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Poll > New Class Suggestion > Not A Bow Class
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Aug 23 2009 08:56pm
I don't like the idea.

However I do think that...

Stength: 60... Dexterity: 60... Intelligence: 5... Vitality: 50

Should be the headhunters base stats.
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Aug 23 2009 09:13pm
I think I would like an idea more of mixing the classes up. They are a bit redundant as they are right now.

1-3 classes = plate mail
4-8 classes = robe with exception to HH

there is too much character similarity bunched together
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Aug 23 2009 09:27pm
I don't think there needs to be a change to the characters...I like the way they are set up at the moment honestly.

[x] No from me :)
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Aug 23 2009 09:29pm
voted yes this look giid.
voted yes :D
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Aug 23 2009 09:44pm
Quote (przy @ Sun, Aug 23 2009, 10:13pm)
I think I would like an idea more of mixing the classes up. They are a bit redundant as they are right now.

1-3 classes = plate mail
4-8 classes = robe with exception to HH

there is too much character similarity bunched together


well its tom so i automaticly agree but yes this is very true ..
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Aug 23 2009 09:45pm
Quote (przy @ Sun, Aug 23 2009, 10:13pm)
I think I would like an idea more of mixing the classes up.  They are a bit redundant as they are right now.

1-3 classes = plate mail
4-8 classes = robe with exception to HH

there is too much character similarity bunched together


Imo if any character should be added it should be a heavy intel char... oh wait nvm we have a pally....

No from me. Like the way it is now.
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Aug 23 2009 10:06pm
It's a good idea - but i don't feel it's of huge relevance.

very very VERY few players reach that level of passes, and those players are usually the richer/'eliter' players and like soloing - so they'd all pick the alchemist anyways :/
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Aug 23 2009 10:10pm
Quote (przy @ Sun, Aug 23 2009, 11:13pm)
I think I would like an idea more of mixing the classes up.  They are a bit redundant as they are right now.

1-3 classes = plate mail
4-8 classes = robe with exception to HH

there is too much character similarity bunched together


This, switch monk to a 3 door and pally to the first 4 door class imo!!!

NN for another class though really. I think we all have enough doors to open as is :cry:
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Aug 23 2009 10:39pm
Quote (przy @ Mon, Aug 24 2009, 03:13pm)
I think I would like an idea more of mixing the classes up. They are a bit redundant as they are right now.

1-3 classes = plate mail
4-8 classes = robe with exception to HH

there is too much character similarity bunched together


This is what I thought also also... so instead of introducing a new character in-between.
I thought it could be one of the "ladder" reset characters (in conjunction with "Alchemist")... this
in turn would mean the player can use either style to reset: Melee or Caster.

Quote (sigma89 @ Mon, Aug 24 2009, 03:27pm)
I don't think there needs to be a change to the characters...I like the way they are set up at the moment honestly.

[x] No from me :)


Must be my mistake... I do not want to CHANGE the characters... just implement a melee character at the same placement as the Alchemist.

So... if you have passed MQ with Headhunter... you can EITHER choose:
Alchemist
... ... OR:
Weapon Specialist

And either one of them can reset ladder...
This gives options for those that prefer to use a Melee character...
Personally... I do not like caster characters... I like the toe-to-toe combat.
being a sword instructor myself... it is an envigorating feeling

Quote (Moleman2468 @ Mon, Aug 24 2009, 03:45pm)
Imo if any character should be added it should be a heavy intel char... oh wait nvm we have a pally....

No from me. Like the way it is now.


I like the comment: "it should be a heavy intel char"...
Well... all casters are heavy intel characters... you do not need to be a Paladin...
There are hybrid Barbs/Sammy's etc besides the pally/monk/rogue... basically everything
can be caster... even HH with Lightning/Wild Heal.

This is just introducing opposite of an Alchemist (PURE caster)... to a PURE melee character.
__________________

Quote (Cloudfire @ Mon, Aug 24 2009, 04:06pm)
It's a good idea - but i don't feel it's of huge relevance.

very very VERY few players reach that level of passes, and those players are usually the richer/'eliter' players and like soloing - so they'd all pick the alchemist anyways :/


True... this game is based on Caster characters with great items and fg to solo...
Me personally... I don't really like the caster characters... to be honest... they are WAY overpowered when you get the gear for them.
I like to Hack and Slash... which is what this game is really...

Quote (Massivelybored @ Mon, Aug 24 2009, 04:10pm)
This, switch monk to a 3 door and pally to the first 4 door class imo!!!

NN for another class though really. I think we all have enough doors to open as is :cry:


That is a good suggestion..

I think you misread what I ment... when you pass with HH... you get to choose from either "Alchemist" or "Weapon Master"
They both have the same amount of doors... it is just that you can choose one or the other to MQ with.
____________________

This is all great responses.

Maybe I did not make some of it clear... maybe next time..

Thanks all... keep it coming

This post was edited by izParagonzi on Aug 23 2009 10:40pm
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Aug 23 2009 10:46pm
i like the idea, course i also like the idea of swapping monk and palidin in position
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