d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Sub Proficiency Idea: Incomplete > Brainstorming
Prev1234Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 5,053
Joined: Jul 3 2006
Gold: 198.86
Sep 2 2009 08:14pm
Good idea.

I do not like your suggestion that once you get to unlock the first sub-prof., that it is random. I think we should be able to choose.
Member
Posts: 4,134
Joined: May 25 2004
Gold: 219.26
Sep 2 2009 11:23pm
Quote (izParagonzi @ Thu, 3 Sep 2009, 02:48)
Based on the comments and a little bit of researching and deliberation... I have implemented a bit more of a mechanical approach to the idea below.
Again I am looking for feedback... as this will involve the Ladder Slasher community.

1. There has to be a Cap to how high the Sub-Proficiencies will get... I was thinking of 15% maximum

2. Placing the Sub-Proficiencies into Categories based on weapon type.. example: Sword = Slash/Pierce... Club = Crush/Impact... Dagger = Pierce/Thrust
.. With that in mind... the following Sub-Proficiencies can be labelled for placement... please be aware that some items may not fit that category
.. Categorise the following Sub-Proficiencies as you see fit
... X% Max Damage Return... (Crush/Impact)
... X% Armor Pierce... (Slash/Pierce/Thrust)
... X% Block... (Slash/Pierce/Crush/Impact)
... X% Critical Flux... (Slash/Crush/Impact)
... X% Physical Damage Reduction... (Slash/Crush)
... X% Quick Draw... (Slash/Pierce/Thrust)
... X% Power Shot... (Crush/Impact)
... X% Glancing Blow... (Pierce/Thrust)
... ... Now I have missed a few Sub-Proficiencies... but looking at the following as an ADD?
... ... X% Magical Damage Reduction... ... ... <-- Can these be deflected by certain weapon types? or Dodged etc?

Based on my selection of Categories... the Sword is the dominant selection. Please NOTE: that I have placed them in Order
Based on the two (2) categories to one (1) category... this can implement the Unlock at each Ranks of 5...
Example... Sword Rank5 = Armor Pierce (unlocked)... Rank10 = Block (unlocked)... Rank15 = Quick Draw (unlocked)... etc

Axe = These Sub-Proficiencies: (Slash/Impact Category)
... X% Block... (Slash/Impact)
... X% Critical Flux... (Slash/Impact)
... X% Armor Pierce... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Quick Draw... (Slash)
... X% Max Damage Return... (Impact)
... X% Power Shot... (Impact)

Sword = These Sub-Proficiencies:
... X% Armor Pierce... (Slash/Pierce)
... X% Block... (Slash/Pierce)
... X% Quick Draw... (Slash/Pierce)
... X% Critical Flux... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Glancing Blow... (Pierce)

Club = These Sub-Proficiencies:
... X% Max Damage Return... (Crush/Impact)
... X% Block... (Crush/Impact)
... X% Critical Flux... (Crush/Impact)
... X% Power Shot... (Crush/Impact)
... X% Physical Damage Reduction... (Crush)

Dagger = These Sub-Proficiencies:
... X% Armor Pierce... (Pierce/Thrust)
... X% Quick Draw... (Pierce/Thrust)
... X% Glancing Blow... (Pierce/Thrust)
... X% Block... (Pierce)
_______________

As for coding this into the game... there are certain things that will have to be factored into.
1. tagging "Proficiencies" with category selection
2. separate "Sub-Proficiencies" from item add-ons (example... X% Magical Damage Reduction on a weapon is not cancelled out... because of the "Sub-Proficiency")
3. tagging "Sub-Proficiencies" with the correct "Proficiencies" using "IF" to identify the Category
4. "Sub-Proficiency" Cap, does not interfere with "Item" properties... example: (Sub-Prof) 15% Armor Pierce + (plus) 3% Armor Pierce (Item) equals 18% Armor Pierce (Total)

#4 Might need some more input by the community?
_______________

Please input your ideas for this too... is it going to unbalance certain items?
Axe having 7x Sub-Profs compared to Club having 5x Sub-Profs?


like this .. but erm .. you missed the fact that there are also staves??? and how about the heavy weapons?
Member
Posts: 10,171
Joined: May 1 2007
Gold: 1,500.84
Sep 2 2009 11:30pm
Like the idea Vouch
Member
Posts: 10,777
Joined: Sep 14 2005
Gold: 12,649.00
Sep 3 2009 12:02am
Quote (Bifido @ Thu, 3 Sep 2009, 07:23)
like this .. but erm .. you missed the fact that there are also staves??? and how about the heavy weapons?

Sub Proficiency Idea: Incomplete -> Brainstorming

Like it too :)
Even though others would get their profs up way quicker then I can ;)
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Sep 3 2009 03:14pm
Quote (stiffleronfire @ Thu, Sep 3 2009, 02:14pm)
Good idea.

I do not like your suggestion that once you get to unlock the first sub-prof., that it is random. I think we should be able to choose.


