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Dec 10 2025 11:41pm
I believe it’s equivalent to 3-4 stats. Bigheaded has some charts/typeouts for this


It varies depending on how many total stats/ee you have. Short of going on a long tangent about how stats/cs/ee interacts, the more total stats you have, the more effective CS is going to be (and therefore 1 cs will be worth more stats). The lower total stats you have, the less effective it will be (1cs will be worth less stats).


I tested a 50dex charm vs a 14 crit charm using axes the 14 crit charm had 120 less avg damage. 4x test runs 100 actions each. Crit is good and gets even better the more you have I would say 1 crit is close to 3-4 if you have like 10 or more crit


Are you guys joking?

Have you even read up what Critical Strike does???

+% chance to deal DOUBLE DAMAGE.

So, trading off a 50 Dexterity Item that deals high damage for EVERY ATTACK is more damaging than a +14 Critical Strike item, that is because you are constantly dealing HIGHER damage with the 50 dex item PER attack, whereas, a Critical Strike item only gives you a % (Percent chance) TO DEAL "Double Damage"

Example: You deal 500 avg damage per attack (using 50 Dex) vs 100 monsters and kill them off within 3 minutes. Now you switch 50 dex to 14 Critical Strike, now your avg damage per attack is 200 (not 500), but you deal double damage 14% of the time with Critical Strike... well 200 damage + Double damage = 400 avg damage, still crap compared to a CONSISTENT damage of 500 when using 50 dexterity vs 14 Critical Strike item.

chime in any time. This needs to be sorted out, we done our tests and have proven this before.
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Dec 11 2025 07:16am
Are you guys joking?

Have you even read up what Critical Strike does???

+% chance to deal DOUBLE DAMAGE.

So, trading off a 50 Dexterity Item that deals high damage for EVERY ATTACK is more damaging than a +14 Critical Strike item, that is because you are constantly dealing HIGHER damage with the 50 dex item PER attack, whereas, a Critical Strike item only gives you a % (Percent chance) TO DEAL "Double Damage"

Example: You deal 500 avg damage per attack (using 50 Dex) vs 100 monsters and kill them off within 3 minutes. Now you switch 50 dex to 14 Critical Strike, now your avg damage per attack is 200 (not 500), but you deal double damage 14% of the time with Critical Strike... well 200 damage + Double damage = 400 avg damage, still crap compared to a CONSISTENT damage of 500 when using 50 dexterity vs 14 Critical Strike item.

^Bigheaded chime in any time. This needs to be sorted out, we done our tests and have proven this before.


Like I said the more you have the better it is, I may try again I can get up to 25 added crit now. I say that all the time I would rather do double damage with my hits it's like having double the ee :D


Also to add that crit is much better with a group aswell seeing as you can get 9 crits with 1 skill witch would lower the amount of charge needed overall increasing the total amount of damage by alot, compared to my test not using skills being used solo just normal hits.
With that 14 crit even coming close to the damage in that comparison vs the 50dex is notable

This post was edited by Lords_Prayer on Dec 11 2025 07:25am
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Dec 11 2025 03:36pm
Are you guys joking?

Have you even read up what Critical Strike does???

+% chance to deal DOUBLE DAMAGE.

So, trading off a 50 Dexterity Item that deals high damage for EVERY ATTACK is more damaging than a +14 Critical Strike item, that is because you are constantly dealing HIGHER damage with the 50 dex item PER attack, whereas, a Critical Strike item only gives you a % (Percent chance) TO DEAL "Double Damage"

Example: You deal 500 avg damage per attack (using 50 Dex) vs 100 monsters and kill them off within 3 minutes. Now you switch 50 dex to 14 Critical Strike, now your avg damage per attack is 200 (not 500), but you deal double damage 14% of the time with Critical Strike... well 200 damage + Double damage = 400 avg damage, still crap compared to a CONSISTENT damage of 500 when using 50 dexterity vs 14 Critical Strike item.

^Bigheaded chime in any time. This needs to be sorted out, we done our tests and have proven this before.


