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Member
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Feb 23 2025 05:20pm
We don't even have enough players for this to be a thing imo.


Dead guild!
Member
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Feb 23 2025 06:28pm
Dead guild!


I meant in the game, but your point is still valid
Member
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Feb 24 2025 02:30am
Personally don't think it is needed since a few guilds have like Vent or whatever, they post a run and set up a time to do a run, in the meantime while waiting, you can run a mule or more with others... open or Guild only.

Another point is posting in Guild Chat, or even the "Catacomb" tab to get some runs going.

I mean look at all the options you have already:

Guild Only Runs when creating game.
Guild Chat to post that you are doing runs (also you can state who is welcome to join your run)
Catacomb tab(section) to post any open runs to find some fillers.
Level restriction when creating the runs... you can make it so that the player is within your level (1 level) ... Note: I have realized in the past there maybe an issue with this, it seems to reset to a minimum of 3 levels.


Now you want Password to runs? As pointed out before:

Small player base, this also includes Guild members, also what is NOT factored in is timezone which has ALWAYS been an issue. Basically... I suggest to use what is available now with the minimal player base available.

It is a good suggestion if we had like a player base of like 10,000 regulars which also would mean more Guild members etc.
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Mar 23 2025 04:19pm


Damn, I knew I still make topics outside of queslar/elethor subforums :rofl:


Sorry guys for keeping you in blind haha


Here's what happened:

I'm getting old and more retarded and I practically invited someone to my game, yet I shouldn't.

Password indeed would protect me from idiots, but if I made a game "guild only no idiots" I would have to leave it immediately :bonk:

So basically I was just mad at the situation and myself :wallbash:


I don't think that any more detailed details are really needed nor I want to share, but imo password is something that any respectable game of this sort should have! :baby:
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