I think RANDOM might be a bit hard also... that is why earlier I put up a category selection...
The appearance of 2 categories are selected first... then next one etc.. then those with one category
come later on as you go up in ranks with that weapon...

Quote (Bifido @ Thu, Sep 3 2009, 05:23pm)
like this .. but erm .. you missed the fact that there are also staves??? and how about the heavy weapons?


Staves will fall under the "Club" section... I just chose to list a few ideas for peoples input.
As for heavy weapons... they will be categorised by their type:
Longsword: Slash (Sword) / Impact (Heavy)
BattleAxe: Slash / Impact (no change from Axe... it already has great damage
Polearm: Pierce/Thrust
Etc...

Quote (MarkIris @ Thu, Sep 3 2009, 06:02pm)
Sub Proficiency Idea: Incomplete-> Brainstorming

Like it too :)
Even though others would get their profs up way quicker then I can ;)


Thanks...

I think with hard work... your profs will get there...
_________________

There are some great input here... keep it up guys...
_________________

Why do people vote NO and leave no remark?
Please post up NO comments... it will help to evaluate the suggestion
with more precise measurements ( :lol: )

This post was edited by izParagonzi on Sep 3 2009 03:15pm
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Sep 4 2009 04:32am
Ok I Voted no here is why:

It makes the game easier, t4t
Member
Posts: 71,157
Joined: Aug 14 2006
Gold: 6,440.13
Sep 4 2009 04:52am
Quote (Svartermetalisk @ Fri, Sep 4 2009, 11:32am)
Ok I Voted no here is why:

It makes the game easier, t4t


With this gear my friend can only kill 2 mobs/regen most of the time. I don't think the game is that easy.

Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
Sep 4 2009 09:37am
Quote (beni @ Fri, Sep 4 2009, 10:52am)
With this gear my friend can only kill 2 mobs/regen most of the time. I don't think the game is that easy.

http://img7.imageshack.us/img7/1223/38106887.jpg


nvm he is ninja :P

However I hope he realizes that it's fucking retarded to solo melee with 70 dex ^^

This post was edited by Svartermetalisk on Sep 4 2009 09:46am
Member
Posts: 2,259
Joined: Dec 23 2007
Gold: 12,466.10
Sep 4 2009 11:32am
Quote (beni @ Fri, Sep 4 2009, 06:52am)
With this gear my friend can only kill 2 mobs/regen most of the time. I don't think the game is that easy.

http://img7.imageshack.us/img7/1223/38106887.jpg


He's retarded because he statted int instead of dex and isn't abusing the acc heal slot. The entire point of caster hybrid is to get the heals on yourself so that you can get ridiculous chains meleeing. This is ls basics here. You shouldn't be hybrid if you don't have a heal set.
Member
Posts: 12,411
Joined: Feb 17 2009
Gold: 33,836.87
Sep 4 2009 12:00pm
Of course, everyone wants to full chain 1-71. Only a few of us can on most levels in every class ;) However, that's where gear comes in. Already the playing field can be "evened out" by getting current weapon proficiency gained by leveling. Some ppl have a 30% proficiency in items already and allowing many ppl to reach the current ee cap per level. Awesome!

Tinkering around with secondary mods can break the game. Paul already found it necessary to nerf life steal. What sense would it make to give ppl an inherent 15% at every level? The point of this game is to cata and to promote group play. This change would not only cut the amount of ppl cata'ing by probably half, but make soloing so easy to full mcc 1-71 that no challenge would be left in the game.

No vote here when tinkering with secondary mods. This will do nothing but break the game.

Suggestion that most don't realize to help solo: BUY GLYPHS


Imagine taking that robe listed above by beni:


Mystical Elvan Padded Robe
Level Req: 25
Defense: 0 to 25

+37 Strength
+11 Max Mana
+1 to 2 Mana Per attack



and using just lvl 5 glyphs readily available for a couple fg on Marketplace for your melee character, it would be like using this robe:



Mystical Elvan Padded Robe
Level Req: 25
Defense: 0 to 25

+57 Strength
+20 Dexterity
+20 Intellegence
+20 Heal Mastery
+4% Life Steal
+4% Critical Strike
+4% Critical Flux
+4% Powershot
+4% Quick Draw
+1-40 Life Per Kill
+1-42 Mana Per Kill
+411 Mana
+400 Life




Not only could you have a taste of using the craziest armor ever dreamed of on LS for 20 minutes, but you are going to:
1) Level much faster
2) Pull much longer chains
3) Potentially get better drops. Each +1 to your chain adds .5 Magic Luck. Make that 2 chain a 10 chain and you could get better drops which could offset the cost of glyphs
4) Have more fun killing mobs & not waiting around
5) ... I think you get the idea.


Here is what it boils down to. This game already offers ways to booste your character to make your playability "easier". I, for one, like the current balance and feel it shouldn't be adjusted. Hopefully these suggestions may shine light on some things you may not have readily considered.

Feedback welcome.

This post was edited by Stok3d on Sep 4 2009 12:13pm
Go Back To Ladder Slasher Topic List
Prev1234Next
Add Reply New Topic New Poll