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Oct 8 2023 12:13pm
Quote (Bigheaded @ Oct 8 2023 06:32pm)
not why they're valuable at all, usually most players using this method put on 30+ ML and just kill them with the ML gear equipped.
The reason why the low lvl ML has value is because they like to just use ML for the entire climb, as theoretically a damage charm with 60ee 400 mana 10+ int overspawn would sell for a lot.
Personally i'd argue you're better off whistling to at least level 30 and start hunting for items at that point, but each to their own.


drop quality is definitely reduced the higher your char level is compared to what you're killing, so using a level 55 char against a level 20 well mob will also yield less than fighting a level 20 well mob with a level 30 character.



Also currently there is 0 proof to any of this, at the moment. Until data is gathered, it's basically speculation from those who've solo'd the most.


It doesn't seem good game design to reduce drop rates as people get stronger, how does transmuting work then, if hit count affects drop quality, would rerolling an item count similar to a oneshot kill because it's instant?
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Oct 8 2023 12:46pm
Quote (woofer14 @ Oct 8 2023 07:13pm)
It doesn't seem good game design to reduce drop rates as people get stronger, how does transmuting work then, if hit count affects drop quality, would rerolling an item count similar to a oneshot kill because it's instant?


again, no-one can really answer this. I have very limited experience with muting so can't really comment on that part.


for the game design argument, who is likely to find more good items, the guy who is able to kill 30 mobs per minute or the guy who can kill only 5?
This basically attempts to rebalance it so the weaker players have better drop odds.

Killing more is usually better odds, you'll find the sexy drops topic will still mostly be the regular players, rather than new players. But the fact the new players find anything at all with usually significantly less play time is worthy of note.
Not happened much recently as there hasnt been that many new players
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Oct 8 2023 12:47pm
Quote (woofer14 @ Oct 8 2023 02:13pm)
It doesn't seem good game design to reduce drop rates as people get stronger, how does transmuting work then, if hit count affects drop quality, would rerolling an item count similar to a oneshot kill because it's instant?


Welcome to LS.
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Oct 8 2023 04:41pm
LOL I am having so much fun with this topic. Bigheaded is telling you truthfully. Yes, LS is a strange game with mechanics that, in other games, make 0 sense. But it's our special game :hug:

Quote (woofer14 @ Oct 8 2023 08:13am)
It doesn't seem good game design to reduce drop rates as people get stronger, how does transmuting work then, if hit count affects drop quality, would rerolling an item count similar to a oneshot kill because it's instant?


Oh and my guess about muting is... you don't have to worry about hit count with transmuting because the main reason you are trying to keep your hit counter and not towning, etc. on mobs is because you're trying not to lose drop quantity and quality by resetting it. But with transmuting, drop quantity (# of items), and drop quality (tier of item) is already decided. There may be something else going on with transmuting, which I have often suspected about people transmuting multiple nice items successfully, until I find out how many thousands of essences they used before something good hit :rofl:

This post was edited by BWConformity on Oct 8 2023 04:44pm
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Oct 8 2023 05:43pm
I have done 10x climbs with lock explore solo in a row now.
And there's no difference in drops. I've not used abilities the whole time (ep fighting)
Taken extra time because of it.
All to get the same exact shit.
Nothing significant what so ever.
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Oct 8 2023 06:19pm
Quote (Robbie21 @ Oct 8 2023 08:57am)
I think this is one of those placebo effects type thing where people think it's accurate but I don't know if anyone can actually prove it. Unless Paul has stated that before but I don't think he has


I think its a placebo effect….i use abilities on 4 corners and the ep’s i find and have noticed that if an ep is ao sinple that i dont need to use an ability then most likely the drop will be shît
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Oct 8 2023 07:11pm
It’s just a rumor and doesn’t make any difference.

One thing I have noticed from played the game myself for many years is that monsters spawn with a difficulty range. The “hard” monsters have a lot of HP and take much longer to kill, but they always drop more and usually better drops. The “easy” monsters die in 1-5 hits and often drops 0-1 items and usually very bad (low tier, magical, etc.).

That is my experience and is not based on rumors. What is based on rumors, however, is to use or to not use your skills to kill them faster. Or going to town (or not) makes any difference. Just rumors. No proof.
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Oct 9 2023 04:40pm
Quote (pwb3 @ Oct 8 2023 06:11pm)
It’s just a rumor and doesn’t make any difference.

One thing I have noticed from played the game myself for many years is that monsters spawn with a difficulty range. The “hard” monsters have a lot of HP and take much longer to kill, but they always drop more and usually better drops. The “easy” monsters die in 1-5 hits and often drops 0-1 items and usually very bad (low tier, magical, etc.).

That is my experience and is not based on rumors. What is based on rumors, however, is to use or to not use your skills to kill them faster. Or going to town (or not) makes any difference. Just rumors. No proof.


While I'm not nearly as experienced as any of the other players in this thread, I have done around 75 solo explore climbs since I started playing in March.

I agree with what pwb says -- the hard mobs drop more and better items, the easy mobs drop less and worse items (in general). I think this also extends to EPs. Some take a long time to kill, and those ones always tend to drop items of at least your character level tier if not above it. The weak EPs that die in just a few hits always tend to drop trash.

In my personal experience, it doesn't seem that towning/abilities has any or much effect on it. Those hard EPs can eat a powerstrike and they still seem to always drop something decent, and the easy ones will always drop trash no matter what.

I personally am in favor of prioritizing kill speed. The drop rates in this game are extremely low (maybe get a 130ee+ item every 150k kills if not even more rare than that). So forcing yourself to struggle through a hard EP and taking 10x the time to do so instead of powerstriking it down and rolling the odds doesn't seem worth it to me (again just a personal preference).

This post was edited by Thoover on Oct 9 2023 04:41pm
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