Quote (Tonst3r @ 15 Mar 2024 15:02)
The Pun was not lost on me :rofl:
I will say that i did try the full clear 1-10 and sometimes map would have an xp bonus or something and it seemed ok, just THOUGHT whistling was quicker in the long run for that stretch. Any chance you can elaborate more about the maps I'd find 1-10? They all seemed bad but sounds like I'd maybe toss the bad ones, keep the XP ones, then @ 10 run them until 15 (or run out)? I am aware of the whole map tier x 5 + 10 stuff ofc. Maybe I just got unlucky w/ the ones I did find, I was under the impression there was no sellable map for 1-10 (except maybe GP or Well, which I just never found either).
Obviously still learning myself, so any tips to improve the climb are def appreciated! And smacking my head about the party thing...I learned that by accident and ALWAYS FORGET to use it!
Hmm, where to start? Normally it would be Monster Level, however, I think I should start of with Dimensions and hope it makes sense.
A Patched Map Dimension is 5 squares high(height) by 5 squares length(width) = 5x5 = No Trap Doors, even if you click an Emblem with the effect of a trap door.(
Note: if you come across this in a Catacomb... it does not matter if you are a Rogue/Monk or Ninja... you automatically would fall into it)
At level 1, you enter the catacomb and the Dimension is 5x5 on completion. However, if you create another catacomb at level 3, the dimension changes from 5x5 to 6x5 (following info is actually based on my Bufcore climb currently doing, I have a thread about the dimensions also, but left out that information:
Quote
____3rd Cata: started @ level 3.?? to level 4.12 (size 5 height / 6 length = 5x6 squares)
____4th Cata: from 4.12 to 5.08 (size 6 height / 6 length = 6x6 squares)
____5th Cata: from 5.08 to 6.64 (size 7 height / 6 length = 7x6 squares)
____6th Cata: from 6.64 to 7.91 (size 6 height / 7 length = 6x7 squares) Hmm, thought I counted the previous size correctly.
____7th Cata: from 7.91 to 9.49 (size 6 height / 8 length = 6x8 squares)
Finally completed catacomb from 11.03 to 14.48: Junk map trashed and dimension is (7h x 10w) 7x10 Height x Length.
Dimensions I guess it would be Maps and Monster level cap of each Tier (level), then I will have to include the "Dimensions" of each map based on their Tier.
Now ... A Tier I Patched map has a Monster level cap of 15 ... so you can completely explore these maps starting at level 10 to 15 quickly because the Dimension is only 5x5. A Tier II Map Dimension is slightly higher ... 7x6, and the Monster level cap is 20. The funny thing with some maps... the Modifier may have +XX Monster Level Cap ... which means you can clear it above the level Cap.
Example here:
Angelic rigid beach map
Level Required: 20
+129% Warm Light Effectiveness
Quantity: 1
+39% Level Up
+25 Level CapLevel 20 Map = level 45 Monster Maximum ... however the +25 level cap means that level 70 monsters CAN spawn as long as your character level is around that level... the difference ... is the Dimension of the Map in comparison to trying to clear a level 45+ Catacomb to reach level 70.
I got a visitor, I will leave this for now, I hope you get to choose for yourself how to proceed in your own Game Play.
Here is some other information that you may want to think about with Maps etc:
Quote (izParagonzi @ 3 Mar 2024 11:15)
Just adding one more thing to this information:
This level 20 map has level 70 monster levels completion:
Angelic rigid beach map
Level Req: 20
Use Item to Receive Effect
+129% Warm Light Effectiveness
Quantity: 1
+39% Level Up
+25 Level Cap
Level 20 map with normal +25 = 45 monster level, now add in the +25 Level Cap = 70.
The size of the maze in this map is way smaller and faster to complete than a normal catacomb level 25+ ... I have been completing this map 3 times already and in the hopes of finding an emblem with a Well and also completing earlier objectives like Pinch and Treasure Pest from level 42 to currently 57. I will use this one for another mule.
Here are some lower level ones with some EPs that come in handy, again, the maze size is specific to the tier of the map:
Angelic patched magteau map (norm level 15, +18 Level cap = 33)
Use Item to Receive Effect
+2 Evil Presences
+174% Warm Light Effectiveness
Quantity: 3
+18 Level Cap
Angelic rawhide arctic map (norm level 20, +24 Level Cap = 44)
Use Item to Receive Effect
+3 Evil Presences
+178% Warm Light Effectiveness
Quantity: 3
+24 Level Cap
Godly tanned forest map (norm level 25, +25 Level Cap = 50)
Use Item to Receive Effect
+9 Warm Lights
+2 Evil Presences - Pity not more EPs
+175% Warm Light Effectiveness
+18% Experience Gained
Quantity: 5
+5% Level Up
+25 Level Cap
+8% Stealth
Finding one like this is quite nice:
Mystical double cured electriver map (norm level 40, +25 Level Cap = 65)
Level Req: 15
Use Item to Receive Effect
+15 Evil Presences
Quantity: 5
+25 Level Cap
Sorry for "The Wall"
EDIT: DAMN I forgot the most important part of my Wall of Text... if you Whistle from level 1 to 10, you may lose the chance to finding some of those Maps with +X Monster level cap at that can be higher level... say finding a Tier IV map @ the end of running a catacomb from level 2 with +X Level Cap... and maybe have EPs on it with Experience etc... you missed the chance because you chose to whistle from completing the level 1 objective (Complete the Maze). Just an idea.
This post was edited by izParagonzi on Mar 14 2024 10:18pm