Your Thoughts!
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Dec 1 2009 02:01am
option 4
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Dec 1 2009 02:26am
Quote (Sazha @ 1 Dec 2009 15:37)
Loot Roll System!

Ok so for some time now, I've really thought this game was lacking some kind of "loot" system that was better than "Who's the quickest" & "Who got best latency".
I saw another thread concerning the current loot system, and some points in there that went against the current system, is the well known EP situation, where
people simply stop attacking, and start to spam on where items drop. I've come up with a simply suggestion to fix this, which is something most mmorpg systems
already use, and it works wonderfully.

The idea itself, is a simple roll if need system, based on a simple random script doing 1-100, and highest roller wins. We all know it, and for those few who
doesn't, please read on. Below I've added a picture I made, of how it could look, but also for me to easier explain.

Roll system
http://i49.tinypic.com/fn5mbn.gif

As you can see on the picture, when an item drop, a set of "dices" will be shown next to the item, the player will "funny enough" click on the dice, NEXT to the
item he/she is interested in, the system will then run a small script that randomly picks a number between 1 & 100. [Example] Say out of 5 players, there are 3 who
roll's on the same item, we will call them player A, B & yea you guessed it, C. All 3 roll on the same item, player A rolls 33, Player B rolls 12
and player C rolls 85, this means player C wins, and the item will automatically be inserted into player C's inventory. If you win, the box where the dices were
will turn GREEN, and if you lose the box will turn RED.

I understand some would be against a system like this (Why I'd never understand), cause after many hours of slashing, they've gain an enourmous index loot
finger, from hard loot training, but let's face it, the current system aint exactly "fair" since not all are just as fast, and not all got equal latency. again this is just an
suggestion, some will hopefully like it, and I'm sure some will be against it. Anyway throw your thoughts on the idea, likes/dislikes if ya will.

Sazha


would make catacombing take forever.... waiting after every single mob.... nty.
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Dec 1 2009 02:37am
Quote (J03SL4YS @ Dec 1 2009 12:21am)
[x] Hell no

im quick with the click, and i like it that way ;)


[x] I'm against it

I'm quick with the click, and I like it that way. ;)

This post was edited by J03SL4YS on Dec 1 2009 02:58am
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Dec 1 2009 03:07am
Totally against this idea. Drops are FFA, and should remain so

And Cata's would run so slow that molasses in January would seem like a speeding train

This post was edited by Paparick on Dec 1 2009 03:09am
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Dec 1 2009 06:56am
a system like this will turn getting items into pure luck the system you offer is based off rolling dice which is nothing but luck i prefer the current system
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Dec 1 2009 07:07am
Quote (Paparick @ Dec 1 2009 03:07am)
Totally against this idea. Drops are FFA, and should remain so

And Cata's would run so slow that molasses in January would seem like a speeding train


Agreed ^^
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Dec 1 2009 07:18am
Quote (GunslingerOfOld @ Dec 1 2009 06:48am)
yes but only for eps or chests  all items would be worthless. shoul dhave a pass button or a timer if you dont click on it u pass etc etc.

or have an otpin for an auto roll on items


this
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Dec 1 2009 07:20am
I like the idea, but only for EP.
For those who say it's unfair to win/loose on luck, do you realise you pass/fail MQ based on luck ? So why not on EP ?
At least everybody would have their chance to get something on a funny way, cos it's really boring to get nothing cos of lags or because you try to hit the monster until the end of his life when others are already waiting for the drops.
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Dec 1 2009 07:28am
Quote (SmokeyMcPot1990 @ 1 Dec 2009 13:56)
a system like this will turn getting items into pure luck the system you offer is based off rolling dice which is nothing but luck i prefer the current system


so what?

atm amercican >>> europeans due to latency -> fair!???

i like the idea but lets see what paul brings up with the update ;)
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Dec 1 2009 07:35am
Quote (derDrops @ Dec 1 2009 09:28am)
so what?

atm amercican >>> europeans due to latency -> fair!???

i like the idea but lets see what paul brings up with the update ;)


The FFA system gives everyone a chance at the item in the most fairest way possible. It is based off competition. Whoever has the most advantage will receive the item. Whether it is Fast Fingers/Better Internet.

Fixating a system because people do not have the skills to compete against other people is just stupid.
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