Quote (Matthi @ 10 May 2024 18:31)
luck based or rng, english is not my main language, so i won't argue about the right terminology, guess we both know what i meant with luck based in that context
the whole point of the suggestion is to NOT keep the "difficulty" as it is, cause it's not considered a difficulty if you can die randomly without players fault; it is also discusable if wellmonsters should be able to one shot players, i also think that this is a mistake and needs a fix (but this is not part of the suggestion here)
especially in a game with a hardcore mode the understanding of difficulty should be based on player skill and not rng; to be honest i don't understand how people can still play their main character in hardcore since you can easily die even if you go full vita; if you're unlucky you die and you can't do anything about it, just with the wrong combination of monsters and them using their abilities; it is rare to happen (like i said i died once in 2 years, but there is no real reason for that risk of death of no fault of one's own action to be part of the game)
can't really support the Anti-Stun Potion suggestion cause i see this as a game problem in general and i don't want to hunt for a potion to change the game to the version i think it should be all the time
Hey, this is a great response to my post, and I agree & respect it. I don't know how to explain it without giving some examples of real life and game play.
[Real life example]
... You are walking down a street on the left hand side, this street is not known to you, and a Dog from the house on your left suddenly rushes out to bite you... you instinctively move right, but accidentally you step on the Road and a car hits you and you die.
... Is this just bad luck? Yes... could you do anything about it? No... you died, you weren't prepared for something like this to happen... it is just Random.. hey, this could have happened even if you were walking on the other side of the street.
This is just the same as playing Ladder-slasher. You are bound to die at some time or another. This actually happens with all games. However, I (I) feel that your suggestion is trying to negate this and make the game too damn easy.
I have died many times.. yes to my own failures and also those that are out of my control... the potion idea I posted is just a consumable idea for players to profit from, and for Paul to remove FG from the system... it is a game after all. And you can NOT change RNG in a game.
Well... I wish I could have explained it better... the mechanics are fine, you need to find a different avenue for the game to be more enjoyable instead of making it easier... well that is my thought.
Remember, I actually respect your reply and post ... I am one of those that try to come up with a different solution to the problem, even though it sound like trash to most using "Gaming" mentality.