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Oct 26 2009 12:43pm
Quote (J_B @ Oct 26 2009 02:40pm)
when I get back from class in an hour and a half, arxyn and I will do this...
telling you it's not 60


I'll help you lay your mathematical foundation for it.

You heal for 500 health showing on the charm.
You use 50 hm, + 50 hm, + 50 hm.
You will use the healing charm in the accessory slot.

Your maximum potential is 1250 heal.
You lose 25% of total effect, 312.

Your maximum heal should not go over 938.
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Oct 26 2009 12:43pm
Quote (przy @ Oct 26 2009 06:29pm)
Prove it.

You lose 25% of all ability from the accessory slot.
Using a 213 ee hea showing 900+ heal with 52 hm + 61 hm + 54 hm my maximum heal was 1934.
With your math I would statistically heal over 3200 health.

Edited from 1200 to 900. I used only 152 int with hm gear, I had 258 int for 1200+ heals.

Edit #2;

Also, I will call you out on this. I don't need some faulty math. Go grab 60 hm and a charm. Go see if you heal above what is shown from the accessory slot.


Do you also lose 25% of your intelligence then?
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Oct 26 2009 12:45pm
Quote (przy @ 26 Oct 2009 12:43)
I'll help you lay your mathematical foundation for it.

You heal for 500 health showing on the charm.
You use 50 hm, + 50 hm, + 50 hm.
You will use the healing charm in the accessory slot.

Your maximum potential is 1250 heal.
You lose 25% of total effect, 312.

Your maximum heal should not go over 938.


that's what I said....
how is yours any different

(1+.5+.5+.5)*500*.75 = 937.5
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Oct 26 2009 12:46pm
Quote (J_B @ Oct 26 2009 02:45pm)
that's what I said....
how is yours any different

(1+.5+.5+.5)*500*.75 = 937.5


Because you claim if you use 30% hm from accessory slot it makes you go to 97.5% effect.
You do not only have a 2.5% deficit from maximum potential using a 25% hm item.
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Oct 26 2009 12:48pm
Spell Damage = (77*(2,47)(3,21)(2,67))0,75 = 1222,5 should have been your average heal. Does that make sense with what you were seeing?

edit

wait I don't get it anymore, are we agreeing?

This post was edited by arxyn on Oct 26 2009 12:49pm
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Oct 26 2009 12:50pm
Quote (arxyn @ Oct 26 2009 02:48pm)
Spell Damage = (77*(2,47)(3,21)(2,67))0,75 = 1222,5 should have been your average heal.  Does that make sense with what you were seeing?


That's on par with my initial example.
I always healed avg 1200-1300 depending on luck

Edit, I disagree you require only 30% hm to break even using the accessory slot.

This post was edited by przy on Oct 26 2009 12:50pm
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Oct 26 2009 12:50pm
Quote (przy @ Oct 26 2009 06:46pm)
Because you claim if you use 30% hm from accessory slot it makes you go to 97.5% effect.
You do not only have a 2.5% deficit from maximum potential using a 25% hm item.


Eh, please note that 97.5% takes into consideration that the 30% is also decreased...
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Oct 26 2009 12:52pm
this is with 27%hm charm in main slot (closest to 25% i got):


this is with heal in mainslot:



setup is 52int wep, 52int armor, a total of 227int. no hm on armor or wep.
heal has 167ee and displays 361-962 dmg


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Oct 26 2009 12:54pm
I don't understand anymore. Were all saying the same thing no? Except for that first post who said the -25% was subtracted.

Edit:

Ok I get it now :P one sec.

This post was edited by arxyn on Oct 26 2009 12:58pm
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Oct 26 2009 12:58pm
Quote ([fB] @ Oct 26 2009 06:52pm)
this is with 27%hm charm in main slot (closest to 25% i got):
http://s4.directupload.net/images/091026/wrc85yfl.jpg

this is with heal in mainslot:
http://s6.directupload.net/images/091026/atxwduob.jpg


setup is 52int wep, 52int armor, a total of 227int. no hm on armor or wep.
heal has 167ee and displays 361-962 dmg


27ee won't make up... You need a 33% gain in order to compensate a 25% loss.
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