50dex wont get you from 200 dmg to 500 dmg.
First of all i am pretty sure that there is not "the answer" but the stat vs crit ratio can only be narrowed down to a certain degree.

what about 1 dex vs 14crit? dex still better? ^^ 10dex vs 14 crit? 20dex vs 14 crit? 100dex vs 14 crit? 1 dex is worse than 14 crit while 100 dex is for sure better than 14 crit (for dagger sure.. also for clubs?)
it highly depends on how much total stats, which weapon type, which weapon quality, etc..

you can easily figure out a simply example to compare these 2 things. first scenario you do 500 dmg, 500 dmg, 500 dmg, 500 dmg, second scenario you do 400 dmg, 400 dmg, 400 dmg, 800 dmg.
In the first scenario your normal avrg dmg is 500, zero crits. 2nd scenario normal avrg dmg is 400, 25% crit for 800 which will lead to same total dmg (2000) and therefore same avrg of 500 per hit.
Now the question: How many stats do you need to boost your normal avrg dmg from 400 to 500 (by 25%) and how much +critical strike do you need to boost your crit rate from 0 to 25%.
Another point: If the monster you fight has 2000 life, you will kill it in 4 hits in both scenarios. If each monter had 500 life you would kill 4 monsters in the first scenario (without armor plz ^^). but just kill 2 monsters in the 2nd scenario (as you need 2 hits with these numbers).

To make things more complicated.. stats boost the crit rate too.. especially the off stat which is not worth statting at the first place but adding up with the right gear will help too. different weapon types have different basic crit rates meaning axes crit much more than swords and staves which should crit more than dagger and clubs. casting critting by far the most.

side note: Njaguar once introduced the calculation of life steal which was REALLY complicated and hard to comprehend. I doubt that critical strike is much easier.

usually i try to get high stats first (depending on the weapon type ofc) and then get critical strike on top. i value it like 2-3 stats each but thats really just a rough estimation

This post was edited by ahs_darkhunter on Dec 11 2025 03:54pm
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Dec 11 2025 04:08pm
Like I said the more you have the better it is, I may try again I can get up to 25 added crit now. I say that all the time I would rather do double damage with my hits it's like having double the ee :D


Also to add that crit is much better with a group aswell seeing as you can get 9 crits with 1 skill witch would lower the amount of charge needed overall increasing the total amount of damage by alot, compared to my test not using skills being used solo just normal hits.
With that 14 crit even coming close to the damage in that comparison vs the 50dex is notable


50dex wont get you from 200 dmg to 500 dmg.
First of all i am pretty sure that there is not "the answer" but the stat vs crit ratio can only be narrowed down to a certain degree.

what about 1 dex vs 14crit? dex still better? ^^ 10dex vs 14 crit? 20dex vs 14 crit? 100dex vs 14 crit? 1 dex is worse than 14 crit while 100 dex is for sure better than 14 crit (for dagger sure.. also for clubs?)
it highly depends on how much total stats, which weapon type, which weapon quality, etc..

you can easily figure out a simply example to compare these 2 things. first scenario you do 500 dmg, 500 dmg, 500 dmg, 500 dmg, second scenario you do 400 dmg, 400 dmg, 400 dmg, 800 dmg.
In the first scenario your normal avrg dmg is 500, zero crits. 2nd scenario normal avrg dmg is 400, 25% crit for 800 which will lead to same total dmg (2000) and therefore same avrg of 500 per hit.
Now the question: How many stats do you need to boost your normal avrg dmg from 400 to 500 (by 25%) and how much +critical strike do you need to boost your crit rate from 0 to 25%.
Another point: If the monster you fight has 2000 life, you will kill it in 4 hits in both scenarios. If each monter had 500 life you would kill 4 monsters in the first scenario (without armor plz ^^). but just kill 2 monsters in the 2nd scenario (as you need 2 hits with these numbers).

To make things more complicated.. stats boost the crit rate too.. especially the off stat which is not worth statting at the first place but adding up with the right gear. different weapon types have different basic crit rates meaning axes crit much more than swords and staves which should crit more than dagger and clubs. casting critting by far the most.

side note: Njaguar once introduced the calculation of life steal which was REALLY complicated and hard to comprehend. I doubt that critical strike is much easier.

usually i try to get high stats first (depending on the weapon type ofc) and then get critical strike on top. i value it like 2-3 stats each but thats really just a rough estimation


So you both agree right? Critical Strike DOES NOT add to STATS?

+15 Critical Strike is roughly 15% chance out of 100 attacks will be double damage.
+25 Critical Strike is roughly 25% chance out of 100 attacks will be double damage.
Whereas the other times it will be normal damage.
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Dec 11 2025 04:11pm
So you both agree right? Critical Strike DOES NOT add to STATS?

