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Oct 4 2024 04:25am
so an item like this rolled worse than expected



as with 7 rolls, you should expect something like

4 t1 roll
2 t2 roll
1 t3 roll

Am i getting that correct?
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Oct 4 2024 04:31am
Quote (zampa @ 4 Oct 2024 12:25)
so an item like this rolled worse than expected

https://i.imgur.com/u7LIczU.png

as with 7 rolls, you should expect something like

4 t1 roll
2 t2 roll
1 t3 roll

Am i getting that correct?


on a t2 item u should never expect getin' a t3 stat.
also t2 item is far too low level to even care for the odds of rolling a t1 t2 etc.

But in general you can say that 50% of all rolls are more likely to become t1

This post was edited by NR1 on Oct 4 2024 04:32am
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Oct 4 2024 04:32am
oh frick didnt realize it was a t2 item but assuming it was a t3 item. would what i said have applied?
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Oct 4 2024 06:37am
Quote (NR1 @ Oct 4 2024 06:17am)
You can use this as a template on how items roll.
So 50% of ALL ROLLS will always be t1 roll.
Then half of that for ea tier, so the higher tier item you wanna roll etc the harder it becomes to get a good roll.

ALL OF THESE WERE ROLLED AS MAGICAL
Most of these were rolled without STAT event

https://i.imgur.com/kltET5b.png




oh yeah right forgot to mention that, it's with ML gear

80-90% of all rolled items was rolled without ML event (and i had only 1 EES and 2 ML rolls without ML event) then we had a ML event and i rolled a few more of those stats during that event (even if that event was only 3% ML or something)
but that's why the ML events are OP for dual stat that are more rare than other stats etc.


The most critical thing here is strength is spelled wrong
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Oct 4 2024 10:46am
Quote (NR1 @ Oct 4 2024 12:17am)
You can use this as a template on how items roll.
So 50% of ALL ROLLS will always be t1 roll.
Then half of that for ea tier, so the higher tier item you wanna roll etc the harder it becomes to get a good roll.

ALL OF THESE WERE ROLLED AS MAGICAL
Most of these were rolled without STAT event

https://i.imgur.com/kltET5b.png




oh yeah right forgot to mention that, it's with ML gear

80-90% of all rolled items was rolled without ML event (and i had only 1 EES and 2 ML rolls without ML event) then we had a ML event and i rolled a few more of those stats during that event (even if that event was only 3% ML or something)
but that's why the ML events are OP for dual stat that are more rare than other stats etc.


This is really cool data...

do you have any more like this or is this everything pooled?

I would be interested in seeing you repeat this and see if the smaller variations come out similar.

This was what I knew before looking at your chart
Very rare rolls: magic luck, ees
Rare rolls: quick draw, mana consumption
Not rare: everything else


Based on the data you are showing us, my new hypothesis is:
Very rare rolls: magic luck, ees
Rare rolls: quick draw, mana consumption, magic damage reduction, power shot
Less common rolls: ee, dex, str, int
(there may be one more level of intermediate rarity here but I don't think we care about those stats as much)
Not rare: everything else

What do you guys think?

This post was edited by BWConformity on Oct 4 2024 10:46am
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Oct 4 2024 02:11pm
We have very little insight into how the process actually works.
In the case of Diablo 2 thanks to the offline single player you could take apart local game client and learn how rolls were determined.
In Ladder Slasher rolling always occurs on the server, our only view into the rules is seeing the outcomes and recording that data over time.
Aspects of how rolling works have also changed many times over the coarse of the life of the game.

This post was edited by HoneyBadger on Oct 4 2024 02:12pm
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Oct 4 2024 06:11pm
Quote (BWConformity @ 4 Oct 2024 18:46)
This is really cool data...

^nr1 do you have any more like this or is this everything pooled?


I made lots of data back in the days, but i lost most of them over the years and some of them were just not relevant on how the game works/being played today.
I used to track profs on different levels etc and the time it took per item, but the transmuters on lower ranks today have SUCH an advantage compared to what we oldtimers used to have.

For us mutes always took 4-5min ea item, even back then. Nowadays ppl can transmute the lower tiers within a minute (when that's their actual items they need for profs)
We never got those huge rolls of prof neither back then, like 10-30 profs were common all the time, i dont think till today that i have ever seen higher than like 42 profs on a transmute.
While some others are showing prints of getin mid 80s on just 1 transmute, and they do the soooo much quicker than we did.

So for someone doing like lvl 20s today they are pretty much ranking up at a 8x speed compared to what we did back then.

as for muting data of keeping track, after that sheet i did there i was so depressed and told myself that i will never go through doing something like that again.

Imagine how long that shit took me, contra just sitting there and spamming reroll today with 1sec between ea reroll.
(so what i was forced to do was transmute -> then find the correct stat -> figure out the actual tier -> remove old number -> add new number)
This process is like 10-20sec or whatever and doing that 2250 times.... was alot of fun... NOT.

Quote
(there may be one more level of intermediate rarity here but I don't think we care about those stats as much)[/COLOR]


I know for a certain there were more of these types of things for other stuff too (like treasure chests) idk if it's still the same today or if we still have the older chests that had different tiers.

I think there used to be ~5 layers on how good/bad chests could drop etc.
With the bad one obv rolling maybe 80% of the time and then the second worst was more like 10% and so on.

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Oct 16 2024 01:33am
Quote (Mondain @ Oct 3 2024 01:01pm)
Here is a decent illustration on LS Drops :)
It's easier than trying to explain it.

https://i.imgur.com/rb1anaw.png


So my question with this is trapped doors now… the monster level goes up correct so you should see better items exploring no? Also, will there be better maps at the end ?
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