Quote (pwb3 @ Oct 8 2023 06:11pm)
It’s just a rumor and doesn’t make any difference.
One thing I have noticed from played the game myself for many years is that monsters spawn with a difficulty range. The “hard” monsters have a lot of HP and take much longer to kill, but they always drop more and usually better drops. The “easy” monsters die in 1-5 hits and often drops 0-1 items and usually very bad (low tier, magical, etc.).
That is my experience and is not based on rumors. What is based on rumors, however, is to use or to not use your skills to kill them faster. Or going to town (or not) makes any difference. Just rumors. No proof.
While I'm not nearly as experienced as any of the other players in this thread, I have done around 75 solo explore climbs since I started playing in March.
I agree with what pwb says -- the hard mobs drop more and better items, the easy mobs drop less and worse items (in general). I think this also extends to EPs. Some take a long time to kill, and those ones always tend to drop items of at least your character level tier if not above it. The weak EPs that die in just a few hits always tend to drop trash.
In my personal experience, it doesn't seem that towning/abilities has any or much effect on it. Those hard EPs can eat a powerstrike and they still seem to always drop something decent, and the easy ones will always drop trash no matter what.
I personally am in favor of prioritizing kill speed. The drop rates in this game are extremely low (maybe get a 130ee+ item every 150k kills if not even more rare than that). So forcing yourself to struggle through a hard EP and taking 10x the time to do so instead of powerstriking it down and rolling the odds doesn't seem worth it to me (again just a personal preference).
This post was edited by Thoover on Oct 9 2023 04:41pm