+15 Critical Strike is roughly 15% chance out of 100 attacks will be double damage.
+25 Critical Strike is roughly 25% chance out of 100 attacks will be double damage.
Whereas the other times it will be normal damage.


ofc it does not add to stats but you can compare it like the question of the topic was meant.

so you will have the same total avrg dmg if you use lets say 50 stats vs 40stats +4crit for example.
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Dec 11 2025 04:48pm
When I see people arguing over LS
I think of this video

https://m.youtube.com/watch?v=08WuDkDII0c&pp=ygUHU29yYzEwMQ%3D%3D

Sorc101 for anyone that’s been around a while

This post was edited by Horadric_Pube on Dec 11 2025 04:49pm
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Dec 11 2025 10:58pm
When I see people arguing over LS
I think of this video

https://m.youtube.com/watch?v=08WuDkDII0c&pp=ygUHU29yYzEwMQ%3D%3D

Sorc101 for anyone that’s been around a while


Honestly? I haven't bothered watching it because of Sharpdeath and Buf.

We may have some disagreement, however, it is based on interpretation... if I wanted to get to the crunch of the fact, I would win, HOWEVER, people have their own interpretations.

Come on... +4 Critical strike is a comparison of losing 10 stat points? are you fucking jocking... +4 CS = 4% chance to deal double damage (what happens the rest of the time... 96% damage) and remove 10 stat points... isn't that like stupid.

Yeah, I can get nasty, but I should need to, just give the right answer.

Critical STRIKE is decent, BUT IT doesen't work 100% of the time, Damage over actions adds to faster runs. CS is a folklore.
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Dec 12 2025 12:57am
Honestly? I haven't bothered watching it because of Sharpdeath and Buf.

We may have some disagreement, however, it is based on interpretation... if I wanted to get to the crunch of the fact, I would win, HOWEVER, people have their own interpretations.

Come on... +4 Critical strike is a comparison of losing 10 stat points? are you fucking jocking... +4 CS = 4% chance to deal double damage (what happens the rest of the time... 96% damage) and remove 10 stat points... isn't that like stupid.

Yeah, I can get nasty, but I should need to, just give the right answer.

Critical STRIKE is decent, BUT IT doesen't work 100% of the time, Damage over actions adds to faster runs. CS is a folklore.


Even with STATS you CAN still roll LOW on DMG some % of the TIME. Just LOOK at lightning, 5% OF the time.. 5% of MAX dmg! INT is A lie paid for by BIG STAT

CS is the truth
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Dec 12 2025 01:41am
Honestly? I haven't bothered watching it because of Sharpdeath and Buf.

We may have some disagreement, however, it is based on interpretation... if I wanted to get to the crunch of the fact, I would win, HOWEVER, people have their own interpretations.

Come on... +4 Critical strike is a comparison of losing 10 stat points? are you fucking jocking... +4 CS = 4% chance to deal double damage (what happens the rest of the time... 96% damage) and remove 10 stat points... isn't that like stupid.

Yeah, I can get nasty, but I should need to, just give the right answer.

Critical STRIKE is decent, BUT IT doesen't work 100% of the time, Damage over actions adds to faster runs. CS is a folklore.


Where do you find that +4cs = 4% critical strike?
We live in different worlds as well.. my hh has 350 stats or more at the end, my ninja 270 dex, my warlock 310int. 10 more stats wont do as much percent as several % extra crit for me.
Thats why i said that you main concern is stats, then crit on top
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Dec 12 2025 02:26am
Honestly? I haven't bothered watching it because of Sharpdeath and Buf.

We may have some disagreement, however, it is based on interpretation... if I wanted to get to the crunch of the fact, I would win, HOWEVER, people have their own interpretations.

Come on... +4 Critical strike is a comparison of losing 10 stat points? are you fucking jocking... +4 CS = 4% chance to deal double damage (what happens the rest of the time... 96% damage) and remove 10 stat points... isn't that like stupid.

Yeah, I can get nasty, but I should need to, just give the right answer.

Critical STRIKE is decent, BUT IT doesen't work 100% of the time, Damage over actions adds to faster runs. CS is a folklore.


On my warlock setup i am using 16 cs at mq and 13 hits of 15 are crits so who told u 16 cs give you 16% to do double dmg? For some ppl cs > stats at high end game items and we all know you love to farm proofs on lvl 3 mobs...

This post was edited by Lewy on Dec 12 2025 02:26am
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